Home
Random
Log in
Settings
About HighSpell Wiki
Disclaimers
HighSpell Wiki
Search
Editing
Combat
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Combat in ''[[HighSpell]]'' shares many similarities with ''RuneScape Classic'', but with some key differences. Notably, players are not locked into a minimum of three combat rounds before they can flee—this makes combat more flexible and generally safer. Even the strongest non-boss [[Bestiary|enemies]] in the game max out around 15 damage, so exploring at low levels is viable as long as you carry a bit of [[food]] and avoid fighting multiple enemies at once. == Multi-Combat World == The entire game operates as a multi-combat zone, meaning you can be attacked by multiple [[Non-player Character|NPCs]] simultaneously, or by other players while in the [[Wastelands]]. == Experience and Training == In melee combat, each point of damage gives <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> [[experience]] in [[Hitpoints]], as well as <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage</code> experience distributed between the skills selected to be trained, rounded down. For this reason, it is optimal to avoid training all three melee styles simultaneously (i.e., "Controlled" or "Balanced"), as 1-2 XP will be lost if the damage dealt is not divisible by 3. This experience lost is significantly more impactful on lower damage hits. Experience is distributed as follows: * '''Single Style:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage</code> XP in each skill * '''Two Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">2 × damage</code> XP in each skill * '''Three Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> XP in each skill == Tick-Based Combat == Combat is based on the game's global [[Ticks|tick system]], where 1 tick equals 600 milliseconds. Each weapon type has its own attack speed based on this system: {| class="wikitable" ! Weapon Type !! Attack Speed |- | [[Equipment/Scimitars|Scimitars]] || style="text-align: center;" | {{Ticks|4}} |- | [[Equipment/Bows|Bows]] || style="text-align: center;" | {{Ticks|5}} |- | [[Equipment/Hatchets|Hatchets]] || style="text-align: center;" | {{Ticks|5}} |- | [[Equipment/Pickaxes|Pickaxes]] || style="text-align: center;" | {{Ticks|5}} |- | [[Equipment/Longswords|Longswords]] || style="text-align: center;" | {{Ticks|5}} |- | [[Equipment/Battleaxes|Battleaxes]] || style="text-align: center;" | {{Ticks|6}} |- | [[Equipment/Staves|Staves]] || style="text-align: center;" | {{Ticks|6}} |- | [[Fishing#Fishing_Rods|Fishing Rods]] || style="text-align: center;" | {{Ticks|7}} |- | [[Equipment/Great Swords|Great Swords]] || style="text-align: center;" | {{Ticks|7}} |} [[Equipment/Longswords|Longswords]] are generally considered the best all-around melee weapon. [[Equipment/Scimitars|Scimitars]] excel when fighting weaker enemies due to their speed, while Longswords provide better [[Accuracy]]—useful against tougher enemies. [[Equipment/Battleaxes|Battleaxes]], although stronger on paper, are often less efficient due to their slower speed and marginal [[Strength]] benefit compared to the consistent value of Accuracy. == Safe-Spotting == Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you. This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]]. == Combat Triangle == ''[[HighSpell]]'' loosely follows a "combat triangle" reminiscent of other fantasy MMOs: * [[Range]] bonus appears to determine '''Magic defense'''. This means heavy metal armor (with low Range bonuses) leaves you vulnerable to Magic. * [[Magic]] tends to counter '''Melee''' users due to their poor magic resistance (unless they remove armor to reduce vulnerability). * [[Strength|Melee]] can overpower both Range and Magic users, but must close distance to deal damage. '''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic. == Combat Level Formula == A player's [[Combat Level|combat level]] in ''[[HighSpell]]'' is calculated using a formula that takes into account several [[combat]]-related stats: <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">((Hitpoints + Accuracy + Strength + Defense) + (Magic ÷ 4) + (Range ÷ 4)) ÷ 3.75</code> This means that your [[Hitpoints]], [[Accuracy]], [[Strength]], and [[Defense]] all contribute equally, while [[Magic]] and [[Range]] contribute at a reduced rate—only a quarter as much as the other stats. For example, gaining four levels in Magic is roughly equal to gaining one level in Strength or Defense in terms of combat level impact. Because of this, players who train all melee skills tend to see faster increases in combat level compared to those who focus solely on Magic or Range. However, all combat styles are equally valid and useful in different scenarios. === Combat Level Calculator === Want to see how your stats affect your level? Try our [[Calculator:Combat/Level|Combat Level Calculator]], where you can either look up your own character or input potential future stats to see what your combat level would be.
Summary:
Please note that all contributions to HighSpell Wiki are considered to be released under the CC BY-NC-SA 3.0 (see
HighSpell Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Ticks
(
edit
)
Module:Ticks
(
edit
)