Combat: Difference between revisions
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This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]]. | This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]]. | ||
== Combat Level Formula == | |||
A player’s [[Combat Level|combat level]] in ''[[HighSpell]]'' is calculated using a formula that takes into account several [[combat]]-related stats: | |||
<code style="border: 1px solid var(--border-color-base) !important; padding-bottom: 4px !important;">((Hitpoints + Accuracy + Strength + Defense) + (Magic ÷ 4) + (Range ÷ 4)) ÷ 3.75</code> | |||
This means that your [[Hitpoints]], [[Accuracy]], [[Strength]], and [[Defense]] all contribute equally, while [[Magic]] and [[Range]] contribute at a reduced rate—only a quarter as much as the other stats. For example, gaining four levels in Magic is roughly equal to gaining one level in Strength or Defense in terms of combat level impact. | |||
Because of this, players who train all melee skills tend to see faster increases in combat level compared to those who focus solely on Magic or Range. However, all combat styles are equally valid and useful in different scenarios. | |||
=== Combat Level Calculator === | |||
Want to see how your stats affect your level? Try our [[Calculator:Combat/Level|Combat Level Calculator]], where you can either look up your own character or input potential future stats to see what your combat level would be. |