Combat: Difference between revisions

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== Experience and Training ==
== Experience and Training ==
Players should avoid training all three melee styles simultaneously (i.e., using "Controlled" mode). [[Experience]] is distributed as follows:
In melee combat, each point of damage gives <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> [[Experience]] in [[Hitpoints]], as well as <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage</code> Experience distributed between the skills selected to be trained, rounded down. For this reason, it is optimal to avoid training all three melee styles simultaneously (i.e., using "Controlled" mode), as 1-2 XP will be lost if the damage dealt is not divisible by 3. This experience lost is significantly more impactful on lower damage hits. Experience is distributed as follows:


* '''Single Style:''' 4 XP per point of damage
* '''Single Style:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage)</code> XP in each skill
* '''Two Styles:''' 2 + 2 XP per  point of damage
* '''Two Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">2 × damage)</code> XP in each skill
* '''Three Styles:''' 1 + 1 + 1 XP per  point of damage
* '''Three Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> XP in each skill
 
Training all three results in a net loss of 1 XP per hit, meaning you're losing 25% of potential experience overall. It's more efficient to focus on only one or two styles at a time.


== Tick-Based Combat ==
== Tick-Based Combat ==