Combat: Difference between revisions
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== Multi-Combat World == | == Multi-Combat World == | ||
The entire game operates as a multi-combat zone, meaning you can be attacked by multiple [[Non-player Character|NPCs]] simultaneously, or by other players while in the [[Wastelands]]. | The entire game operates as a multi-combat zone, meaning you can be attacked by multiple [[Non-player Character|NPCs]] simultaneously, or by other players while in the [[Wastelands]]. | ||
== Experience and Training == | |||
Players should avoid training all three melee styles simultaneously (i.e., using "Controlled" mode). [[Experience]] is distributed as follows: | |||
* '''Single Style:''' 4 XP per point of damage | |||
* '''Two Styles:''' 2 + 2 XP per point of damage | |||
* '''Three Styles:''' 1 + 1 + 1 XP per point of damage | |||
Training all three results in a net loss of 1 XP per hit, meaning you're losing 25% of potential experience overall. It's more efficient to focus on only one or two styles at a time. | |||
== Tick-Based Combat == | == Tick-Based Combat == | ||
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[[Equipment/Longswords|Longswords]] are generally considered the best all-around melee weapon. [[Equipment/Scimitars|Scimitars]] excel when fighting weaker enemies due to their speed, while Longswords provide better [[Accuracy]]—useful against tougher enemies. [[Equipment/Battleaxes|Battleaxes]], although stronger on paper, are often less efficient due to their slower speed and marginal [[Strength]] benefit compared to the consistent value of Accuracy. | [[Equipment/Longswords|Longswords]] are generally considered the best all-around melee weapon. [[Equipment/Scimitars|Scimitars]] excel when fighting weaker enemies due to their speed, while Longswords provide better [[Accuracy]]—useful against tougher enemies. [[Equipment/Battleaxes|Battleaxes]], although stronger on paper, are often less efficient due to their slower speed and marginal [[Strength]] benefit compared to the consistent value of Accuracy. | ||
== | == Safe-Spotting == | ||
Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, tree, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you. | |||
This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]]. | |||
== Combat Triangle == | == Combat Triangle == | ||
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'''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic. | '''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic. | ||
== Combat Level Formula == | == Combat Level Formula == |