Hitpoints: Difference between revisions

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m Text replacement - "Non-player character" to "Non-player Character"
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[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage (health) a player or [[Non-player character|NPC]] can endure before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time, both in and out of combat, allowing for gradual healing without food.
[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage (health) a player or [[Non-player Character|NPC]] can endure before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time, both in and out of combat, allowing for gradual healing without food.


[[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience.
[[Experience]] in Hitpoints is gained indirectly—damage dealt through [[Strength|melee]], [[Range|ranged]], or [[Magic|magical]] attacks is multiplied by a constant and added to the Hitpoints skill as experience.