Hitpoints: Difference between revisions

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This rounding loss becomes less significant as your hits get larger.   
This rounding loss becomes less significant as your hits get larger.   
(Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.)
(Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.)
[[Category:Skills]][[Category:Combat Skills]]

Latest revision as of 08:12, 20 June 2025

Hitpoints is a combat-related skill that determines how much damage a player or NPC can withstand before dying. Food can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every 100 Ticks (60s)—both during and outside of combat. This allows for slow, natural recovery without the use of food.

Experience Calculation[edit]

Experience gained in Hitpoints is calculated using the formula: floor(4/3 × 4 × damage)

Because of the floor rounding, you may lose small amounts of experience if your damage dealt isn't divisible by 3. For example:

  • A hit of 3 or 6 will yield full XP.
  • A hit of 2 or 5 will result in a decimal value (e.g., 10.66), which is rounded down to 10.

This rounding loss becomes less significant as your hits get larger. (Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.)