Hitpoints: Difference between revisions

No edit summary
No edit summary
 
Line 1: Line 1:
'''Hitpoints''' are a combat [[Skills|skill]] that determine how many points of damage a player or [[non-player character|NPC]] can withstand before dying. Food can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of [[food]].
[[Hitpoints]] are a combat [[Skills|skill]] that determine how many points of damage a player or [[non-player character|NPC]] can withstand before dying. [[Food]] can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of food.


The total damage inflicted via [[Strength|melee]], [[range]] and [[magic]] attacks is multiplied by a constant value and is added to the Hitpoints skill as experience points.
The total damage inflicted via [[Strength|melee]], [[range]] and [[magic]] attacks is multiplied by a constant value and is added to the Hitpoints skill as experience points.