Combat: Difference between revisions

Created page with "Combat in ''HighSpell'' shares many similarities with ''RuneScape Classic'', but with some key differences. Notably, players are not locked into a minimum of three combat rounds before they can flee—this makes combat more flexible and generally safer. Even the strongest non-boss enemies in the game max out around 15 damage, so exploring at low levels is viable as long as you carry a bit of food and avoid fighting multiple enemies at once. == Multi..."
 
No edit summary
Line 48: Line 48:


'''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic.
'''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic.
=== Safe-Spotting ===
Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, tree, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you.
This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]].