Crime: Difference between revisions
→Pickpocketing: Updated rewards format |
→Lockpicking: Reward format |
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| style="text-align: center;" | {{Ticks|19}} | | style="text-align: center;" | {{Ticks|19}} | ||
| style="text-align: center;" | 0.1-0.75 | | style="text-align: center;" | 0.1-0.75 | ||
| | | <p>10 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
|- | |- | ||
| style="text-align: center;" | 24 {{SkillIcon|Crime}} | | style="text-align: center;" | 24 {{SkillIcon|Crime}} | ||
Line 234: | Line 234: | ||
| style="text-align: center;" | {{Ticks|50}} | | style="text-align: center;" | {{Ticks|50}} | ||
| style="text-align: center;" | 0.1-0.5 | | style="text-align: center;" | 0.1-0.5 | ||
| | | <p>10 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
<p>10 × {{ItemIcon|Bronze Arrowheads|size=22px}} [[Bronze Arrowheads]]</p> | |||
<p>10 × {{ItemIcon|Iron Arrowheads|size=22px}} [[Iron Arrowheads]]</p> | |||
<p>10 × {{ItemIcon|Steel Arrowheads|size=22px}} [[Steel Arrowheads]]</p> | |||
<p>10 × {{ItemIcon|Palladium Arrowheads|size=22px}} [[Palladium Arrowheads]]</p> | |||
|- | |- | ||
| style="text-align: center;" | 35 {{SkillIcon|Crime}} | | style="text-align: center;" | 35 {{SkillIcon|Crime}} | ||
Line 241: | Line 245: | ||
| style="text-align: center;" | {{Ticks|180}} | | style="text-align: center;" | {{Ticks|180}} | ||
| style="text-align: center;" | 0.1-0.5 | | style="text-align: center;" | 0.1-0.5 | ||
| | | <p>50 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
<p>1 × {{ItemIcon|Coronium Gloves (Gold Plating)|size=22px}} [[Coronium Gloves (Gold Plating)]]</p> | |||
|- | |- | ||
| style="text-align: center;" | 52 {{SkillIcon|Crime}} | | style="text-align: center;" | 52 {{SkillIcon|Crime}} | ||
Line 248: | Line 253: | ||
| style="text-align: center;" | {{Ticks|250}} | | style="text-align: center;" | {{Ticks|250}} | ||
| style="text-align: center;" | 0.075-0.45 | | style="text-align: center;" | 0.075-0.45 | ||
| | | <p>65 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
<p>1 × {{ItemIcon|Palladium Ore|size=22px}} [[Palladium Ore]]</p> | |||
<p>2 × {{ItemIcon|Iron Ore|size=22px}} [[Iron Ore]]</p> | |||
<p>5 × {{ItemIcon|Coal|size=22px}} [[Coal]]</p> | |||
<p>1 × {{ItemIcon|Coronium Ore|size=22px}} [[Coronium Ore]]</p> | |||
<p>1 × {{ItemIcon|Celadium Ore|size=22px}} [[Celadium Ore]]</p> | |||
|- | |- | ||
| style="text-align: center;" | 59 {{SkillIcon|Crime}} | | style="text-align: center;" | 59 {{SkillIcon|Crime}} | ||
Line 255: | Line 265: | ||
| style="text-align: center;" | {{Ticks|250}} | | style="text-align: center;" | {{Ticks|250}} | ||
| style="text-align: center;" | 0.05-0.35 | | style="text-align: center;" | 0.05-0.35 | ||
| | | <p>75 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
<p>1 × {{ItemIcon|Silver Bar|size=22px}} [[Silver Bar]]</p> | |||
<p>1 × {{ItemIcon|Gold Bar|size=22px}} [[Gold Bar]]</p> | |||
<p>1 × {{ItemIcon|Coronium Helm (Silver Plating)|size=22px}} [[Coronium Helm (Silver Plating)]]</p> | |||
<p>1 × {{ItemIcon|Coronium Helm (Gold Plating)|size=22px}} [[Coronium Helm (Gold Plating)]]</p> | |||
|- | |- | ||
| style="text-align: center;" | 67 {{SkillIcon|Crime}} | | style="text-align: center;" | 67 {{SkillIcon|Crime}} | ||
Line 262: | Line 276: | ||
| style="text-align: center;" | {{Ticks|300}} | | style="text-align: center;" | {{Ticks|300}} | ||
| style="text-align: center;" | 0.05-0.3 | | style="text-align: center;" | 0.05-0.3 | ||
| | | <p>150 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
<p>1 × {{ItemIcon|Amethyst Gem|size=22px}} [[Amethyst Gem]]</p> | |||
<p>1 × {{ItemIcon|Sapphire Gem|size=22px}} [[Sapphire Gem]]</p> | |||
<p>1 × {{ItemIcon|Emerald Gem|size=22px}} [[Emerald Gem]]</p> | |||
<p>1 × {{ItemIcon|Topaz Gem|size=22px}} [[Topaz Gem]]</p> | |||
<p>1 × {{ItemIcon|Citrine Gem|size=22px}} [[Citrine Gem]]</p> | |||
<p>1 × {{ItemIcon|Ruby Gem|size=22px}} [[Ruby Gem]]</p> | |||
<p>1 × {{ItemIcon|Diamond Gem|size=22px}} [[Diamond Gem]]</p> | |||
|- | |- | ||
| style="text-align: center;" | 70 {{SkillIcon|Crime}} | | style="text-align: center;" | 70 {{SkillIcon|Crime}} | ||
Line 269: | Line 290: | ||
| style="text-align: center;" | {{Ticks|400}} | | style="text-align: center;" | {{Ticks|400}} | ||
| style="text-align: center;" | 0.025-0.25 | | style="text-align: center;" | 0.025-0.25 | ||
| | | <p>500 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
<p>2 × {{ItemIcon|Warp Scroll|size=22px}} [[Warp Scroll]]</p> | |||
<p>1 × {{ItemIcon|Coronium Gloves (Gold Plating)|size=22px}} [[Coronium Gloves (Gold Plating)]]</p> | |||
|- | |- | ||
| style="text-align: center;" | 71 {{SkillIcon|Crime}} | | style="text-align: center;" | 71 {{SkillIcon|Crime}} | ||
Line 276: | Line 299: | ||
| style="text-align: center;" | {{Ticks|180}} | | style="text-align: center;" | {{Ticks|180}} | ||
| style="text-align: center;" | 0.025-0.2 | | style="text-align: center;" | 0.025-0.2 | ||
| | | <p>1 × {{ItemIcon|Aruba Root|size=22px}} [[Aruba Root]]</p> | ||
<p>1 × {{ItemIcon|Grenada Root|size=22px}} [[Grenada Root]]</p> | |||
<p>1 × {{ItemIcon|Samoan Root|size=22px}} [[Samoan Root]]</p> | |||
<p>1 × {{ItemIcon|Nauru Root|size=22px}} [[Nauru Root]]</p> | |||
<p>1 × {{ItemIcon|Tonga Root|size=22px}} [[Tonga Root]]</p> | |||
<p>1 × {{ItemIcon|Mariana Root|size=22px}} [[Mariana Root]]</p> | |||
<p>1 × {{ItemIcon|Vanua Root|size=22px}} [[Vanua Root]]</p> | |||
|- | |- | ||
| style="text-align: center;" | 76 {{SkillIcon|Crime}} | | style="text-align: center;" | 76 {{SkillIcon|Crime}} | ||
Line 283: | Line 312: | ||
| style="text-align: center;" | {{Ticks|900}} | | style="text-align: center;" | {{Ticks|900}} | ||
| style="text-align: center;" | 0.025-0.2 | | style="text-align: center;" | 0.025-0.2 | ||
| | | <p>1,050 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p> | ||
<p>5 × {{ItemIcon|Alchemy Scroll|size=22px}} [[Alchemy Scroll]]</p> | |||
<p>2 × {{ItemIcon|Warp Scroll|size=22px}} [[Warp Scroll]]</p> | |||
<p>1 × {{ItemIcon|Dew Beer|size=22px}} [[Dew Beer]]</p> | |||
<p>1 × {{ItemIcon|Celadon Gloves|size=22px}} [[Celadon Gloves]]</p> | |||
<p>1 × {{ItemIcon|Celadon Hatchet|size=22px}} [[Celadon Hatchet]]</p> | |||
<p>1 × {{ItemIcon|Celadon Pickaxe|size=22px}} [[Celadon Pickaxe]]</p> | |||
<p>1 × {{ItemIcon|Celadon Helm|size=22px}} [[Celadon Helm]]</p> | |||
|} | |} | ||
Revision as of 17:07, 10 August 2025
See also: the Crime Training guide
Crime is a valuable skill for accumulating both resources and wealth. Training often involves pickpocketing NPCs or picklocking special chests hidden throughout the world. These pickable chests, usually located inside buildings, require a Crime level that corresponds to the value of the items inside. Higher-value chests demand higher skill levels to unlock.
Equipment
Certain equipment will increase your crime skill, making pickpocketing succeed more often.
Item | Crime | Strength | Defense | |
---|---|---|---|---|
![]() |
Bandit Mask | +1 ![]() | ||
![]() |
Black Leather Gloves | +1 ![]() |
+2 ![]() |
+1 ![]() |
Pickpocketing
Many NPCs can be pickpocketed for Crime experience and various loot, with each attempt taking 5 Ticks (3s) each. On failure, the player is stunned for several ticks and takes damage, which scales with their Hitpoints level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before combat to conserve food, as lower Hitpoints reduce the overall damage taken from failed attempts. Players who keep their Hitpoints level at 13 or lower will take 1 damage per failed attempt. At Hitpoints level 14, players will take 2 damage per failed attempt given that the npc is able to do so. Players take 3 damage each failure starting at Hitpoints level 20.
The Probability field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
Level | NPC | XP | Probability | Stun | Potential Loot | |
---|---|---|---|---|---|---|
Duration | Max Damage | |||||
1 ![]() |
Man | 10 ![]() |
0.55-1.15 | 5 Ticks (3s) | ![]() |
3 × |
3 ![]() |
Fisherman | 12 ![]() |
0.525-1.2 | 5 Ticks (3s) | ![]() |
4 × 1 × |
6 ![]() |
Lumberjack | 14 ![]() |
0.525-1.175 | 5 Ticks (3s) | ![]() |
5 × 1 × |
10 ![]() |
Farmer | 16 ![]() |
0.52-1.15 | 5 Ticks (3s) | ![]() |
8 × |
14 ![]() |
Guard (Lvl 10) | 20 ![]() |
0.51-1.125 | 5 Ticks (3s) | ![]() |
12 × |
20 ![]() |
Guard (Lvl 18) | 30 ![]() |
0.5-1.075 | 5 Ticks (3s) | ![]() |
15 × |
30 ![]() |
Dwarf | 40 ![]() |
0.5-1.0 | 5 Ticks (3s) | ![]() |
15 × 1 × 1 × |
35 ![]() |
Squire | 45 ![]() |
0.5-0.975 | 5 Ticks (3s) | ![]() |
25 × |
45 ![]() |
Knight (Lvl 45) | 65 ![]() |
0.475-0.95 | 6 Ticks (3.6s) | ![]() |
40 × |
52 ![]() |
Wizard (Lvl 16) | 80 ![]() |
0.45-0.92 | 5 Ticks (3s) | ![]() |
3 × 3 × 3 × 2 × 2 × 2 × |
60 ![]() |
Knight (Lvl 60) | 125 ![]() |
0.44-0.9 | 6 Ticks (3.6s) | ![]() |
60 × 1 × |
68 ![]() |
Gnome | 150 ![]() |
0.44-0.85 | 5 Ticks (3s) | ![]() |
75 × 100 × 1 × 1 × 15 × 1 × |
74 ![]() |
Wizard (Lvl 40) | 200 ![]() |
0.425-0.8 | 6 Ticks (3.6s) | ![]() |
5 × 5 × 5 × 4 × 3 × 2 × |
78 ![]() |
Elf | 225 ![]() |
0.375-0.75 | 6 Ticks (3.6s) | ![]() |
75 × 5 × 5 × 5 × 5 × 5 × 5 × |
82 ![]() |
Elder Knight | 270 ![]() |
0.35-0.7 | 6 Ticks (3.6s) | ![]() |
125 × 250 × 375 × 1 × 1 × 1 × 1 × 1 × 1 × |
Tips
You can enhance your Crime training by casting Aurum Majora or Minor while pickpocketing. Although this costs 1 tick of pickpocketing time, it allows you to cast two Aurum spells, earning additional Magic experience and converting unwanted items into Coins. You can cast Aurum spells while stunned, which, in addition to eating food, are some of the only actions you can take in that state.
It is recommended to use an alternate account to lure a target by either talking to or attacking them, where possible. Simply using the "Talk-To" option and keeping the message box open will freeze the NPC. If attacking them, in certain locations, the alternate account can be placed in a safe spot while maintaining combat with the NPC. You can draw aggression without actually attacking them (such as over a fence or wall).
With high enough defence, you can also attack an NPC yourself to prevent wandering. Turning off auto-retaliate will keep the NPC attacking you while they are pickpocketed. This appears to have no effect on pickpocketing success rates.
Both methods ultimately stop the NPC from moving, which maximises xp rates by eliminating wasted ticks while following them between pickpockets, and simplifies clicking.
Common locations to use aggression to lure NPCs are in the Ictirine City Jail containing various targets, or the Middlefern hut containing a Level 16 Wizard.
Pickpocketing Locations
Lockpicking
Although listed in the in-game menu, the Goblin Hut Chest is currently not able to be opened. For this reason, it is not included in the list below. If and when it become available, it will be added to the wiki accordingly.
The Probability field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.