Hitpoints: Difference between revisions

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[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage (health) a player or [[Non-player Character|NPC]] can endure before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time (one per {{Ticks|100}}), both in and out of combat, allowing for gradual healing without food.
[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage a player or [[Non-player Character|NPC]] can withstand before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every {{Ticks|100}}—both during and outside of combat. This allows for slow, natural recovery without the use of food.


[[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience.
[[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience.

Revision as of 15:52, 19 June 2025

Hitpoints is a combat-related skill that determines how much damage a player or NPC can withstand before dying. Food can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every 100 Ticks (60s)—both during and outside of combat. This allows for slow, natural recovery without the use of food.

Experience in Hitpoints is gained indirectly—damage dealt through melee, ranged, or magical attacks is multiplied by a constant and added to the Hitpoints skill as experience.