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     '''Sato:''' Someone returned it to us | Please be more careful next time
     '''Sato:''' Someone returned it to us | Please be more careful next time
     <code style="color: red;">''Event Action:'' {'desc': "Player receives Sato's orb", 'type': 'PlayerReceiveItems', 'playerReceiveItems': [{'id': 413, 'amt': 1}]}</code>
     <code style="color: red;">''Event Action:'' {'desc': "Player receives Sato's orb", 'type': 'PlayerReceiveItems', 'playerReceiveItems': [{'id': 413, 'amt': 1}]}</code>
  '''Sato:''' Before we begin the trials, I should explain what you must do &nbsp;|&nbsp; You will face an onslaught of enemies, with each round getting progressively more difficult &nbsp;|&nbsp; If you are defeated, or if you leave, you must start over from the beginning &nbsp;|&nbsp; After each round, I will restore your health, as to not give your opponents an unfair advantage &nbsp;|&nbsp; So, are you ready? Shall we begin the trials?
  '''Player:''' Lets do it
    '''Sato:''' Let the trials begin...
      <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}</code>
  '''Player:''' On second thought...
    '''Sato:''' Hmph &nbsp;|&nbsp; If your mind is not yet ready, then your body most certainly is not ready either &nbsp;|&nbsp; Very well, come back when you feel you are ready
  '''Player:''' How'd you get up here so fast?
    '''Sato:''' I am very agile &nbsp;|&nbsp; Anyways...
      '''Sato:''' Shall we begin the trials?
      '''Player:''' Lets do it
        '''Sato:''' Let the trials begin...
          <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
          <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}</code>
          <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}</code>
      '''Player:''' On second thought...
        '''Sato:''' Hmph &nbsp;|&nbsp; If your mind is not yet ready, then your body most certainly is not ready either &nbsp;|&nbsp; Very well, come back when you feel you are ready
  '''Sato:''' I'm afraid you have abandoned the trials, and must restart from the very beginning &nbsp;|&nbsp; But if you wish to leave, you may do so. Otherwise...
  <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 1, 'requirements': [{'desc': "player needs to not be at checkpoint 1 of Sato's Trial quest", 'type': 'quest', 'questid': 2, 'checkpoint': 1, 'booleanoperator': None, 'operator': '!=='}]}</code>
    '''Sato:''' Shall we begin the trials?
    '''Player:''' Lets do it
      '''Sato:''' Let the trials begin...
        <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
        <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}</code>
        <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}</code>
    '''Player:''' On second thought...
      '''Sato:''' Hmph &nbsp;|&nbsp; If your mind is not yet ready, then your body most certainly is not ready either &nbsp;|&nbsp; Very well, come back when you feel you are ready
  '''Sato:''' Congratulations, you have passed this round. Are you ready for the next round?
  '''Player:''' I'm ready
    '''Sato:''' Then let the next round of the trials begin...
      <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 4, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [28, 29, 30, 31, 32], 'spawnOnDoorSide': None, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 6, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [33, 34, 35, 36], 'spawnOnDoorSide': None, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 8, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [37, 38, 39, 40, 41], 'spawnOnDoorSide': None, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
      <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 10, 'requirements': None}</code>
      <code style="color: red;">''Event Action:'' {'type': 'SpawnInstancedNPC', 'id': [42, 43, 44, 45, 46, 47, 48, 49, 50, 51], 'spawnOnDoorSide': None, 'requirements': None}</code>
  '''Player:''' I'm not ready yet
  '''Sato:''' My friend, you have shown that you are one with your body and mind &nbsp;|&nbsp; You've truly proven your worth to become a member of this dojo &nbsp;|&nbsp; You are more than welcome to use the bank chests on the ground floor as a reward. &nbsp;|&nbsp; Also, please take these gifts as a symbol of your achivement. Congratulations!
    <code style="color: red;">''Event Action:'' {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}</code>
    <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 12, 'requirements': None}</code>
  '''Sato:''' I am proud to have you as a member of this dojo &nbsp;|&nbsp; Feel free to use the bank chests downstairs anytime
  '''Player:''' Thanks
  '''Player:''' Any more trials to complete?
    '''Sato:''' Not at the moment I'm afraid
  '''Player:''' What does that orb you gave me do?
    '''Sato:''' Legend says that they who rub the orb will be imbued with vitality &nbsp;|&nbsp; What that means exactly, I'm not too sure &nbsp;|&nbsp; It can apparently be recharged, but again I don't know how exactly &nbsp;|&nbsp; Although the legend says when it is charged, it glows a bright Celadon hue... &nbsp;|&nbsp; I wonder if that means anything significant.
  '''Player:''' I lost that orb you gave me...
    '''Sato:''' Lucky for you, someone found it and returned it to our dojo &nbsp;|&nbsp; Here, please be more careful with it next time...
    <code style="color: red;">''Event Action:'' {'desc': "Player receives sato's orb", 'type': 'PlayerReceiveItems', 'playerReceiveItems': [{'id': 413, 'isIOU': False, 'amt': 1}]}</code>

Revision as of 21:34, 15 June 2025

Warning: This page contains story-related spoilers for the Sato's Trials quest.
Sato
Inspect A martial arts sensei
Overworld -51,-384
Map

Sato can be found inside Sato's Dojo and plays a central role in the Sato's Trials quest. As a master of martial arts, he challenges players to prove their skill and discipline through a series of trials within the dojo.

Conversations

 Sato: Hello there, welcome to my dojo
 Player: Who are you
   Sato: I am Sato, master of this dojo
 Player: Can I join your dojo
   Sato: Ha | One cannot merely join this dojo without first passing the trials
 Player: Trials?
   Sato: The trials will test your defensive combat skills, using only your mind and body
 Player: Only my mind and body?
   Sato: Specifically, you are allowed no outside equipment | No armour, no weapons
 Player: There's no way I'm giving up my weapons
   Sato: Then this is not the place for you
 Player: Sounds too difficult for me
   Sato: If that is your attitude, then this place is not for you
         Player: I think I'm ready for the trials
           Sato: I admire your determination  |  Very well, but I must first lay out the ground rules
             Sato: You are allowed no outside items, no food, no potions, no weapons, no armour, no magical scrolls, nothing  |  Once you have removed all worldly possessions from your body and inventory, you may enter through the door in the corner  |  There you will find a ladder leading upstairs, where I will be waiting for you
               Sato: So are you ready to begin the trials?
               Player: I'm ready to begin
                 Sato: You must first remove all equipped items, and put away all your inventory items  |  Only then may you begin the trials
                 Player: Ok, I will return when I'm ready
                 Player: Can I use those bank chests over there?
                   Sato: I'm afraid I can't allow you to do that at this time
               Player: I'm ready to begin
                 Sato: Very well, I will be waiting for you upstairs...
               Player: Actually I'm not quite ready yet
                 Sato: Very well, but if you feel you are ready at a later time, come speak to me again...
               Player: Explain the trials one more time
               Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 1, 'requirements': None}
         Player: Sounds too difficult for me
           Sato: If that is your attitude, then this place is not for you
       Player: I'm ready for the trials
 Sato: Congratulations, you passed the trials! Meet me upstairs for your reward.
 Player: Why upstairs?
   Sato: We always hold our ceremonies upstairs
 Sato: You are now a member of this dojo | Feel free to use the bank chests
 Player: Any more trials?
   Sato: Not at the moment
 Player: What does that orb you gave me do?
   Sato: It supposedly grants vitality when rubbed and glows celadon when charged... maybe.
 Player: I lost the orb...
   Sato: Someone returned it to us | Please be more careful next time
   Event Action: {'desc': "Player receives Sato's orb", 'type': 'PlayerReceiveItems', 'playerReceiveItems': [{'id': 413, 'amt': 1}]}
 Sato: Before we begin the trials, I should explain what you must do  |  You will face an onslaught of enemies, with each round getting progressively more difficult  |  If you are defeated, or if you leave, you must start over from the beginning  |  After each round, I will restore your health, as to not give your opponents an unfair advantage  |  So, are you ready? Shall we begin the trials?
 Player: Lets do it
   Sato: Let the trials begin...
     Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
     Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}
     Event Action: {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}
 Player: On second thought...
   Sato: Hmph  |  If your mind is not yet ready, then your body most certainly is not ready either  |  Very well, come back when you feel you are ready
 Player: How'd you get up here so fast?
   Sato: I am very agile  |  Anyways...
     Sato: Shall we begin the trials?
     Player: Lets do it
       Sato: Let the trials begin...
         Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
         Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}
         Event Action: {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}
     Player: On second thought...
       Sato: Hmph  |  If your mind is not yet ready, then your body most certainly is not ready either  |  Very well, come back when you feel you are ready
 Sato: I'm afraid you have abandoned the trials, and must restart from the very beginning  |  But if you wish to leave, you may do so. Otherwise...
 Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 1, 'requirements': [{'desc': "player needs to not be at checkpoint 1 of Sato's Trial quest", 'type': 'quest', 'questid': 2, 'checkpoint': 1, 'booleanoperator': None, 'operator': '!=='}]}
   Sato: Shall we begin the trials?
   Player: Lets do it
     Sato: Let the trials begin...
       Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
       Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 2, 'requirements': None}
       Event Action: {'type': 'SpawnInstancedNPC', 'id': [25, 26, 27], 'spawnOnDoorSide': None, 'requirements': None}
   Player: On second thought...
     Sato: Hmph  |  If your mind is not yet ready, then your body most certainly is not ready either  |  Very well, come back when you feel you are ready
 Sato: Congratulations, you have passed this round. Are you ready for the next round?
 Player: I'm ready
   Sato: Then let the next round of the trials begin...
     Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
     Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 4, 'requirements': None}
     Event Action: {'type': 'SpawnInstancedNPC', 'id': [28, 29, 30, 31, 32], 'spawnOnDoorSide': None, 'requirements': None}
     Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
     Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 6, 'requirements': None}
     Event Action: {'type': 'SpawnInstancedNPC', 'id': [33, 34, 35, 36], 'spawnOnDoorSide': None, 'requirements': None}
     Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
     Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 8, 'requirements': None}
     Event Action: {'type': 'SpawnInstancedNPC', 'id': [37, 38, 39, 40, 41], 'spawnOnDoorSide': None, 'requirements': None}
     Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
     Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 10, 'requirements': None}
     Event Action: {'type': 'SpawnInstancedNPC', 'id': [42, 43, 44, 45, 46, 47, 48, 49, 50, 51], 'spawnOnDoorSide': None, 'requirements': None}
 Player: I'm not ready yet
 Sato: My friend, you have shown that you are one with your body and mind  |  You've truly proven your worth to become a member of this dojo  |  You are more than welcome to use the bank chests on the ground floor as a reward.  |  Also, please take these gifts as a symbol of your achivement. Congratulations!
   Event Action: {'type': 'SkillCurrentLevelChanged', 'skill': 'hitpoints', 'amount': 100, 'canincreasepastactuallevel': False}
   Event Action: {'type': 'AdvanceQuest', 'description': "Sato's Trials", 'questid': 2, 'checkpoint': 12, 'requirements': None}
 Sato: I am proud to have you as a member of this dojo  |  Feel free to use the bank chests downstairs anytime
 Player: Thanks
 Player: Any more trials to complete?
   Sato: Not at the moment I'm afraid
 Player: What does that orb you gave me do?
   Sato: Legend says that they who rub the orb will be imbued with vitality  |  What that means exactly, I'm not too sure  |  It can apparently be recharged, but again I don't know how exactly  |  Although the legend says when it is charged, it glows a bright Celadon hue...  |  I wonder if that means anything significant.
 Player: I lost that orb you gave me...
   Sato: Lucky for you, someone found it and returned it to our dojo  |  Here, please be more careful with it next time...
   Event Action: {'desc': "Player receives sato's orb", 'type': 'PlayerReceiveItems', 'playerReceiveItems': [{'id': 413, 'isIOU': False, 'amt': 1}]}