Crime: Difference between revisions
Theftletics (talk | contribs) Added some (hopefully clear) clarifications about damage from pickpocketing fails. Players with 10-11 HP tested on NPCs up to the level 18 guard, and only took one damage on fails. No idea how it scales, but low HP players get hit for 1. |
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== Pickpocketing == | == Pickpocketing == | ||
Many NPCs can be pickpocketed. If successful, the player gains experience in crime as well as loot. If the player is caught, they are stunned for several ticks and dealt damage, which scales based on their [[Hitpoints]] level up to a maximum listed below. | |||
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown. | The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown. | ||
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|- | |- | ||
! Duration | ! Duration | ||
! Damage | ! Max Damage | ||
|- | |- | ||
| style="text-align: center;" | 1 {{SkillIcon|Crime}} | | style="text-align: center;" | 1 {{SkillIcon|Crime}} |