Combat Level: Difference between revisions

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[[Combat Level]] in [[HighSpell]] is determined by a combination of your [[Hitpoints]], [[Accuracy]], [[Strength]], [[Defense]], [[Range]], and [[Magic]] levels.
A player's [[Combat Level|combat level]] in ''[[HighSpell]]'' is calculated using a formula that takes into account several [[combat]]-related stats:


[[File:Combat-Level-Formula.png]]
<code style="border: 1px solid var(--border-color-base) !important; padding-bottom: 4px !important;">((Hitpoints + Accuracy + Strength + Defense) + (Magic ÷ 4) + (Range ÷ 4)) ÷ 3.75</code>
 
This means that your [[Hitpoints]], [[Accuracy]], [[Strength]], and [[Defense]] all contribute equally, while [[Magic]] and [[Range]] contribute at a reduced rate—only a quarter as much as the other stats. For example, gaining four levels in Magic is roughly equal to gaining one level in Strength or Defense in terms of combat level impact.
 
Because of this, players who train all melee skills tend to see faster increases in combat level compared to those who focus solely on Magic or Range. However, all combat styles are equally valid and useful in different scenarios.
 
== Combat Level Calculator ==
Want to see how your stats affect your level? Try our [[Calculator:Combat/Level|Combat Level Calculator]], where you can either look up your own character or input potential future stats to see what your combat level would be.