Combat: Difference between revisions

No edit summary
Re-arranged some sections.
Line 3: Line 3:
== Multi-Combat World ==
== Multi-Combat World ==
The entire game operates as a multi-combat zone, meaning you can be attacked by multiple [[Non-player Character|NPCs]] simultaneously, or by other players while in the [[Wastelands]].
The entire game operates as a multi-combat zone, meaning you can be attacked by multiple [[Non-player Character|NPCs]] simultaneously, or by other players while in the [[Wastelands]].
== Experience and Training ==
Players should avoid training all three melee styles simultaneously (i.e., using "Controlled" mode). [[Experience]] is distributed as follows:
* '''Single Style:''' 4 XP per point of damage
* '''Two Styles:''' 2 + 2 XP per  point of damage
* '''Three Styles:''' 1 + 1 + 1 XP per  point of damage
Training all three results in a net loss of 1 XP per hit, meaning you're losing 25% of potential experience overall. It's more efficient to focus on only one or two styles at a time.


== Tick-Based Combat ==
== Tick-Based Combat ==
Line 31: Line 40:
[[Equipment/Longswords|Longswords]] are generally considered the best all-around melee weapon. [[Equipment/Scimitars|Scimitars]] excel when fighting weaker enemies due to their speed, while Longswords provide better [[Accuracy]]—useful against tougher enemies. [[Equipment/Battleaxes|Battleaxes]], although stronger on paper, are often less efficient due to their slower speed and marginal [[Strength]] benefit compared to the consistent value of Accuracy.
[[Equipment/Longswords|Longswords]] are generally considered the best all-around melee weapon. [[Equipment/Scimitars|Scimitars]] excel when fighting weaker enemies due to their speed, while Longswords provide better [[Accuracy]]—useful against tougher enemies. [[Equipment/Battleaxes|Battleaxes]], although stronger on paper, are often less efficient due to their slower speed and marginal [[Strength]] benefit compared to the consistent value of Accuracy.


== Experience and Training ==
== Safe-Spotting ==
Players should avoid training all three melee styles simultaneously (i.e., using "Controlled" mode). [[Experience]] is distributed as follows:
Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, tree, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you.


* '''Single Style:''' 4 XP per point of damage
This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]].
* '''Two Styles:''' 2 + 2 XP per  point of damage
* '''Three Styles:''' 1 + 1 + 1 XP per  point of damage
 
Training all three results in a net loss of 1 XP per hit, meaning you're losing 25% of potential experience overall. It's more efficient to focus on only one or two styles at a time.


== Combat Triangle ==
== Combat Triangle ==
Line 48: Line 53:


'''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic.
'''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic.
== Safe-Spotting ==
Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, tree, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you.
This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]].


== Combat Level Formula ==
== Combat Level Formula ==