King Goblin Jockey: Difference between revisions

Mechanics + Getting There sections
m Theoretical max hit added
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{{NPC|name=King Goblin Jockey|_id=169|image=[[file:King Goblin Jockey 169.png]]|aka=|released=|inspect=It's the King Goblin Jockey|aggressive=Yes|level=222|maxhit=?|speed=1|respawn=100|hitpoints=300|accuracy=250+1 Bonus|strength=250+1 Bonus|defense=200+1 Bonus|magic=1+1 Bonus|range=175+55 Bonus|rareloot=Never|rootloot=Never|treasuremapitem=[[Treasure Map (Tier 3)]]|treasuremapchance=1/40}}
{{NPC|name=King Goblin Jockey|_id=169|image=[[file:King Goblin Jockey 169.png]]|aka=|released=|inspect=It's the King Goblin Jockey|aggressive=Yes|level=222|maxhit=31|speed=1|respawn=100|hitpoints=300|accuracy=250+1 Bonus|strength=250+1 Bonus|defense=200+1 Bonus|magic=1+1 Bonus|range=175+55 Bonus|rareloot=Never|rootloot=Never|treasuremapitem=[[Treasure Map (Tier 3)]]|treasuremapchance=1/40}}


To summon the [[King Goblin Jockey]], players must use a [[Goblin Whistle]], which is consumed upon activation. Only the player who uses the Goblin Whistle can interact with him, making this encounter strictly solo-only.
To summon the [[King Goblin Jockey]], players must use a [[Goblin Whistle]], which is consumed upon activation. Only the player who uses the Goblin Whistle can interact with him, making this encounter strictly solo-only.