Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
19 May 2025
- diffhist Module:Ticks 15:38 +24 Ryan talk contribs
- diffhist Module:Ticks 15:37 +32 Ryan talk contribs
17 May 2025
- diffhist Module:Ticks 22:33 +11 Ryan talk contribs
- diffhist Defense 12:17 −34 Ryan talk contribs
- diffhist Module:Ticks 11:43 +62 Ryan talk contribs
- diffhist N Template:Ticks 11:41 +52 Ryan talk contribs (Created page with "<includeonly>{{#invoke:Ticks|display}}</includeonly>")
- diffhist N Module:Ticks 11:41 +333 Ryan talk contribs (Created page with "local p = {} function p.display(frame) local args = frame:getParent().args local amount = tonumber(args["amount"]) or 0 local seconds = amount * 0.6 local roundedSeconds = math.floor(seconds + 0.5) -- round to nearest whole number return string.format("%d Ticks (%ds)", amount, roundedSeconds) end return p")
14 May 2025
- diffhist N Ticks 16:39 +467 Ryan talk contribs (Created page with "'''Ticks''' are a regular update cycle that drives how the game works behind the scenes. In HighSpell, a tick happens roughly every 600 milliseconds<ref>[https://www.reddit.com/r/CarbonOdyssey/comments/dx29fj/comment/f7n14aq/ Reddit post explaining weapon speed.]</ref> (about 1.67 times per second). During each tick, the game processes things like movement, combat, health regeneration, resource collection, and other game logic. ==References== <references />")
- diffhist Defense 14:21 +120 Ryan talk contribs
- diffhist Defense 08:18 −11 Ryan talk contribs
13 May 2025
- diffhist Defense 23:09 −622 Ryan talk contribs
- diffhist Defense 22:55 −4 Ryan talk contribs
- diffhist Defense 22:54 −44 Ryan talk contribs
- diffhist Defense 22:53 +24 Ryan talk contribs
- diffhist Defense 22:27 +1,573 Ryan talk contribs
- diffhist Defense 22:18 +180 Ryan talk contribs
- diffhist N Defense 14:12 +1,281 Ryan talk contribs (Created page with "'''Defense''' is a combat skill that greatly contributes towards the chance of fully defending against melee and ranged attacks. During combat, the defense level is taken into consideration along with the combined defense stats of the current equipment to determine whether an attack inflicts any damage. {| class="wikitable" | colspan="3" style="text-align:center" | '''Defense Requirements''' |- ! ! '''Type''' ! '''Level''' |- | file:Bronze fu...")