Crime: Difference between revisions

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== Pickpocketing ==
== Pickpocketing ==
Many NPCs can be pickpocketed. If successful, the player gains experience in crime as well as loot. If the player is caught, they are stunned for several ticks and dealt damage, which scales based on their [[Hitpoints]] level up to a maximum listed below.
Many [[Non-player Character|NPCs]] can be pickpocketed for [[Crime]] experience and various loot. On failure, the player is stunned for several [[ticks]] and takes damage, which scales with their [[Hitpoints]] level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before [[combat]] to conserve [[food]], as lower Hitpoints reduce the overall damage taken from failed attempts.


The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.