Debug Screen: Difference between revisions

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m Text replacement - "[[non-player character" to "[[Non-player Character"
m Text replacement - "<code>" to "<code style="border: 1px solid var(--border-color-base) !important; background: var(--bg-contrast) !important;">"
Line 3: Line 3:
<s>You can access the debug screen by:
<s>You can access the debug screen by:


* '''UK:''' Hold down <code>SHIFT</code> and press <code>#</code>.
* '''UK:''' Hold down <code style="border: 1px solid var(--border-color-base) !important; background: var(--bg-contrast) !important;">SHIFT</code> and press <code style="border: 1px solid var(--border-color-base) !important; background: var(--bg-contrast) !important;">#</code>.
* '''US:''' Press <code>~</code> by itself.
* '''US:''' Press <code style="border: 1px solid var(--border-color-base) !important; background: var(--bg-contrast) !important;">~</code> by itself.


Additionally, they can toggle the user interface by pressing <code>F2</code>.</s>
Additionally, they can toggle the user interface by pressing <code style="border: 1px solid var(--border-color-base) !important; background: var(--bg-contrast) !important;">F2</code>.</s>


It appears as if none of this is possible anymore.
It appears as if none of this is possible anymore.

Revision as of 08:08, 21 June 2025

The debug screen is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information.

You can access the debug screen by:

  • UK: Hold down SHIFT and press #.
  • US: Press ~ by itself.

Additionally, they can toggle the user interface by pressing F2.

It appears as if none of this is possible anymore.

List of Data

  • Frames per second.
  • Player coordinates.
  • World level (e.g. upstairs inside of a building or underground inside of a cave).
  • Nearby player count.
  • Nearby NPC count.
  • Nearby ground items.
  • Rendered mesh count (i.e. 3D models).
  • Rendered sprite count (i.e. 2D images).
  • Active meshes evaluation time.
  • Frame time.
  • Render time.
  • Sprite render time.
  • Camera render time.