Magic: Difference between revisions

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m Crafting -> Creating
Training To Level 40: Blue Wiz Clothing
 
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* However, Magic is weak against [[Range]] users, as a high Range bonus also increases magic defense.
* However, Magic is weak against [[Range]] users, as a high Range bonus also increases magic defense.


==Equipment Requirements==
== Equipment Requirements ==
The items listed below require a certain level of [[Magic]] to equip. If an item provides a bonus to Magic but is not listed here, it can be assumed that it does not have a Magic requirement. For a list of items that increase your Magic stat, see the [[Magic#Magic_Equipment|Magic Equipment]] section further down.
 
Magic can be temporarily boosted using a [[Potion Of Magic (2)|Potion Of Magic]] to meet the requirements for equipping higher-level gear. Once equipped, items will remain worn even after the potion's effects expire, allowing players to continue using the gear until it's manually unequipped.
 
{| class="wikitable"
{| class="wikitable"
! Level
! colspan="2" | Type
! colspan="2" | Type
! Level
! Boostable At
! Additional Requirements
|-
|-
| {{ItemIcon|Helmet Of Magic}}
| style="text-align: center;" | 40 {{SkillIcon|Magic}}
| [[Helmet Of Magic|Equip Helmet Of Magic]]
| {{ItemIcon|Blue Wizard's Hat|link=Equipment#Blue_Wizard's_Armor}}
| 60 {{SkillIcon|Defense}}
| [[Equipment#Blue_Wizard's_Armor|Equip Blue Wizard's Clothing]]
|-
| style="text-align: center;" | 36 {{SkillIcon|Magic}}
| {{ItemIcon|Blue Wizard's Hat|link=}}
|
| [[Equipment#Blue_Wizard's|Equip Blue Wizard's Clothing]]
| 40 {{SkillIcon|Magic}}
|-
|-
| style="text-align: center;" | 40 {{SkillIcon|Magic}}
| {{ItemIcon|Ember Staff}}
| {{ItemIcon|Ember Staff}}
| [[Ember Staff|Equip Staff of Fire]]
| [[Ember Staff|Equip Staff of Fire]]
| 40 {{SkillIcon|Magic}}
| style="text-align: center;" | 36 {{SkillIcon|Magic}}
|
|-
|-
| style="text-align: center;" | 40 {{SkillIcon|Magic}}
| {{ItemIcon|Hydro Staff}}
| {{ItemIcon|Hydro Staff}}
| [[Hydro Staff|Equip Staff of Water]]
| [[Hydro Staff|Equip Staff of Water]]
| 40 {{SkillIcon|Magic}}
| style="text-align: center;" | 36 {{SkillIcon|Magic}}
|
|-
|-
| style="text-align: center;" | 40 {{SkillIcon|Magic}}
| {{ItemIcon|Forest Staff}}
| {{ItemIcon|Forest Staff}}
| [[Forest Staff|Equip Staff of Nature]]
| [[Forest Staff|Equip Staff of Nature]]
| 40 {{SkillIcon|Magic}}
| style="text-align: center;" | 36 {{SkillIcon|Magic}}
|
|-
|-
| {{ItemIcon|Blood Hat|link=}}
| style="text-align: center;" | 50 {{SkillIcon|Magic}}
| [[Equipment#Blood|Equip Blood Clothing]]
| {{ItemIcon|Blood Hat|link=Equipment#Blood_Wizard's_Armor}}
| 50 {{SkillIcon|Magic}}
| [[Equipment#Blood_Wizard's_Armor|Equip Blood Clothing]]
| style="text-align: center;" | 45 {{SkillIcon|Magic}}
|
|-
|-
| style="text-align: center;" | 50 {{SkillIcon|Magic}}
| {{ItemIcon|Magician's Cape}}
| {{ItemIcon|Magician's Cape}}
| [[Magician's Cape|Equip Magician's Cape]]
| [[Magician's Cape|Equip Magician's Cape]]
| 50 {{SkillIcon|Magic}}
| style="text-align: center;" | 45 {{SkillIcon|Magic}}
|
|-
|-
| style="text-align: center;" | 70 {{SkillIcon|Magic}}
| {{ItemIcon|Damogui's Staff}}
| {{ItemIcon|Damogui's Staff}}
| [[Damogui's Staff|Equip Damogui's Staff]]
| [[Damogui's Staff|Equip Damogui's Staff]]
| 70 {{SkillIcon|Magic}}
| style="text-align: center;" | 63 {{SkillIcon|Magic}}
|
|}
|}
== Magic Equipment ==
The lists below includes all armor and weapons that provide a bonus to [[Magic]]. If you're looking for items that require a certain Magic level to equip, see the [[Magic#Equipment_Requirements|Equipment Requirements]] section. Items not listed there are assumed to have no Magic level requirement.
=== Magic Armor ===
<span class="mw-customtoggle-MagicArmor">▼ Click to expand ▼</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-MagicArmor">{{ArmorTable|"Witch's Hat","Witch's Top","Witch's Bottoms","Wizard's Hat","Wizard's Top","Wizard's Bottoms","Wizard's Gloves","Wizard's Boots","Blue Wizard's Hat","Blue Wizard's Top","Blue Wizard's Bottoms","Blue Wizard's Gloves","Blue Wizard's Boots","Blood Hood","Blood Hat","Blood Robe Top","Blood Robe Bottoms","Blood Gloves","Helmet Of Magic","Magician's Cape","Amethyst Necklace","Gold Amethyst Necklace","Carbonado Necklace","Gold Carbonado Necklace","Blue Santa Hat","Green Santa Hat","Red Santa Hat","Gnome's Hat","Druid's Hood"}}</div>
=== Magic Weapons ===
<span class="mw-customtoggle-MagicWeapons">▼ Click to expand ▼</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-MagicWeapons">{{WeaponTable|"Staff","Hydro Staff","Ember Staff","Forest Staff","Damogui's Staff"}}</div>


== Magic Spells ==
== Magic Spells ==
Below is a complete list of all spells currently available in ''[[HighSpell]]''.
Below is a complete list of all spells currently usable by players in the Magic skill<ref>The [[Confusion]] spell is not castable by the player.</ref>.


=== Inventory Spells ===
=== Inventory Spells ===
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| style="text-align: center;" | 70 {{SkillIcon|Magic}}
| style="text-align: center;" | 70 {{SkillIcon|Magic}}
| style="text-align: center;" | [[File:Outburst.png|link=Outburst]]
| style="text-align: center;" | [[File:Outburst.png|link=Outburst]]
| [[Outburst]]
| [[Outburst]]<br><small>Must have [[Damogui's Staff]] equipped to cast.</small>
| 10 ×{{ItemIcon|Fire Scroll|size=32px}} 4 ×{{ItemIcon|Fury Scroll|size=32px}} 3 ×{{ItemIcon|Rage Scroll|size=32px}} 2 ×{{ItemIcon|Blood Scroll|size=32px}}
| 10 ×{{ItemIcon|Fire Scroll|size=32px}} 4 ×{{ItemIcon|Fury Scroll|size=32px}} 3 ×{{ItemIcon|Rage Scroll|size=32px}} 2 ×{{ItemIcon|Blood Scroll|size=32px}}
| style="text-align: center;" | 50 {{SkillIcon|Magic}} XP
| style="text-align: center;" | 50 {{SkillIcon|Magic}} XP
Line 190: Line 217:


[[Blood Teleport]] stands out from other [[Magic]] spells. It doesn't require scrolls; instead, it consumes 50% of the player's [[Hitpoints|health]] and transports them to a random location on the [[map]]. Use with caution, as it often places you in the [[Wastelands]], a PvP-heavy zone where you may be at risk of being killed by other players.
[[Blood Teleport]] stands out from other [[Magic]] spells. It doesn't require scrolls; instead, it consumes 50% of the player's [[Hitpoints|health]] and transports them to a random location on the [[map]]. Use with caution, as it often places you in the [[Wastelands]], a PvP-heavy zone where you may be at risk of being killed by other players.
Teleport spells, except Blood Teleport, cannot be used to teleport out of the Wastelands if you are more than 20 levels deep.


{| class="wikitable sortable"
{| class="wikitable sortable"
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| style="text-align: center;" | [[File:Blood Teleport.png|link=Blood Teleport]]
| style="text-align: center;" | [[File:Blood Teleport.png|link=Blood Teleport]]
| colspan="1" | [[Blood Teleport]]<br><small>Sacrifices half of the player's health to teleport to a random location.</small>
| colspan="1" | [[Blood Teleport]]<br><small>Sacrifices half of the player's health to teleport to a random location.</small>
| style="text-align: center;" | <i class="text-muted">None</i>
| style="text-align: center; opacity: 0.2;" | None
| style="text-align: center;" | <i class="text-muted">None</i>
| style="text-align: center; opacity: 0.2;" | None
|-
|-
| style="text-align: center;" | 24 {{SkillIcon|Magic}}
| style="text-align: center;" | 24 {{SkillIcon|Magic}}
Line 303: Line 332:
To save you from doing the math yourself, here's exactly how many casts you'll need to reach level 40 [[Magic]]—the requirement for most [[Magic#Teleport_Spells|teleportation spells]]. These values assume only the base [[experience]] per cast (without bonus experience from dealing damage), so they're the maximum casts required. In reality, you'll likely need fewer, especially if you hit higher damage. Plan for some leftover scrolls, or consider stocking a bit less than listed.
To save you from doing the math yourself, here's exactly how many casts you'll need to reach level 40 [[Magic]]—the requirement for most [[Magic#Teleport_Spells|teleportation spells]]. These values assume only the base [[experience]] per cast (without bonus experience from dealing damage), so they're the maximum casts required. In reality, you'll likely need fewer, especially if you hit higher damage. Plan for some leftover scrolls, or consider stocking a bit less than listed.


At level 37, you can use a [[Potion Of Magic (2)|Potion Of Magic]] to temporarily boost your Magic level to 40, allowing you to equip the [[Ember Staff]]. This staff provides unlimited [[Fire Scroll]]s when equipped, lowering the cost of training.
At level 36, you can use a [[Potion Of Magic (2)|Potion Of Magic]] to temporarily boost your Magic level to 40, allowing you to equip the [[Ember Staff]] (as well as [[Equipment#Blue_Wizard's_Armor|Blue Wizard's clothing]], if you have it). This staff provides unlimited [[Fire Scroll]]s when equipped, lowering the cost of training.


=== Casts Required ===
{| class="wikitable sortable"
{| class="wikitable sortable"
! Levels
! Levels
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|-
|-
| [[Fire's Rage]] with [[Ember Staff]]
| [[Fire's Rage]] with [[Ember Staff]]
| 1,257 ×{{ItemIcon|Rage Scroll|size=32px}} 1,995 ×{{ItemIcon|Fire Scroll|size=32px}}
| 1,257 ×{{ItemIcon|Rage Scroll|size=32px}} 1,515 ×{{ItemIcon|Fire Scroll|size=32px}}
|}
 
=== Scrolls Required ===
{| class="wikitable sortable"
! colspan="2" | Scroll
! Amount
|-
| {{ItemIcon|Water Scroll}}
| [[Water Scroll]]
| style="text-align: center;" | 1,239
|-
| {{ItemIcon|Nature Scroll}}
| [[Nature Scroll]]
| style="text-align: center;" | 2,104
|-
| {{ItemIcon|Fire Scroll}}
| [[Fire Scroll]]
| style="text-align: center;" | <abbr title="Using Ember Staff">2,111</abbr> / 3,887
|-
| {{ItemIcon|Fury Scroll}}
| [[Fury Scroll]]
| style="text-align: center;" | 567
|-
|-
| colspan="4" | &nbsp;
| {{ItemIcon|Rage Scroll}}
| style="text-align: center;" | <b>Total:</b><br>1,239 ×{{ItemIcon|Water Scroll|size=32px}}<br>2,104 ×{{ItemIcon|Nature Scroll|size=32px}}<br>2,111-3,887 ×{{ItemIcon|Fire Scroll|size=32px}}<br>567 ×{{ItemIcon|Fury Scroll|size=32px}}<br>2,221 ×{{ItemIcon|Rage Scroll|size=32px}}
| [[Rage Scroll]]
| &nbsp;
| style="text-align: center;" | 2,221
|}
|}



Latest revision as of 11:31, 22 July 2025

Magic is a versatile skill in HighSpell, primarily used for combat but also offering valuable utility spells like global teleportation and item-to-coin conversions (see: Aurum Majora and Aurum Minor). Offensive Magic spells typically deal elemental damage and require various scrolls to cast, which are created through Enchanting.

In combat, Magic allows you to attack enemies from a distance, often while avoiding damage using obstacles or "safe-spotting"—a tactic shared with Range. This makes Magic a highly effective method for training against stronger enemies without heavy food consumption.

Magic plays a key role in the "combat triangle":

  • Magic tends to counter melee users, who often wear heavy armor with poor resistance to spells.
  • However, Magic is weak against Range users, as a high Range bonus also increases magic defense.

Equipment Requirements[edit]

The items listed below require a certain level of Magic to equip. If an item provides a bonus to Magic but is not listed here, it can be assumed that it does not have a Magic requirement. For a list of items that increase your Magic stat, see the Magic Equipment section further down.

Magic can be temporarily boosted using a Potion Of Magic to meet the requirements for equipping higher-level gear. Once equipped, items will remain worn even after the potion's effects expire, allowing players to continue using the gear until it's manually unequipped.

Level Type Boostable At Additional Requirements
40 Equip Blue Wizard's Clothing 36
40 Equip Staff of Fire 36
40 Equip Staff of Water 36
40 Equip Staff of Nature 36
50 Equip Blood Clothing 45
50 Equip Magician's Cape 45
70 Equip Damogui's Staff 63

Magic Equipment[edit]

The lists below includes all armor and weapons that provide a bonus to Magic. If you're looking for items that require a certain Magic level to equip, see the Equipment Requirements section. Items not listed there are assumed to have no Magic level requirement.

Magic Armor[edit]

▼ Click to expand ▼

Magic Weapons[edit]

▼ Click to expand ▼

Item Accuracy Strength Range Magic Defense Speed
Staff +2 +2 +4 +4 6 Ticks (3.6s)
Ember Staff +2 +2 +10 +4 6 Ticks (3.6s)
Forest Staff +2 +2 +10 +4 6 Ticks (3.6s)
Hydro Staff +2 +2 +10 +4 6 Ticks (3.6s)
Damogui's Staff +10 +10 +17 +4 6 Ticks (3.6s)

Magic Spells[edit]

Below is a complete list of all spells currently usable by players in the Magic skill[1].

Inventory Spells[edit]

Inventory spells are spells that use items in the player's inventory. Currently, the only type of inventory spells are alchemy spells.

Aurum Minor and Aurum Majora allow players to convert unwanted items into Coins. This provides a solid method for training Magic while also offering a profitable way to earn extra gold. It's often better to hold onto items until you can eventually alchemize, rather than selling them to a General Store for a lower return.

Find out how much profit or loss you can make by using our Aurum profit calculator!

Level Spell Scrolls Required Base XP
20 Aurum Minor 1 × 2 × 30 XP
60 Aurum Majora 1 × 4 × 70 XP

Combat Spells[edit]

Combat spells are offensive abilities used to damage and defeat enemies. Most available spells target a single enemy, but Outburst is an exception; it deals area-of-effect (AOE) damage to multiple targets. Casting Outburst requires Damogui's Staff and consumes a significant number of scrolls, making it a costly but powerful option.

Combat spells can be set to auto-cast by right-clicking on the spell icon.

Level Spell Scrolls Required Base XP Max Damage
1 Water's Fury 1 × 1 × 4 XP style=vertical-align:middle;2
6 Nature's Fury 1 × 1 × 8 XP style=vertical-align:middle;4
15 Fire's Fury 1 × 1 × 12 XP style=vertical-align:middle;6
18 Water's Rage 1 × 3 × 15 XP style=vertical-align:middle;8
25 Nature's Rage 1 × 3 × 18 XP style=vertical-align:middle;10
32 Fire's Rage 1 × 3 × 21 XP style=vertical-align:middle;12
59 Water's Blood 1 × 5 × 30 XP style=vertical-align:middle;14
65 Nature's Blood 1 × 5 × 33 XP style=vertical-align:middle;16
71 Fire's Blood 1 × 5 × 37 XP style=vertical-align:middle;18
70 Outburst
Must have Damogui's Staff equipped to cast.
10 × 4 × 3 × 2 × 50 XP style=vertical-align:middle;30

Status Spells[edit]

Status spells can be cast on enemies to weaken their defenses or abilities. They are particularly effective against high-level enemies that take longer to defeat, and are especially valuable in boss encounters like Damogui.

Level Spell Scrolls Required Base XP
10 Musculor Reduction 1 × 2 × 15 XP
16 Oculus Reduction 1 × 2 × 15 XP
23 Armada Reduction 1 × 2 × 15 XP

Teleport Spells[edit]

Teleport spells are incredibly useful and worth unlocking early. Even the first two, Hedgecastle Teleport and Celadon Teleport, significantly speed up world travel.

Blood Teleport stands out from other Magic spells. It doesn't require scrolls; instead, it consumes 50% of the player's health and transports them to a random location on the map. Use with caution, as it often places you in the Wastelands, a PvP-heavy zone where you may be at risk of being killed by other players.

Teleport spells, except Blood Teleport, cannot be used to teleport out of the Wastelands if you are more than 20 levels deep.

Level Spell Scrolls Required Base XP
1 Blood Teleport
Sacrifices half of the player's health to teleport to a random location.
None None
24 Hedgecastle Teleport 1 × 1 × 25 XP
28 Celadon Teleport 1 × 2 × 30 XP
30 Dragonsmoke Teleport
Must have completed the Dragonsmoke Island quest.
1 × 5 × 30 XP
35 Ictirine Teleport 1 × 1 × 35 XP
40 Water Obelisk Teleport 1 × 10 × 40 XP
40 Nature Obelisk Teleport 1 × 10 × 40 XP
40 Fire Obelisk Teleport 1 × 10 × 40 XP
40 Fury Obelisk Teleport 1 × 10 × 40 XP
40 Energy Obelisk Teleport 1 × 10 × 40 XP
40 Rage Obelisk Teleport 1 × 10 × 40 XP
40 Wizard's Obelisk Teleport 1 × 10 × 40 XP
42 Highcove Teleport 1 × 2 × 40 XP
47 Anglham Teleport 1 × 5 × 45 XP
55 Portal Obelisk Teleport 10 × 55 XP
55 Golden Obelisk Teleport 1 × 10 × 55 XP
55 Blood Obelisk Teleport 1 × 10 × 55 XP

Training To Level 40[edit]

To save you from doing the math yourself, here's exactly how many casts you'll need to reach level 40 Magic—the requirement for most teleportation spells. These values assume only the base experience per cast (without bonus experience from dealing damage), so they're the maximum casts required. In reality, you'll likely need fewer, especially if you hit higher damage. Plan for some leftover scrolls, or consider stocking a bit less than listed.

At level 36, you can use a Potion Of Magic to temporarily boost your Magic level to 40, allowing you to equip the Ember Staff (as well as Blue Wizard's clothing, if you have it). This staff provides unlimited Fire Scrolls when equipped, lowering the cost of training.

Casts Required[edit]

Levels Spell Casts Required Scrolls Required Base XP
1-6 Water's Fury 156 156 × 156 × 4 XP
6-15 Nature's Fury 295 295 × 295 × 8 XP
15-18 Fire's Fury 116 116 × 116 × 12 XP
18-25 Water's Rage 361 361 × 1,083 × 15 XP
25-32 Nature's Rage 603 603 × 1,809 × 18 XP
32-40 Fire's Rage 1,257 1,257 × 3,771 × 21 XP
Fire's Rage with Ember Staff 1,257 × 1,515 ×

Scrolls Required[edit]

Scroll Amount
Water Scroll 1,239
Nature Scroll 2,104
Fire Scroll 2,111 / 3,887
Fury Scroll 567
Rage Scroll 2,221

Want to calculate things yourself? Use our handy Experience Calculator!

  1. The Confusion spell is not castable by the player.