Range: Difference between revisions

No edit summary
Updated text
Line 1: Line 1:
[[Range]] is a [[combat]]-related [[Skills|skill]] that significantly increases the damage dealt to [[Non-player Character|NPCs]] and other players when using ranged weapons.
[[Range]] is a [[combat]]-related [[Skills|skill]] that allows players to deal damage from a distance using bows. Training Range increases your accuracy and damage output when using these weapons, and also provides some [[Hitpoints]] [[experience]] with each successful hit.


Training Range also contributes to [[Hitpoints]] [[experience]]. Certain [[equipment]] can enhance your ranged effectiveness, such as the [[Emerald Necklace]], which provides a minor boost, and the [[Gold Emerald Necklace]], which offers nearly double the bonus. The [[Helmet Of Ranging]] also grants a substantial increase to Range. As well as the [[Archer's Boots]] and [[Archer's Gloves]].
Ranged combat is especially useful for "safe-spotting" enemies—standing behind obstacles such as rocks or half-walls to avoid taking damage while continuing to attack. This makes Range one of the safest and most efficient combat styles, particularly during low-level training or when fighting tougher enemies.
 
As part of the "[[Combat#Combat_Triangle|combat triangle]]", Range tends to perform well against opponents using [[Magic]], since a high Range bonus also improves your resistance to magical attacks. However, [[Strength|melee]] users can still be dangerous if they manage to close the gap.
 
Several pieces of [[equipment]] enhance ranged performance, including:
* [[Emerald Necklace]] – modest Range bonus
* [[Gold Emerald Necklace]] – significantly higher Range bonus
* [[Helmet Of Ranging]], [[Archer's Gloves]], and [[Archer's Boots]] – strong boosts to ranged stats


==Equipment Requirements==
==Equipment Requirements==