Doorman: Difference between revisions

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m Text replacement - "Ictirine Sewer" to "Ictirine Sewers"
 
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<div style="border: 1px solid #ffcc00; background-color: #fff8e1; padding: 10px; margin-bottom: 1em;">{{ItemIcon|Trumpet|size=32px}} '''Warning:''' This following contains story-related spoilers for [[The Lost Trumpet]] quest.</div>
{{QuestSpoilerWarning|quest=The Lost Trumpet|iconItem=Trumpet}}
{{NPC|name=Doorman|_id=36|image=[[file:Doorman 36.png]]|aka=|released=|inspect=He opens and closes doors|attackable=0|lvl=Underground|xPos=87|yPos=186}}
{{NPC|name=Doorman|_id=36|image=[[file:Doorman 36.png]]|aka=|released=|inspect=He opens and closes doors|attackable=0|lvl=Underground|xPos=87|yPos=186}}


The [[Doorman]] is an NPC involved in [[The Lost Trumpet]] quest. He can be found deep within the [[Ictirine Sewer]], blocking passage until certain conditions are met. Mysterious and silent, he guards a key part of the quest's progression.
The [[Doorman]] is an NPC involved in [[The Lost Trumpet]] quest. He can be found deep within the [[Ictirine Sewers]], blocking passage until certain conditions are met. Mysterious and silent, he guards a key part of the quest's progression.


== Conversations ==
== Conversations ==
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       '''Player:''' Ronald sent me
       '''Player:''' Ronald sent me
         '''Doorman:''' Oh I see &nbsp;|&nbsp; But I still need the password
         '''Doorman:''' Oh I see &nbsp;|&nbsp; But I still need the password
    <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Ronald's Trumpet", 'questid': 0, 'checkpoint': 4, 'requirements': None}</code>


   '''Player:''' Open the door
   '''Player:''' Open the door
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           '''Player:''' I'm telling you the password is password!
           '''Player:''' I'm telling you the password is password!
             '''Doorman:''' Oh &nbsp;|&nbsp; That's correct &nbsp;|&nbsp; You may now enter as freely as you'd like
             '''Doorman:''' Oh &nbsp;|&nbsp; That's correct &nbsp;|&nbsp; You may now enter as freely as you'd like
            <code style="color: red;">''Event Action:'' {'type': 'AdvanceQuest', 'description': "Ronald's Trumpet", 'questid': 0, 'checkpoint': 6, 'requirements': None}</code>


   '''Player:''' Can I go in there?
   '''Player:''' Can I go in there?