Module:WeaponDPS: Difference between revisions
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end | end | ||
-- Theoretical DPS formula | -- Theoretical DPS formula (scaled down) | ||
function p.dps(frame) | function p.dps(frame) | ||
local args = frame:getParent().args | local args = frame:getParent().args | ||
Line 19: | Line 19: | ||
local speed = tonumber(args["speed"]) or 0 | local speed = tonumber(args["speed"]) or 0 | ||
if speed <= 0 then | if speed <= 0 then | ||
return "Invalid speed" | return "Invalid speed" | ||
Line 25: | Line 24: | ||
local attacksPerSecond = getAttacksPerSecond(speed) | local attacksPerSecond = getAttacksPerSecond(speed) | ||
local offensiveStat = strength + magic + range | local offensiveStat = strength + magic + range | ||
-- | -- Scale DPS down by 90% (multiply by 0.1) | ||
local dps = accuracy * offensiveStat * attacksPerSecond | local dps = accuracy * offensiveStat * attacksPerSecond * 0.1 | ||
return string.format("%.2f", dps) | return string.format("%.2f", dps) |
Revision as of 12:22, 22 May 2025
Documentation for this module may be created at Module:WeaponDPS/doc
local p = {}
-- Converts speed to attacks per second
local function getAttacksPerSecond(speed)
if speed <= 0 then
return 0
end
local attackTimeSeconds = speed * 0.6
return 1 / attackTimeSeconds
end
-- Theoretical DPS formula (scaled down)
function p.dps(frame)
local args = frame:getParent().args
local accuracy = tonumber(args["accuracy"]) or 0
local strength = tonumber(args["strength"]) or 0
local magic = tonumber(args["magic"]) or 0
local range = tonumber(args["range"]) or 0
local speed = tonumber(args["speed"]) or 0
if speed <= 0 then
return "Invalid speed"
end
local attacksPerSecond = getAttacksPerSecond(speed)
local offensiveStat = strength + magic + range
-- Scale DPS down by 90% (multiply by 0.1)
local dps = accuracy * offensiveStat * attacksPerSecond * 0.1
return string.format("%.2f", dps)
end
return p