Crime: Difference between revisions

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[[Crime]] is a great [[skills|skill]] to accumulate resources and wealth.
[[Crime]] is a great [[skills|skill]] to accumulate resources and wealth.


Pickpocketing [[non-player character|NPCs]] is a great way to train.  
Pickpocketing [[Non-player Character|NPCs]] is a great way to train.  


Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the [[Overworld]] (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock.
Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the [[Overworld]] (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock.
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* 3 × [[Coins]]
* 3 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 2
| style="text-align: center;" | {{DamageMarker|2}}
|-
|-
| style="text-align: center;" | 3 {{SkillIcon|Crime}}
| style="text-align: center;" | 3 {{SkillIcon|Crime}}
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* 1 × [[Starfish]]
* 1 × [[Starfish]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| style="text-align: center;" | 6 {{SkillIcon|Crime}}
| style="text-align: center;" | 6 {{SkillIcon|Crime}}
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* 1 × [[Leaf]]
* 1 × [[Leaf]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
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* 8 × [[Coins]]
* 8 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| style="text-align: center;" | 14 {{SkillIcon|Crime}}
| style="text-align: center;" | 14 {{SkillIcon|Crime}}
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* 12 × [[Coins]]
* 12 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| style="text-align: center;" | 20 {{SkillIcon|Crime}}
| style="text-align: center;" | 20 {{SkillIcon|Crime}}
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* 15 × [[Coins]]
* 15 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| style="text-align: center;" | 30 {{SkillIcon|Crime}}
| style="text-align: center;" | 30 {{SkillIcon|Crime}}
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* 1 × [[Palladium Ore]]
* 1 × [[Palladium Ore]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| 35 {{SkillIcon|Crime}}
| 35 {{SkillIcon|Crime}}
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* 25 × [[Coins]]
* 25 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| 45 {{SkillIcon|Crime}}
| 45 {{SkillIcon|Crime}}
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* 40 × [[Coins]]
* 40 × [[Coins]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
|-
|-
| 52 {{SkillIcon|Crime}}
| 52 {{SkillIcon|Crime}}
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* 2 × [[Warp Scroll]]
* 2 × [[Warp Scroll]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| 60 {{SkillIcon|Crime}}
| 60 {{SkillIcon|Crime}}
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* 1 × [[Rage Scroll]]
* 1 × [[Rage Scroll]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
|-
|-
| 68 {{SkillIcon|Crime}}
| 68 {{SkillIcon|Crime}}
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* 1 × [[Rough Emerald]]
* 1 × [[Rough Emerald]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 1
| style="text-align: center;" | {{DamageMarker|1}}
|-
|-
| 74 {{SkillIcon|Crime}}
| 74 {{SkillIcon|Crime}}
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* 3 × [[Alchemy Scroll]]
* 3 × [[Alchemy Scroll]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
|-
|-
| 78 {{SkillIcon|Crime}}
| 78 {{SkillIcon|Crime}}
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* 5 × [[Celadon Arrows]]
* 5 × [[Celadon Arrows]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
|-
|-
| 82 {{SkillIcon|Crime}}
| 82 {{SkillIcon|Crime}}
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* 1 × [[Diamond Gem]]
* 1 × [[Diamond Gem]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
|}
|}


=== Tips ===
=== Tips ===
You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. This maximizes the value of your play session.
You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]].


== Lockpicking ==
== Lockpicking ==

Latest revision as of 23:59, 13 June 2025

Crime is a great skill to accumulate resources and wealth.

Pickpocketing NPCs is a great way to train.

Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the Overworld (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock.

Pickpocketing[edit]

Level NPC XP Probability Possible Loot Stun
Duration Damage
1 Man 10 XP 0.55-1.15 5 Ticks (3s) style=vertical-align:middle;2
3 Fisherman 12 XP 0.525-1.2 5 Ticks (3s) style=vertical-align:middle;3
6 Lumberjack 14 XP 0.525-1.175 5 Ticks (3s) style=vertical-align:middle;3
10 Farmer 16 XP 0.52-1.15 5 Ticks (3s) style=vertical-align:middle;3
14 Guard (Lvl 10) 20 XP 0.51-1.125 5 Ticks (3s) style=vertical-align:middle;3
20 Guard (Lvl 18) 30 XP 0.5-1.075 5 Ticks (3s) style=vertical-align:middle;3
30 Dwarf 40 XP 0.5-1.0 5 Ticks (3s) style=vertical-align:middle;3
35 Squire 45 XP 0.5-0.975 5 Ticks (3s) style=vertical-align:middle;3
45 Knight (Lvl 45) 65 XP 0.475-0.95 6 Ticks (3.6s) style=vertical-align:middle;4
52 Wizard (Lvl 16) 80 XP 0.45-0.92 5 Ticks (3s) style=vertical-align:middle;3
60 Knight (Lvl 60) 125 XP 0.44-0.9 6 Ticks (3.6s) style=vertical-align:middle;4
68 Gnome 150 XP 0.44-0.85 5 Ticks (3s) style=vertical-align:middle;1
74 Wizard (Lvl 40) 200 XP 0.425-0.8 6 Ticks (3.6s) style=vertical-align:middle;3
78 Elf 225 XP 0.375-0.75 6 Ticks (3.6s) style=vertical-align:middle;4
82 Elder Knight 270 XP 0.35-0.7 6 Ticks (3.6s) style=vertical-align:middle;4

Tips[edit]

You can enhance your Crime training by casting Aurum Majora or Minor while pickpocketing. Although this costs 1 tick of pickpocketing time, it allows you to cast two Aurum spells, earning additional Magic experience and converting unwanted items into Coins.

Lockpicking[edit]

Level Type XP Location(s) Respawn Timer Probability Loot
10 Coin Chest 15 XP 19 Ticks (11.4s) 0.1-0.75 Always:
24 Goblin Chest 40 XP 50 Ticks (30s) 0.1-0.5 Always:

Possible:

35 Deluxe Coin Chest 150 XP 180 Ticks (108s) 0.1-0.5 Always:

Possible:

52 Dwarven Chest 200 XP 250 Ticks (150s) 0.075-0.45 Always:

Possible:

59 Precious Metal Chest 250 XP 250 Ticks (150s) 0.05-0.35 Always:

Possible:

67 Gem Chest 300 XP 300 Ticks (180s) 0.05-0.3 Always:

Possible:

71 Sage's Chest 300 XP 180 Ticks (108s) 0.025-0.25 Always:

Possible:

76 Wasteland Chest 450 XP 400 Ticks (240s) 0.025-0.2 Always:

Possible: