Module:RarityHandler: Difference between revisions

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local p = {}
local p = {}


-- Clean: trim and strip leading ~
-- Clean: trim, strip ~, remove commas
local function clean(rarity)
local function clean(rarity)
    if not rarity or type(rarity) ~= "string" then return nil end
if not rarity or type(rarity) ~= "string" then return nil end
    rarity = mw.text.trim(rarity)
rarity = mw.text.trim(rarity)
    -- Strip leading ~
if rarity:sub(1, 1) == "~" then
    if rarity:sub(1, 1) == "~" then
rarity = rarity:sub(2)
        rarity = rarity:sub(2)
end
    end
rarity = rarity:gsub(",", "") -- strip commas
    -- Strip commas
return rarity
    rarity = rarity:gsub(",", "")
    return rarity
end
end


-- RaritySort (raw integer value)
function p.getSortValue(frame)
function p.getSortValue(frame)
    local raw = frame.args[1]
local raw = frame.args[1]
    if not raw or type(raw) ~= "string" then
local rarity = clean(raw)
        return 999999999
if not rarity then return 999999999 end
    end


    local rarity = clean(raw)
local lowered = rarity:lower()
    if not rarity then return 999999999 end


    local lowered = rarity:lower()
if lowered == "1" or lowered == "always" then
return 1
elseif lowered == "rare" then
return 999999998
elseif lowered == "never" then
return 0
end


    -- Handle special values
local num = lowered:match("^1/(%d+%.?%d*)$")
    if lowered == "1" or lowered == "always" then
if num then
        return 1
local n = tonumber(num)
    elseif lowered == "rare" then
if n then
        return 999999998
return math.floor(n)
    elseif lowered == "never" then
end
        return 0
end
    end


    -- Match and convert fractional chance like "1/2.5", "1/10000"
return 999999999
    local num = lowered:match("^1/(%d+%.?%d*)$")
    if num then
        local n = tonumber(num)
        if n then
            return math.floor(n)
        end
    end
 
    return 999999999
end
end


-- For class logic: cleaned string, lowercase
-- Used for bg-class logic
function p.getCleanValue(frame)
function p.getCleanValue(frame)
    local rarity = clean(frame.args[1])
local rarity = clean(frame.args[1])
    if not rarity then return "Unknown" end
if not rarity then return "Unknown" end
 
if rarity == "1" then return "Always" end
    if rarity == "1" then
return rarity
        return "Always"
    end
 
    return rarity
end
end


-- For display
-- For display (add ~ and formatted commas back)
function p.normalizeDisplay(frame)
function p.normalizeDisplay(frame)
    local original = frame.args[1]
local original = frame.args[1]
    if not original or type(original) ~= "string" then return "Unknown" end
if not original or type(original) ~= "string" then return "Unknown" end


    local trimmed = mw.text.trim(original)
local trimmed = mw.text.trim(original)
    local hasTilde = trimmed:sub(1, 1) == "~"
local hasTilde = trimmed:sub(1, 1) == "~"
    local cleaned = hasTilde and trimmed:sub(2) or trimmed
local cleaned = hasTilde and trimmed:sub(2) or trimmed


    if cleaned == "1" then
if cleaned == "1" then return "Always" end
        return "Always"
    end


    -- Format numbers like 1/10000 → 1/10,000
-- Format 1/#### with commas
    local prefix, num = cleaned:match("^(1/)(%d+%.?%d*)$")
local prefix, num = cleaned:match("^(1/)(%d+%.?%d*)$")
    if prefix and num then
if prefix and num then
        local withCommas = mw.language.getContentLanguage():formatNum(tonumber(num))
local formatted = mw.language.getContentLanguage():formatNum(tonumber(num))
        return (hasTilde and "~" or "") .. prefix .. withCommas
return (hasTilde and "~" or "") .. prefix .. formatted
    end
end


    return hasTilde and ("~" .. cleaned) or cleaned
return hasTilde and ("~" .. cleaned) or cleaned
end
end


return p
return p