Ticks: Difference between revisions

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[[Ticks]] are a regular update cycle that drives how the game works behind the scenes. In [[HighSpell]], a tick happens roughly every 600 milliseconds<ref>[https://www.reddit.com/r/CarbonOdyssey/comments/dx29fj/comment/f7n14aq/ Reddit post explaining weapon speed.]</ref> (about 1.67 times per second). During each tick, the game processes things like movement, combat, health regeneration, resource collection, and other game logic.
[[Ticks]] are a regular update cycle that drives how the game works behind the scenes. In ''[[HighSpell]]'', a tick happens roughly every 600 milliseconds<ref>[https://www.reddit.com/r/CarbonOdyssey/comments/dx29fj/comment/f7n14aq/ Reddit post explaining weapon speed.]</ref> (about 1.67 times per second). During each tick, the game processes things like movement, combat, health regeneration, resource collection, and other game logic.


==References==
==References==
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Latest revision as of 18:32, 17 June 2025

Ticks are a regular update cycle that drives how the game works behind the scenes. In HighSpell, a tick happens roughly every 600 milliseconds[1] (about 1.67 times per second). During each tick, the game processes things like movement, combat, health regeneration, resource collection, and other game logic.

References[edit]