Debug Screen: Difference between revisions

From HighSpell Wiki
Jump to navigation Jump to search
m Text replacement - "<code>" to "<code style="border: 1px solid var(--border-color-base) !important; background: var(--bg-contrast) !important;">"
No edit summary
 
Line 16: Line 16:
* Frames per second.
* Frames per second.
* Player coordinates.
* Player coordinates.
* World level (e.g. upstairs inside of a building or [[underground]] inside of a cave).
* World level (e.g. upstairs inside of a building or [[Underworld|underground]] inside of a cave).
* Nearby player count.
* Nearby player count.
* Nearby [[Non-player Character|NPC]] count.
* Nearby [[Non-player Character|NPC]] count.

Latest revision as of 14:30, 2 July 2025

The debug screen is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information.

You can access the debug screen by:

  • UK: Hold down SHIFT and press #.
  • US: Press ~ by itself.

Additionally, they can toggle the user interface by pressing F2.

It appears as if none of this is possible anymore.

List of Data[edit]

  • Frames per second.
  • Player coordinates.
  • World level (e.g. upstairs inside of a building or underground inside of a cave).
  • Nearby player count.
  • Nearby NPC count.
  • Nearby ground items.
  • Rendered mesh count (i.e. 3D models).
  • Rendered sprite count (i.e. 2D images).
  • Active meshes evaluation time.
  • Frame time.
  • Render time.
  • Sprite render time.
  • Camera render time.