Combat Level: Difference between revisions
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{{Calculator|Calculator:Combat/Level}} | |||
A player's [[Combat Level|combat level]] in ''[[HighSpell]]'' is calculated using a formula that takes into account several [[combat]]-related stats: | A player's [[Combat Level|combat level]] in ''[[HighSpell]]'' is calculated using a formula that takes into account several [[combat]]-related stats: | ||
Latest revision as of 10:22, 30 July 2025
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A player's combat level in HighSpell is calculated using a formula that takes into account several combat-related stats:
((Hitpoints + Accuracy + Strength + Defense) + (Magic ÷ 4) + (Range ÷ 4)) ÷ 3.75
This means that your Hitpoints, Accuracy, Strength, and Defense all contribute equally, while Magic and Range contribute at a reduced rate—only a quarter as much as the other stats. For example, gaining four levels in Magic is roughly equal to gaining one level in Strength or Defense in terms of combat level impact.
Because of this, players who train all melee skills tend to see faster increases in combat level compared to those who focus solely on Magic or Range. However, all combat styles are equally valid and useful in different scenarios.
Combat Level Calculator[edit]
Want to see how your stats affect your level? Try our Combat Level Calculator, where you can either look up your own character or input potential future stats to see what your combat level would be.