Hitpoints: Difference between revisions
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[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage | [[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage a player or [[Non-player Character|NPC]] can withstand before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every {{Ticks|100}}—both during and outside of combat. This allows for slow, natural recovery without the use of food. | ||
[[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience. | [[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience. |