Sato: Difference between revisions

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                   '''Sato:''' Very well, but if you feel you are ready at a later time, come speak to me again...
                   '''Sato:''' Very well, but if you feel you are ready at a later time, come speak to me again...
                 '''Player:''' Explain the trials one more time
                 '''Player:''' Explain the trials one more time
                <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 1, 'requirements': None}</code>
           '''Player:''' Sounds too difficult for me
           '''Player:''' Sounds too difficult for me
             '''Sato:''' If that is your attitude, then this place is not for you
             '''Sato:''' If that is your attitude, then this place is not for you
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   '''Player:''' I lost the orb...
   '''Player:''' I lost the orb...
     '''Sato:''' Someone returned it to us | Please be more careful next time
     '''Sato:''' Someone returned it to us | Please be more careful next time
    <code style="color: red;">''Event Action:'' {'desc': "Player receives Sato's orb", 'type': 'PlayerReceiveItems', 'playerReceiveItems': [{'id': 413, 'amt': 1}]}</code>
        <code>''Add [[Celadon Orb (Extremely Bright)|Celadon Orb]] → 1''</code>


   '''Sato:''' Before we begin the trials, I should explain what you must do &nbsp;|&nbsp; You will face an onslaught of enemies, with each round getting progressively more difficult &nbsp;|&nbsp; If you are defeated, or if you leave, you must start over from the beginning &nbsp;|&nbsp; After each round, I will restore your health, as to not give your opponents an unfair advantage &nbsp;|&nbsp; So, are you ready? Shall we begin the trials?
   '''Sato:''' Before we begin the trials, I should explain what you must do &nbsp;|&nbsp; You will face an onslaught of enemies, with each round getting progressively more difficult &nbsp;|&nbsp; If you are defeated, or if you leave, you must start over from the beginning &nbsp;|&nbsp; After each round, I will restore your health, as to not give your opponents an unfair advantage &nbsp;|&nbsp; So, are you ready? Shall we begin the trials?
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   '''Player:''' Lets do it
   '''Player:''' Lets do it
     '''Sato:''' Let the trials begin...
     '''Sato:''' Let the trials begin...
       <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
       <code>''Spawn enemy → [[Martial Artist]] × 3''</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}</code>


   '''Player:''' On second thought...
   '''Player:''' On second thought...
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       '''Player:''' Lets do it
       '''Player:''' Lets do it
         '''Sato:''' Let the trials begin...
         '''Sato:''' Let the trials begin...
           <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
           <code>''Spawn enemy → [[Martial Artist]] × 3''</code>
          <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}</code>
          <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}</code>
       '''Player:''' On second thought...
       '''Player:''' On second thought...
         '''Sato:''' Hmph &nbsp;|&nbsp; If your mind is not yet ready, then your body most certainly is not ready either &nbsp;|&nbsp; Very well, come back when you feel you are ready
         '''Sato:''' Hmph &nbsp;|&nbsp; If your mind is not yet ready, then your body most certainly is not ready either &nbsp;|&nbsp; Very well, come back when you feel you are ready


   '''Sato:''' I'm afraid you have abandoned the trials, and must restart from the very beginning &nbsp;|&nbsp; But if you wish to leave, you may do so. Otherwise...
   '''Sato:''' I'm afraid you have abandoned the trials, and must restart from the very beginning &nbsp;|&nbsp; But if you wish to leave, you may do so. Otherwise...
  <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 1, 'requirements': [{'desc': "player needs to not be at checkpoint 1 of Sato's Trial quest", 'type': 'quest', 'questid': 2, 'checkpoint': 1, 'booleanoperator': None, 'operator': '!=='}]}</code>
     '''Sato:''' Shall we begin the trials?
     '''Sato:''' Shall we begin the trials?
     '''Player:''' Lets do it
     '''Player:''' Lets do it
       '''Sato:''' Let the trials begin...
       '''Sato:''' Let the trials begin...
         <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
         <code>''Spawn enemy → [[Martial Artist]] × 3''</code>
        <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}</code>
        <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}</code>
     '''Player:''' On second thought...
     '''Player:''' On second thought...
       '''Sato:''' Hmph &nbsp;|&nbsp; If your mind is not yet ready, then your body most certainly is not ready either &nbsp;|&nbsp; Very well, come back when you feel you are ready
       '''Sato:''' Hmph &nbsp;|&nbsp; If your mind is not yet ready, then your body most certainly is not ready either &nbsp;|&nbsp; Very well, come back when you feel you are ready
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   '''Player:''' I'm ready
   '''Player:''' I'm ready
     '''Sato:''' Then let the next round of the trials begin...
     '''Sato:''' Then let the next round of the trials begin...
       <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
       <code>''Spawn enemy → [[Martial Artist]] × 5''</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 4, 'requirements': None}</code>
 
       <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [28, 29, 30, 31, 32], 'spawnOnDoorSide': None, 'requirements': None}</code>
  '''Player:''' I'm ready
       <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
    '''Sato:''' Then let the next round of the trials begin...
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 6, 'requirements': None}</code>
       <code>''Spawn enemy → [[Martial Artist]] × 3''</code>
       <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [33, 34, 35, 36], 'spawnOnDoorSide': None, 'requirements': None}</code>
       <code>''Spawn enemy → [[Brute]] × 1''</code>
       <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
 
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 8, 'requirements': None}</code>
  '''Player:''' I'm ready
      <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [37, 38, 39, 40, 41], 'spawnOnDoorSide': None, 'requirements': None}</code>
    '''Sato:''' Then let the next round of the trials begin...
      <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
       <code>''Spawn enemy → [[Martial Artist]] × 3''</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 10, 'requirements': None}</code>
       <code>''Spawn enemy → [[Brute]] × 2''</code>
       <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [42, 43, 44, 45, 46, 47, 48, 49, 50, 51], 'spawnOnDoorSide': None, 'requirements': None}</code>
 
  '''Player:''' I'm ready
    '''Sato:''' Then let the next round of the trials begin...
       <code>''Spawn enemy → [[Squirrel]] × 10''</code>


   '''Player:''' I'm not ready yet
   '''Player:''' I'm not ready yet


   '''Sato:''' My friend, you have shown that you are one with your body and mind &nbsp;|&nbsp; You've truly proven your worth to become a member of this dojo &nbsp;|&nbsp; You are more than welcome to use the bank chests on the ground floor as a reward. &nbsp;|&nbsp; Also, please take these gifts as a symbol of your achivement. Congratulations!
   '''Sato:''' My friend, you have shown that you are one with your body and mind &nbsp;|&nbsp; You've truly proven your worth to become a member of this dojo &nbsp;|&nbsp; You are more than welcome to use the bank chests on the ground floor as a reward. &nbsp;|&nbsp; Also, please take these gifts as a symbol of your achivement. Congratulations!
    <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
    <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 12, 'requirements': None}</code>


   '''Sato:''' I am proud to have you as a member of this dojo &nbsp;|&nbsp; Feel free to use the bank chests downstairs anytime
   '''Sato:''' I am proud to have you as a member of this dojo &nbsp;|&nbsp; Feel free to use the bank chests downstairs anytime
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   '''Player:''' I lost that orb you gave me...
   '''Player:''' I lost that orb you gave me...
     '''Sato:''' Lucky for you, someone found it and returned it to our dojo &nbsp;|&nbsp; Here, please be more careful with it next time...
     '''Sato:''' Lucky for you, someone found it and returned it to our dojo &nbsp;|&nbsp; Here, please be more careful with it next time...
    <code style="color: red;">''Event Action:'' {'desc': "Player receives sato's orb", 'type': 'PlayerReceiveItems', 'playerReceiveItems': [{'id': 413, 'isIOU': False, 'amt': 1}]}</code>
      <code>''Add [[Celadon Orb (Extremely Bright)|Celadon Orb]] → 1''</code>