Crime: Difference between revisions
Line 26: | Line 26: | ||
* 3 × [[Coins]] | * 3 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 2 | | style="text-align: center;" | {{DamageMarker|2}} | ||
|- | |- | ||
| style="text-align: center;" | 3 {{SkillIcon|Crime}} | | style="text-align: center;" | 3 {{SkillIcon|Crime}} | ||
Line 36: | Line 36: | ||
* 1 × [[Starfish]] | * 1 × [[Starfish]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 6 {{SkillIcon|Crime}} | | style="text-align: center;" | 6 {{SkillIcon|Crime}} | ||
Line 46: | Line 46: | ||
* 1 × [[Leaf]] | * 1 × [[Leaf]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 10 {{SkillIcon|Crime}} | | style="text-align: center;" | 10 {{SkillIcon|Crime}} | ||
Line 55: | Line 55: | ||
* 8 × [[Coins]] | * 8 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 14 {{SkillIcon|Crime}} | | style="text-align: center;" | 14 {{SkillIcon|Crime}} | ||
Line 64: | Line 64: | ||
* 12 × [[Coins]] | * 12 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 20 {{SkillIcon|Crime}} | | style="text-align: center;" | 20 {{SkillIcon|Crime}} | ||
Line 73: | Line 73: | ||
* 15 × [[Coins]] | * 15 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 30 {{SkillIcon|Crime}} | | style="text-align: center;" | 30 {{SkillIcon|Crime}} | ||
Line 86: | Line 86: | ||
* 1 × [[Palladium Ore]] | * 1 × [[Palladium Ore]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 35 {{SkillIcon|Crime}} | | 35 {{SkillIcon|Crime}} | ||
Line 95: | Line 95: | ||
* 25 × [[Coins]] | * 25 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 45 {{SkillIcon|Crime}} | | 45 {{SkillIcon|Crime}} | ||
Line 104: | Line 104: | ||
* 40 × [[Coins]] | * 40 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|- | |- | ||
| 52 {{SkillIcon|Crime}} | | 52 {{SkillIcon|Crime}} | ||
Line 118: | Line 118: | ||
* 2 × [[Warp Scroll]] | * 2 × [[Warp Scroll]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 60 {{SkillIcon|Crime}} | | 60 {{SkillIcon|Crime}} | ||
Line 128: | Line 128: | ||
* 1 × [[Rage Scroll]] | * 1 × [[Rage Scroll]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|- | |- | ||
| 68 {{SkillIcon|Crime}} | | 68 {{SkillIcon|Crime}} | ||
Line 142: | Line 142: | ||
* 1 × [[Rough Emerald]] | * 1 × [[Rough Emerald]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | {{DamageMarker|1}} | ||
|- | |- | ||
| 74 {{SkillIcon|Crime}} | | 74 {{SkillIcon|Crime}} | ||
Line 156: | Line 156: | ||
* 3 × [[Alchemy Scroll]] | * 3 × [[Alchemy Scroll]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 78 {{SkillIcon|Crime}} | | 78 {{SkillIcon|Crime}} | ||
Line 170: | Line 170: | ||
* 5 × [[Celadon Arrows]] | * 5 × [[Celadon Arrows]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|- | |- | ||
| 82 {{SkillIcon|Crime}} | | 82 {{SkillIcon|Crime}} | ||
Line 187: | Line 187: | ||
* 1 × [[Diamond Gem]] | * 1 × [[Diamond Gem]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|} | |} | ||
Revision as of 19:54, 12 June 2025
Crime is a great skill to accumulate resources and wealth.
Pickpocketing NPCs is a great way to train.
Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the Overworld (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock.
Pickpocketing
Level | NPC | XP | Probability | Possible Loot | Stun | |
---|---|---|---|---|---|---|
Duration | Damage | |||||
1 ![]() |
Man | 10 ![]() |
0.55-1.15 |
|
5 Ticks (3s) | ![]() |
3 ![]() |
Fisherman | 12 ![]() |
0.525-1.2 | 5 Ticks (3s) | ![]() | |
6 ![]() |
Lumberjack | 14 ![]() |
0.525-1.175 | 5 Ticks (3s) | ![]() | |
10 ![]() |
Farmer | 16 ![]() |
0.52-1.15 |
|
5 Ticks (3s) | ![]() |
14 ![]() |
Guard (Lvl 10) | 20 ![]() |
0.51-1.125 |
|
5 Ticks (3s) | ![]() |
20 ![]() |
Guard (Lvl 18) | 30 ![]() |
0.5-1.075 |
|
5 Ticks (3s) | ![]() |
30 ![]() |
Dwarf | 40 ![]() |
0.5-1.0 |
|
5 Ticks (3s) | ![]() |
35 ![]() |
Squire | 45 ![]() |
0.5-0.975 |
|
5 Ticks (3s) | ![]() |
45 ![]() |
Knight (Lvl 45) | 65 ![]() |
0.475-0.95 |
|
6 Ticks (3.6s) | ![]() |
52 ![]() |
Wizard (Lvl 16) | 80 ![]() |
0.45-0.92 |
|
5 Ticks (3s) | ![]() |
60 ![]() |
Knight (Lvl 60) | 125 ![]() |
0.44-0.9 |
|
6 Ticks (3.6s) | ![]() |
68 ![]() |
Gnome | 150 ![]() |
0.44-0.85 |
|
5 Ticks (3s) | ![]() |
74 ![]() |
Wizard (Lvl 40) | 200 ![]() |
0.425-0.8 |
|
6 Ticks (3.6s) | ![]() |
78 ![]() |
Elf | 225 ![]() |
0.375-0.75 |
|
6 Ticks (3.6s) | ![]() |
82 ![]() |
Elder Knight | 270 ![]() |
0.35-0.7 |
|
6 Ticks (3.6s) | ![]() |
Tips
You can enhance your Crime training by casting Aurum Majora or Minor while pickpocketing. Although this costs 1 tick of pickpocketing time, it allows you to cast two Aurum spells, earning additional Magic experience and converting unwanted items into Coins. This maximizes the value of your play session.
Lockpicking
Level | Type | XP | Location(s) | Respawn Timer | Probability | Loot |
---|---|---|---|---|---|---|
10 ![]() |
Coin Chest | 15 ![]() |
|
19 Ticks (11.4s) | 0.1-0.75 | Always:
|
24 ![]() |
Goblin Chest | 40 ![]() |
50 Ticks (30s) | 0.1-0.5 | Always:
Possible:
| |
35 ![]() |
Deluxe Coin Chest | 150 ![]() |
|
180 Ticks (108s) | 0.1-0.5 | Always:
Possible:
|
52 ![]() |
Dwarven Chest | 200 ![]() |
|
250 Ticks (2.5m) | 0.075-0.45 | Always:
Possible:
|
59 ![]() |
Precious Metal Chest | 250 ![]() |
|
250 Ticks (2.5m) | 0.05-0.35 | Always:
Possible:
|
67 ![]() |
Gem Chest | 300 ![]() |
300 Ticks (3m) | 0.05-0.3 | Always:
Possible:
| |
71 ![]() |
Sage's Chest | 300 ![]() |
180 Ticks (108s) | 0.025-0.25 | Always:
Possible:
| |
76 ![]() |
Wasteland Chest | 450 ![]() |
|
400 Ticks (4m) | 0.025-0.2 | Always:
Possible:
|