Module:WeaponDPS: Difference between revisions
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-- Scaled DPS calculation | -- Scaled DPS calculation | ||
local dps = weightedStat * attacksPerSecond * 0. | local dps = weightedStat * attacksPerSecond * 0.2 | ||
return string.format("%.2f", dps) | return string.format("%.2f", dps) |
Revision as of 12:31, 22 May 2025
Documentation for this module may be created at Module:WeaponDPS/doc
local p = {}
-- Converts speed to attacks per second
local function getAttacksPerSecond(speed)
if speed <= 0 then
return 0
end
local attackTimeSeconds = speed * 0.6
return 1 / attackTimeSeconds
end
-- Theoretical DPS formula (accuracy = 1/3 of a damage stat)
function p.dps(frame)
local args = frame:getParent().args
local accuracy = tonumber(args["accuracy"]) or 0
local strength = tonumber(args["strength"]) or 0
local magic = tonumber(args["magic"]) or 0
local range = tonumber(args["range"]) or 0
local speed = tonumber(args["speed"]) or 0
if speed <= 0 then
return "Invalid speed"
end
local attacksPerSecond = getAttacksPerSecond(speed)
-- Weight accuracy as one-third of a damage stat
local weightedStat = (accuracy / 3) + strength + magic + range
-- Scaled DPS calculation
local dps = weightedStat * attacksPerSecond * 0.2
return string.format("%.2f", dps)
end
return p