Crime Training
Crime training guide (low → high)
This page provides choices in training progression for the Crime skill, focusing primarily on pickpocketing NPCs and lockpicking chests. Generally, you should try to do the highest level content available at your current level. For general information about the Crime skill, see the main Crime page.
Equipment
Bandit Mask – +1 Crime, improves pickpocket and lockpicking success.
Black Leather Gloves – +1 Crime (plus Strength and Defense).
Equipment adds invisible crime levels that increases your chances of pickpocketing. It does not effect lockpicking.
Levels 1–10: Pickpocketing Men
- Level 1:
Man –
10 XP per success.
Note: You can pickpocket the Man outside of Anglham Castle to be right next to the spawn point. This means you can train without worrying about dying or eating food. Reminder - you keep 3 items on death and each coin counts as an item.
Levels 10–35: Low/Mid-Tier Pickpocketing
- Level 10:
Farmer –
16 XP.
- Level 14 or 20:
Guard –
20–30 XP.
- Level 30:
Dwarf –
40 XP; potential loot: Iron Ore, Coal, Potion Of Mining (1), Palladium Ore.
- Level 35:
Squire –
45 XP.
Levels 45–99: Mid/High-Tier Pickpocketing
- Level 52:
Wizard –
80 XP; potential loot: Fire Scroll, Nature Scroll, Water Scroll, Fury Scroll, Rage Scroll, Warp Scroll.
Level 35+: Lockpicking Deluxe Chests
Deluxe Coin Chest (example locations: Ictirine Jail, Dragonsmoke Island) –
150 XP and
50 coins each; respawn ~180 ticks (~108 s).
- Rotating between chests is the most efficient method for XP per hour and coin income.
Additional Methods
- Level 6:
Lumberjack –
14 XP potential loot: leaf.