Hitpoints: Difference between revisions
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[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage | [[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage a player or [[Non-player Character|NPC]] can withstand before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every {{Ticks|100}}—both during and outside of combat. This allows for slow, natural recovery without the use of food. | ||
[[ | == Experience Calculation == | ||
Experience gained in [[Hitpoints]] is calculated using the formula: <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × 4 × damage)</code> | |||
Because of the floor rounding, you may lose small amounts of experience if your damage dealt isn't divisible by 3. For example: | |||
* A hit of 3 or 6 will yield full XP. | |||
* A hit of 2 or 5 will result in a decimal value (e.g., 10.66), which is rounded down to 10. | |||
This rounding loss becomes less significant as your hits get larger. | |||
(Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.) | |||
[[Category:Skills]][[Category:Combat Skills]] |
Latest revision as of 08:12, 20 June 2025
Hitpoints is a combat-related skill that determines how much damage a player or NPC can withstand before dying. Food can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every 100 Ticks (60s)—both during and outside of combat. This allows for slow, natural recovery without the use of food.
Experience Calculation[edit]
Experience gained in Hitpoints is calculated using the formula: floor(4/3 × 4 × damage)
Because of the floor rounding, you may lose small amounts of experience if your damage dealt isn't divisible by 3. For example:
- A hit of 3 or 6 will yield full XP.
- A hit of 2 or 5 will result in a decimal value (e.g., 10.66), which is rounded down to 10.
This rounding loss becomes less significant as your hits get larger. (Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.)