Crime Training: Difference between revisions

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* [[File:Bandit_mask.png|20px|link=Bandit Mask]] [[Bandit Mask]] – +1 Crime, improves pickpocket and lockpicking success.
* [[File:Bandit_mask.png|20px|link=Bandit Mask]] [[Bandit Mask]] – +1 Crime, improves pickpocket and lockpicking success.
* [[File:Black_leather_gloves.png|20px|link=Black Leather Gloves]] [[Black Leather Gloves]] – +1 Crime (plus Strength and Defense).
* [[File:Black_leather_gloves.png|20px|link=Black Leather Gloves]] [[Black Leather Gloves]] – +1 Crime (plus Strength and Defense).
 
Equipment adds invisible crime levels that increases your chances of pickpocketing. It does not effect lockpicking.


=== Levels 1–10: Pickpocketing Men ===
=== Levels 1–10: Pickpocketing Men ===

Revision as of 15:43, 11 August 2025

Crime training guide (low → high)

This page provides choices in training progression for the Crime skill, focusing primarily on pickpocketing NPCs and lockpicking chests. Generally, you should try to do the highest level content available at your current level. For general information about the Crime skill, see the main Crime page.

Equipment

Equipment adds invisible crime levels that increases your chances of pickpocketing. It does not effect lockpicking.

Levels 1–10: Pickpocketing Men

  • Level 1: Man 10 XP per success.

Note: You can pickpocket the Man outside of Anglham Castle to be right next to the spawn point. This means you can train without worrying about dying or eating food. Reminder - you keep 3 items on death and each coin counts as an item.

Levels 10–35: Low/Mid-Tier Pickpocketing

Levels 45–99: Mid/High-Tier Pickpocketing

Level 35+: Lockpicking Deluxe Chests


Additional Methods