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17 July 2025
- diffhist Treasure Map (Tier 3) 14:02 +445 0rangeYouGlad talk contribs (Wasteland increased droprate)
16 July 2025
13 July 2025
- diffhist Treasure Map (Tier 3) 16:08 +14 Theftletics talk contribs (→Sources: Renamed column header for slightly less jank)
- diffhist Treasure Map (Tier 3) 16:06 −27 Theftletics talk contribs (→Sources: Changing in a temporary way to show the drop rates as well as the dropping enemy)
12 July 2025
- diffhist m Combat 23:01 +11 Ryan talk contribs
- diffhist m Combat 23:00 +1 Ryan talk contribs (→Experience and Training: Capitalization)
- diffhist Combat 17:12 +777 Theftletics talk contribs (→Experience and Training)
- diffhist m Combat 14:44 −2 Ryan talk contribs (→Combat Level Formula)
- diffhist Combat 14:41 −6 Ryan talk contribs (→Safe-Spotting)
- diffhist Combat 14:38 0 Ryan talk contribs (Re-arranged some sections.)
- diffhist Combat 14:37 +1,211 Ryan talk contribs
- diffhist Combat 13:39 −2 Ryan talk contribs (Added Safe-spotting (previous one, not this one), this one is just fixing header)
- diffhist Combat 13:39 +679 Ryan talk contribs
- diffhist N Combat 13:31 +3,370 Ryan talk contribs (Created page with "Combat in ''HighSpell'' shares many similarities with ''RuneScape Classic'', but with some key differences. Notably, players are not locked into a minimum of three combat rounds before they can flee—this makes combat more flexible and generally safer. Even the strongest non-boss enemies in the game max out around 15 damage, so exploring at low levels is viable as long as you carry a bit of food and avoid fighting multiple enemies at once. == Multi...")