Hitpoints: Difference between revisions
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[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage (health) a player or [[Non-player Character|NPC]] can endure before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time, both in and out of combat, allowing for gradual healing without food. | [[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage (health) a player or [[Non-player Character|NPC]] can endure before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time (one per {{Ticks|100}}), both in and out of combat, allowing for gradual healing without food. | ||
[[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience. | [[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience. |
Revision as of 15:51, 19 June 2025
Hitpoints is a combat-related skill that determines how much damage (health) a player or NPC can endure before dying. Food can be consumed to restore lost Hitpoints, and they also regenerate passively over time (one per 100 Ticks (60s)), both in and out of combat, allowing for gradual healing without food.
Experience in Hitpoints is gained indirectly—damage dealt through melee, ranged, or magical attacks is multiplied by a constant and added to the Hitpoints skill as experience.