Module:WeaponDPS: Difference between revisions
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function p.dps(frame) | function p.dps(frame) | ||
local str = tonumber(frame.args. | -- Try each stat in priority order: Strength > Magic > Ranged | ||
local str = tonumber(frame.args.strength) or | |||
tonumber(frame.args.magic) or | |||
tonumber(frame.args.ranged) | |||
local ticks = tonumber(frame.args.ticks) | local ticks = tonumber(frame.args.ticks) | ||
Revision as of 12:16, 8 June 2025
Documentation for this module may be created at Module:WeaponDPS/doc
local p = {}
function p.dps(frame)
-- Try each stat in priority order: Strength > Magic > Ranged
local str = tonumber(frame.args.strength) or
tonumber(frame.args.magic) or
tonumber(frame.args.ranged)
local ticks = tonumber(frame.args.ticks)
if not str or not ticks or ticks == 0 then
return "Invalid input"
end
local maxHit = str / 8
local seconds = ticks * 0.6
local dps = maxHit / seconds
return string.format("%.2f DPS (Max Hit: %.2f)", dps, maxHit)
end
return p