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{{TOC}}
''See also: the [[Crime Training]] guide''


[[Crime]] is a great [[skills|skill]] to accumulate resources and wealth.
[[Crime]] is a valuable [[skills|skill]] for accumulating both resources and wealth. Training often involves pickpocketing [[Non-player Character|NPCs]] or picklocking special chests hidden throughout the world. These pickable chests, usually located inside buildings, require a Crime level that corresponds to the value of the items inside. Higher-value chests demand higher skill levels to unlock.


Pickpocketing [[non-player character|NPCs]] is a great way to train.  
== Equipment ==
Certain equipment will increase your crime skill, making pickpocketing succeed more often.


Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the [[Overworld]] (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock.
{| class="wikitable sortable"
! colspan="2" | Item
! Crime
! Strength
! Defense
|-
| {{ItemIcon|Bandit Mask}}
| [[Bandit Mask]]
| style="text-align: center;" | +1 {{SkillIcon|Crime}}
|-
| {{ItemIcon|Black Leather Gloves}}
| [[Black Leather Gloves]]
| style="text-align: center;" | +1 {{SkillIcon|Crime}}
| style="text-align: center;" | +2 {{SkillIcon|Strength}}
| style="text-align: center;" | +1 {{SkillIcon|Defense}}
|}


== Pickpocketing ==
== Pickpocketing ==
Many [[Non-player Character|NPCs]] can be pickpocketed for [[Crime]] experience and various loot, with each attempt taking {{Ticks|5}} each. On failure, the player is stunned for several [[ticks]] and takes damage, which scales with their [[Hitpoints]] level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before [[combat]] to conserve [[food]], as lower Hitpoints reduce the overall damage taken from failed attempts. Players who keep their Hitpoints level at 13 or lower will take 1 damage per failed attempt. At Hitpoints level 14, players will take 2 damage per failed attempt given that the npc is able to do so. Players take 3 damage each failure starting at Hitpoints level 20.
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan="2" | Level
! rowspan="2" | Level
Line 13: Line 33:
! rowspan="2" | XP
! rowspan="2" | XP
! rowspan="2" | Probability
! rowspan="2" | Probability
! rowspan="2" | Possible Loot
! colspan="2" | Stun
! colspan="2" | Stun
! rowspan="2" | Potential Loot
|-
|-
! Duration
! Duration
! Damage
! Max Damage
|-
|-
| style="text-align: center;" | 1 {{SkillIcon|Crime}}
| style="text-align: center;" | 1 {{SkillIcon|Crime}}
| [[Man]]
| [[Man]]
| style="text-align: center;" | 10 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 10 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.425-1.15
| style="text-align: center;" | 0.55-1.15
|
* 3 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 2
| style="text-align: center;" | {{DamageMarker|2}}
| <p>3 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
|-
|-
| style="text-align: center;" | 3 {{SkillIcon|Crime}}
| style="text-align: center;" | 3 {{SkillIcon|Crime}}
| [[Fisherman ]]
| [[Fisherman ]]
| style="text-align: center;" | 12 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 12 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.4-1.1
| style="text-align: center;" | 0.525-1.2
|
* 4 × [[Coins]]
* 1 × [[Starfish]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>4 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>1 × {{ItemIcon|Starfish|size=22px}} [[Starfish]]</p>
|-
|-
| style="text-align: center;" | 6 {{SkillIcon|Crime}}
| style="text-align: center;" | 6 {{SkillIcon|Crime}}
| [[Lumberjack]]
| [[Lumberjack]]
| style="text-align: center;" | 14 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 14 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.4-1.075
| style="text-align: center;" | 0.525-1.175
|
* 5 × [[Coins]]
* 1 × [[Leaf]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>5 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>1 × {{ItemIcon|Leaf|size=22px}} [[Leaf]]</p>
|-
|-
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
| [[Farmer]]
| [[Farmer]]
| style="text-align: center;" | 16 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 16 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.4-1.05
| style="text-align: center;" | 0.52-1.15
|
* 8 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>8 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
|-
|-
| style="text-align: center;" | 14 {{SkillIcon|Crime}}
| style="text-align: center;" | 14 {{SkillIcon|Crime}}
| [[Guard (Lvl 10)]]
| [[Guard (Lvl 10)]]
| style="text-align: center;" | 20 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 20 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.4-1.025
| style="text-align: center;" | 0.51-1.125
|
* 12 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>12 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
|-
|-
| style="text-align: center;" | 20 {{SkillIcon|Crime}}
| style="text-align: center;" | 20 {{SkillIcon|Crime}}
| [[Guard (Lvl 18)]]
| [[Guard (Lvl 18)]]
| style="text-align: center;" | 30 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 30 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.4-1.0
| style="text-align: center;" | 0.5-1.075
|
* 15 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>15 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
|-
|-
| style="text-align: center;" | 30 {{SkillIcon|Crime}}
| style="text-align: center;" | 30 {{SkillIcon|Crime}}
| [[Dwarf]]
| [[Dwarf]]
| style="text-align: center;" | 40 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 40 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.325-0.098
| style="text-align: center;" | 0.5-1.0
|
* 15 × [[Coins]]
* 1 × [[Iron Ore]]
* 1 × [[Coal]]
* 1 × [[Potion of Mining (2)]]
* 1 × [[Palladium Ore]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>15 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>1 × {{ItemIcon|Iron Ore|size=22px}} [[Iron Ore]]</p>
<p>1 × {{ItemIcon|Potion Of Mining (1)|size=22px}} [[Potion Of Mining (1)]]</p>
<p>1 × {{ItemIcon|Palladium Ore|size=22px}} [[Palladium Ore]]</p>
|-
|-
| 35 {{SkillIcon|Crime}}
| style="text-align: center;" | 35 {{SkillIcon|Crime}}
| [[Squire]]
| [[Squire]]
| 45 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 45 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.325-0.97
| style="text-align: center;" | 0.5-0.975
|
* 25 × [[Coins]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>25 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
|-
|-
| 45 {{SkillIcon|Crime}}
| style="text-align: center;" | 45 {{SkillIcon|Crime}}
| [[Knight (Lvl 45)]]
| [[Knight (Lvl 45)]]
| 65 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 65 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.325-0.95
| style="text-align: center;" | 0.475-0.95
|
* 40 × [[Coins]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
| <p>40 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
|-
|-
| 52 {{SkillIcon|Crime}}
| style="text-align: center;" | 52 {{SkillIcon|Crime}}
| [[Wizard (Lvl 16)]]
| [[Wizard (Lvl 16)]]
| 80 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 80 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.3-0.92
| style="text-align: center;" | 0.45-0.92
|
* 3 × [[Fire Scroll]]
* 3 × [[Water Scroll]]
* 3 × [[Nature Scroll]]
* 2 × [[Fury Scroll]]
* 2 × [[Rage Scroll]]
* 2 × [[Warp Scroll]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>3 × {{ItemIcon|Fire Scroll|size=22px}} [[Fire Scroll]]</p>
<p>3 × {{ItemIcon|Nature Scroll|size=22px}} [[Nature Scroll]]</p>
<p>3 × {{ItemIcon|Water Scroll|size=22px}} [[Water Scroll]]</p>
<p>2 × {{ItemIcon|Fury Scroll|size=22px}} [[Fury Scroll]]</p>
<p>2 × {{ItemIcon|Rage Scroll|size=22px}} [[Rage Scroll]]</p>
<p>2 × {{ItemIcon|Warp Scroll|size=22px}} [[Warp Scroll]]</p>
|-
|-
| 60 {{SkillIcon|Crime}}
| style="text-align: center;" | 60 {{SkillIcon|Crime}}
| [[Knight (Lvl 60)]]
| [[Knight (Lvl 60)]]
| 125 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 125 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.3-0.9
| style="text-align: center;" | 0.44-0.9
|
* 60 × [[Coins]]
* 1 × [[Rage Scroll]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
| <p>60 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>1 × {{ItemIcon|Rage Scroll|size=22px}} [[Rage Scroll]]</p>
|-
|-
| 68 {{SkillIcon|Crime}}
| style="text-align: center;" | 68 {{SkillIcon|Crime}}
| [[Gnome]]
| [[Gnome]]
| 150 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 150 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.275-0.825
| style="text-align: center;" | 0.44-0.85
|
* 75 × [[Coins]]
* 100 × [[Coins]]
* 1 × [[Baked Potato]]
* 1 × [[Raw Frog]]
* 15 × [[Steel Arrowheads]]
* 1 × [[Rough Emerald]]
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | 1
| style="text-align: center;" | {{DamageMarker|1}}
| <p>75 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>100 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>1 × {{ItemIcon|Baked Potato|size=22px}} [[Baked Potato]]</p>
<p>1 × {{ItemIcon|Raw Frog|size=22px}} [[Raw Frog]]</p>
<p>15 × {{ItemIcon|Steel Arrowheads|size=22px}} [[Steel Arrowheads]]</p>
<p>1 × {{ItemIcon|Rough Emerald|size=22px}} [[Rough Emerald]]</p>
|-
|-
| 74 {{SkillIcon|Crime}}
| style="text-align: center;" | 74 {{SkillIcon|Crime}}
| [[Wizard (Lvl 40)]]
| [[Wizard (Lvl 40)]]
| 200 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 200 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.275-0.775
| style="text-align: center;" | 0.425-0.8
|
* 5 × [[Fire Scroll]]
* 5 × [[Water Scroll]]
* 5 × [[Nature Scroll]]
* 4 × [[Rage Scroll]]
* 2 × [[Warp Scroll]]
* 3 × [[Alchemy Scroll]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 3
| style="text-align: center;" | {{DamageMarker|3}}
| <p>5 × {{ItemIcon|Fire Scroll|size=22px}} [[Fire Scroll]]</p>
<p>5 × {{ItemIcon|Nature Scroll|size=22px}} [[Nature Scroll]]</p>
<p>5 × {{ItemIcon|Water Scroll|size=22px}} [[Water Scroll]]</p>
<p>4 × {{ItemIcon|Rage Scroll|size=22px}} [[Rage Scroll]]</p>
<p>3 × {{ItemIcon|Alchemy Scroll|size=22px}} [[Alchemy Scroll]]</p>
<p>2 × {{ItemIcon|Warp Scroll|size=22px}} [[Warp Scroll]]</p>
|-
|-
| 78 {{SkillIcon|Crime}}
| style="text-align: center;" | 78 {{SkillIcon|Crime}}
| [[Elf]]
| [[Elf]]
| 225 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 225 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.275-0.725
| style="text-align: center;" | 0.375-0.75
|
* 5 × [[Bronze Arrows]]
* 5 × [[Iron Arrows]]
* 5 × [[Steel Arrows]]
* 5 × [[Palladium Arrows]]
* 5 × [[Coronium Arrows]]
* 5 × [[Celadon Arrows]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
| <p>75 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>5 × {{ItemIcon|Bronze Arrows|size=22px}} [[Bronze Arrows]]</p>
<p>5 × {{ItemIcon|Iron Arrows|size=22px}} [[Iron Arrows]]</p>
<p>5 × {{ItemIcon|Steel Arrows|size=22px}} [[Steel Arrows]]</p>
<p>5 × {{ItemIcon|Palladium Arrows|size=22px}} [[Palladium Arrows]]</p>
<p>5 × {{ItemIcon|Coronium Arrows|size=22px}} [[Coronium Arrows]]</p>
<p>5 × {{ItemIcon|Celadon Arrows|size=22px}} [[Celadon Arrows]]</p>
|-
|-
| 82 {{SkillIcon|Crime}}
| style="text-align: center;" | 82 {{SkillIcon|Crime}}
| [[Elder Knight]]
| [[Elder Knight]]
| 270 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 270 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 0.275-0.667
| style="text-align: center;" | 0.35-0.7
|
* 125 × [[Coins]]
* 250 × [[Coins]]
* 375 × [[Coins]]
* 1 × [[Silver Nugget]]
* 1 × [[Gold Nugget]]
* 1 × [[Blood Scroll]]
* 1 × [[Alchemy Scroll]]
* 1 × [[Ruby Gem]]
* 1 × [[Diamond Gem]]
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | {{Ticks|6}}
| style="text-align: center;" | 4
| style="text-align: center;" | {{DamageMarker|4}}
| <p>125 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>250 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>375 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>1 × {{ItemIcon|Silver Nugget|size=22px}} [[Silver Nugget]]</p>
<p>1 × {{ItemIcon|Blood Scroll|size=22px}} [[Blood Scroll]]</p>
<p>1 × {{ItemIcon|Alchemy Scroll|size=22px}} [[Alchemy Scroll]]</p>
<p>1 × {{ItemIcon|Gold Nugget|size=22px}} [[Gold Nugget]]</p>
<p>1 × {{ItemIcon|Ruby Gem|size=22px}} [[Ruby Gem]]</p>
<p>1 × {{ItemIcon|Diamond Gem|size=22px}} [[Diamond Gem]]</p>
|}
|}


=== Tips ===
=== Tips ===
You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. This maximizes the value of your play session.
You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. You can cast Aurum spells while stunned, which, in addition to eating food, are some of the only actions you can take in that state.
 
It is recommended to use an alternate account to lure a target by either talking to or attacking them, where possible. Simply using the "Talk-To" option and keeping the message box open will freeze the NPC. If attacking them, in certain locations, the alternate account can be placed in a safe spot while maintaining combat with the NPC. You can draw aggression without actually attacking them (such as over a fence or wall).
 
With high enough defence, you can also attack an NPC yourself to prevent wandering. Turning off auto-retaliate will keep the NPC attacking you while they are pickpocketed. This appears to have no effect on pickpocketing success rates.
 
Both methods ultimately stop the NPC from moving, which maximises xp rates by eliminating wasted ticks while following them between pickpockets, and simplifies clicking.  


Common locations to use aggression to lure NPCs are in the [[Ictirine City]] Jail containing various targets, or the [[Middlefern]] hut containing a Level 16 [[Wizard]].
=== Pickpocketing Locations ===
{{MapEmbed|group=crimePickpocketing|show=true|size=520px|zoom=-1}}


== Lockpicking ==
== Lockpicking ==
Although listed in the in-game menu, the '''Goblin Hut Chest''' is currently not able to be opened. For this reason, it is not included in the list below. If and when it become available, it will be added to the wiki accordingly.
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="min-width: 50px;" | Level
! style="min-width: 50px;" | Level
! Type
! Type
! style="min-width: 70px;" | XP
! style="min-width: 70px;" | XP
! Location(s)
! Respawn Timer
! Respawn Timer
! Probability
! Probability
! Loot
! Potential Loot
|-
|-
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
| [[Coin Chest]]
| [[Coin Chest]]
| style="text-align: center;" | 15 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 15 {{SkillIcon|Crime}} XP
|
* [[Middlefern]] [[General Store]] basement
* [[Tenny's Giant's Milk Tavern]]
* [[Hedgecastle]] [[General Store]]
* [[Seashell Shores]] [[Bank]]
** Down the ladder
* North-east of [[Ictirine City]]
| style="text-align: center;" | {{Ticks|19}}
| style="text-align: center;" | {{Ticks|19}}
| style="text-align: center;" | 0.1-0.75
| style="text-align: center;" | 0.1-0.75
| '''Always:'''
| <p>10 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
* 10 × [[Coins]]
|-
|-
| style="text-align: center;" | 24 {{SkillIcon|Crime}}
| style="text-align: center;" | 24 {{SkillIcon|Crime}}
| [[Goblin Chest]]
| [[Goblin Chest]]
| style="text-align: center;" | 40 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 40 {{SkillIcon|Crime}} XP
|
* [[Goblin Territory]]
| style="text-align: center;" | {{Ticks|50}}
| style="text-align: center;" | {{Ticks|50}}
| style="text-align: center;" | 0.1-0.5
| style="text-align: center;" | 0.1-0.5
| '''Always:'''
| <p>10 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
* 10 × [[Coins]]
<p>10 × {{ItemIcon|Bronze Arrowheads|size=22px}} [[Bronze Arrowheads]]</p>
'''Possible:'''
<p>10 × {{ItemIcon|Iron Arrowheads|size=22px}} [[Iron Arrowheads]]</p>
* 10 × [[Bronze Arrowheads]]
<p>10 × {{ItemIcon|Steel Arrowheads|size=22px}} [[Steel Arrowheads]]</p>
* 10 × [[Iron Arrowheads]]
<p>10 × {{ItemIcon|Palladium Arrowheads|size=22px}} [[Palladium Arrowheads]]</p>
* 10 × [[Steel Arrowheads]]
* 10 × [[Palladium Arrowheads]]
|-
|-
| style="text-align: center;" | 35 {{SkillIcon|Crime}}
| style="text-align: center;" | 35 {{SkillIcon|Crime}}
| [[Deluxe Coin Chest]]
| [[Deluxe Coin Chest]]
| style="text-align: center;" | 150 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 150 {{SkillIcon|Crime}} XP
|
* [[Ictirine City]]
* [[Ictirine City]] Jail (two spawns)
| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | 0.1-0.5
| style="text-align: center;" | 0.1-0.5
| '''Always:'''
| <p>50 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
* 50 × [[Coins]]
<p>1 × {{ItemIcon|Coronium Gloves (Gold Plating)|size=22px}} [[Coronium Gloves (Gold Plating)]]</p>
'''Possible:'''
* [[Coronium Gloves (Gold Plating)]]
**  ''(1/10,000 chance)''
|-
|-
| style="text-align: center;" | 52 {{SkillIcon|Crime}}
| style="text-align: center;" | 52 {{SkillIcon|Crime}}
| [[Dwarven Chest]]
| [[Dwarven Chest]]
| style="text-align: center;" | 200 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 200 {{SkillIcon|Crime}} XP
|
* [[Dwarf Caverns]]
** By the bridge
| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | 0.075-0.45
| style="text-align: center;" | 0.075-0.45
| '''Always:'''
| <p>65 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
* 65 × [[Coins]]
<p>1 × {{ItemIcon|Palladium Ore|size=22px}} [[Palladium Ore]]</p>
* 1 × [[Palladium Ore]]
<p>2 × {{ItemIcon|Iron Ore|size=22px}} [[Iron Ore]]</p>
'''Possible:'''
<p>5 × {{ItemIcon|Coal|size=22px}} [[Coal]]</p>
* 2 × [[Iron Ore]]
<p>1 × {{ItemIcon|Coronium Ore|size=22px}} [[Coronium Ore]]</p>
* 5 × [[Coal]]
<p>1 × {{ItemIcon|Celadium Ore|size=22px}} [[Celadium Ore]]</p>
* 1 × [[Coronium Ore]]
* 1 × [[Celadium Ore]]
|-
|-
| style="text-align: center;" | 59 {{SkillIcon|Crime}}
| style="text-align: center;" | 59 {{SkillIcon|Crime}}
| [[Precious Metal Chest]]
| [[Precious Metal Chest]]
| style="text-align: center;" | 250 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 250 {{SkillIcon|Crime}} XP
|
* [[Hedgecastle]]
** Precious Metal Plating Services building
| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | 0.05-0.35
| style="text-align: center;" | 0.05-0.35
| '''Always:'''
| <p>75 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
* 75 × [[Coins]]
<p>1 × {{ItemIcon|Silver Bar|size=22px}} [[Silver Bar]]</p>
'''Possible:'''
<p>1 × {{ItemIcon|Gold Bar|size=22px}} [[Gold Bar]]</p>
* 1 × [[Silver Bar]]
<p>1 × {{ItemIcon|Coronium Helm (Silver Plating)|size=22px}} [[Coronium Helm (Silver Plating)]]</p>
* 1 × [[Gold Bar]]
<p>1 × {{ItemIcon|Coronium Helm (Gold Plating)|size=22px}} [[Coronium Helm (Gold Plating)]]</p>
* 1 × [[Coronium Helm (Silver Plating)]]
* 1 × [[Coronium Helm (Gold Plating)]]
** ''(The helmets are very rare)''
|-
|-
| style="text-align: center;" | 67 {{SkillIcon|Crime}}
| style="text-align: center;" | 67 {{SkillIcon|Crime}}
| [[Gem Chest]]
| [[Gem Chest]]
| style="text-align: center;" | 300 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 300 {{SkillIcon|Crime}} XP
|
* [[Julian's Jewelry]]
| style="text-align: center;" | {{Ticks|300}}
| style="text-align: center;" | {{Ticks|300}}
| style="text-align: center;" | 0.05-0.3
| style="text-align: center;" | 0.05-0.3
| '''Always:'''
| <p>150 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
* 150 × [[Coins]]
<p>1 × {{ItemIcon|Amethyst Gem|size=22px}} [[Amethyst Gem]]</p>
'''Possible:'''
<p>1 × {{ItemIcon|Sapphire Gem|size=22px}} [[Sapphire Gem]]</p>
* 1 × [[Amethyst Gem]]
<p>1 × {{ItemIcon|Emerald Gem|size=22px}} [[Emerald Gem]]</p>
* 1 × [[Sapphire Gem]]
<p>1 × {{ItemIcon|Topaz Gem|size=22px}} [[Topaz Gem]]</p>
* 1 × [[Emerald Gem]]
<p>1 × {{ItemIcon|Citrine Gem|size=22px}} [[Citrine Gem]]</p>
* 1 × [[Topaz Gem]]
<p>1 × {{ItemIcon|Ruby Gem|size=22px}} [[Ruby Gem]]</p>
* 1 × [[Citrine Gem]]
<p>1 × {{ItemIcon|Diamond Gem|size=22px}} [[Diamond Gem]]</p>
* 1 × [[Ruby Gem]]
|-
* 1 × [[Diamond Gem]]
| style="text-align: center;" | 70 {{SkillIcon|Crime}}
* 1 × [[Carbonado Gem]]
| [[Portal Obelisk Chest]]
| style="text-align: center;" | 400 {{SkillIcon|Crime}} XP
| style="text-align: center;" | {{Ticks|400}}
| style="text-align: center;" | 0.025-0.25
| <p>500 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
<p>2 × {{ItemIcon|Warp Scroll|size=22px}} [[Warp Scroll]]</p>
<p>1 × {{ItemIcon|Coronium Gloves (Gold Plating)|size=22px}} [[Coronium Gloves (Gold Plating)]]</p>
|-
|-
| style="text-align: center;" | 71 {{SkillIcon|Crime}}
| style="text-align: center;" | 71 {{SkillIcon|Crime}}
| [[Sage's Chest]]
| [[Sage's Chest]]
| style="text-align: center;" | 300 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 300 {{SkillIcon|Crime}} XP
|
* [[Ictirine City]]
| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | 0.025-0.25
| style="text-align: center;" | 0.025-0.2
| '''Always:'''
| <p>1 × {{ItemIcon|Aruba Root|size=22px}} [[Aruba Root]]</p>
* 1 × [[Aruba Root]]
<p>1 × {{ItemIcon|Grenada Root|size=22px}} [[Grenada Root]]</p>
* 1 × [[Grenada Root]]
<p>1 × {{ItemIcon|Samoan Root|size=22px}} [[Samoan Root]]</p>
* 1 × [[Samoan Root]]
<p>1 × {{ItemIcon|Nauru Root|size=22px}} [[Nauru Root]]</p>
'''Possible:'''
<p>1 × {{ItemIcon|Tonga Root|size=22px}} [[Tonga Root]]</p>
* 1 × [[Nauru Root]]
<p>1 × {{ItemIcon|Mariana Root|size=22px}} [[Mariana Root]]</p>
* 1 × [[Tonga Root]]
<p>1 × {{ItemIcon|Vanua Root|size=22px}} [[Vanua Root]]</p>
* 1 × [[Vanua Root]]
* 1 × [[Mariana Root]]
|-
|-
| style="text-align: center;" | 76 {{SkillIcon|Crime}}
| style="text-align: center;" | 76 {{SkillIcon|Crime}}
| [[Wasteland Chest]]
| [[Wasteland Chest]]
| style="text-align: center;" | 450 {{SkillIcon|Crime}} XP
| style="text-align: center;" | 450 {{SkillIcon|Crime}} XP
|
| style="text-align: center;" | {{Ticks|900}}
* [[Wastelands]] Shack
** North of the Lava Maze
| style="text-align: center;" | {{Ticks|400}}
| style="text-align: center;" | 0.025-0.2
| style="text-align: center;" | 0.025-0.2
| '''Always:'''
| <p>1,050 × {{ItemIcon|Coins|size=22px}} [[Coins]]</p>
* 1,050 × [[Coins]]
<p>5 × {{ItemIcon|Alchemy Scroll|size=22px}} [[Alchemy Scroll]]</p>
* 1 × [[Dew Beer]]
<p>2 × {{ItemIcon|Warp Scroll|size=22px}} [[Warp Scroll]]</p>
* 5 × [[Alchemy Scroll]]
<p>1 × {{ItemIcon|Dew Beer|size=22px}} [[Dew Beer]]</p>
* 2 × [[Warp Scroll]]
<p>1 × {{ItemIcon|Celadon Gloves|size=22px}} [[Celadon Gloves]]</p>
'''Possible:'''
<p>1 × {{ItemIcon|Celadon Hatchet|size=22px}} [[Celadon Hatchet]]</p>
* 1 × [[Celadon Pickaxe]]
<p>1 × {{ItemIcon|Celadon Pickaxe|size=22px}} [[Celadon Pickaxe]]</p>
* 1 × [[Celadon Hatchet]]
<p>1 × {{ItemIcon|Celadon Helm|size=22px}} [[Celadon Helm]]</p>
* 1 × [[Celadon Gloves]]
* 1 × [[Celadon Helm]]
|}
|}
=== Lockpicking Locations ===
{{MapEmbed|group=crimeLockpicking|show=true|size=520px|zoom=-1}}
[[Category:Skills]][[Category:Non-combat Skills]]

Latest revision as of 17:07, 10 August 2025

See also: the Crime Training guide

Crime is a valuable skill for accumulating both resources and wealth. Training often involves pickpocketing NPCs or picklocking special chests hidden throughout the world. These pickable chests, usually located inside buildings, require a Crime level that corresponds to the value of the items inside. Higher-value chests demand higher skill levels to unlock.

Equipment[edit]

Certain equipment will increase your crime skill, making pickpocketing succeed more often.

Item Crime Strength Defense
Bandit Mask +1
Black Leather Gloves +1 +2 +1

Pickpocketing[edit]

Many NPCs can be pickpocketed for Crime experience and various loot, with each attempt taking 5 Ticks (3s) each. On failure, the player is stunned for several ticks and takes damage, which scales with their Hitpoints level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before combat to conserve food, as lower Hitpoints reduce the overall damage taken from failed attempts. Players who keep their Hitpoints level at 13 or lower will take 1 damage per failed attempt. At Hitpoints level 14, players will take 2 damage per failed attempt given that the npc is able to do so. Players take 3 damage each failure starting at Hitpoints level 20.

The Probability field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.

Level NPC XP Probability Stun Potential Loot
Duration Max Damage
1 Man 10 XP 0.55-1.15 5 Ticks (3s) style=vertical-align:middle;2

3 × Coins

3 Fisherman 12 XP 0.525-1.2 5 Ticks (3s) style=vertical-align:middle;3

4 × Coins

1 × Starfish

6 Lumberjack 14 XP 0.525-1.175 5 Ticks (3s) style=vertical-align:middle;3

5 × Coins

1 × Leaf

10 Farmer 16 XP 0.52-1.15 5 Ticks (3s) style=vertical-align:middle;3

8 × Coins

14 Guard (Lvl 10) 20 XP 0.51-1.125 5 Ticks (3s) style=vertical-align:middle;3

12 × Coins

20 Guard (Lvl 18) 30 XP 0.5-1.075 5 Ticks (3s) style=vertical-align:middle;3

15 × Coins

30 Dwarf 40 XP 0.5-1.0 5 Ticks (3s) style=vertical-align:middle;3

15 × Coins

1 × Iron Ore

1 × Potion Of Mining (1)

1 × Palladium Ore

35 Squire 45 XP 0.5-0.975 5 Ticks (3s) style=vertical-align:middle;3

25 × Coins

45 Knight (Lvl 45) 65 XP 0.475-0.95 6 Ticks (3.6s) style=vertical-align:middle;4

40 × Coins

52 Wizard (Lvl 16) 80 XP 0.45-0.92 5 Ticks (3s) style=vertical-align:middle;3

3 × Fire Scroll

3 × Nature Scroll

3 × Water Scroll

2 × Fury Scroll

2 × Rage Scroll

2 × Warp Scroll

60 Knight (Lvl 60) 125 XP 0.44-0.9 6 Ticks (3.6s) style=vertical-align:middle;4

60 × Coins

1 × Rage Scroll

68 Gnome 150 XP 0.44-0.85 5 Ticks (3s) style=vertical-align:middle;1

75 × Coins

100 × Coins

1 × Baked Potato

1 × Raw Frog

15 × Steel Arrowheads

1 × Rough Emerald

74 Wizard (Lvl 40) 200 XP 0.425-0.8 6 Ticks (3.6s) style=vertical-align:middle;3

5 × Fire Scroll

5 × Nature Scroll

5 × Water Scroll

4 × Rage Scroll

3 × Alchemy Scroll

2 × Warp Scroll

78 Elf 225 XP 0.375-0.75 6 Ticks (3.6s) style=vertical-align:middle;4

75 × Coins

5 × Bronze Arrows

5 × Iron Arrows

5 × Steel Arrows

5 × Palladium Arrows

5 × Coronium Arrows

5 × Celadon Arrows

82 Elder Knight 270 XP 0.35-0.7 6 Ticks (3.6s) style=vertical-align:middle;4

125 × Coins

250 × Coins

375 × Coins

1 × Silver Nugget

1 × Blood Scroll

1 × Alchemy Scroll

1 × Gold Nugget

1 × Ruby Gem

1 × Diamond Gem

Tips[edit]

You can enhance your Crime training by casting Aurum Majora or Minor while pickpocketing. Although this costs 1 tick of pickpocketing time, it allows you to cast two Aurum spells, earning additional Magic experience and converting unwanted items into Coins. You can cast Aurum spells while stunned, which, in addition to eating food, are some of the only actions you can take in that state.

It is recommended to use an alternate account to lure a target by either talking to or attacking them, where possible. Simply using the "Talk-To" option and keeping the message box open will freeze the NPC. If attacking them, in certain locations, the alternate account can be placed in a safe spot while maintaining combat with the NPC. You can draw aggression without actually attacking them (such as over a fence or wall).

With high enough defence, you can also attack an NPC yourself to prevent wandering. Turning off auto-retaliate will keep the NPC attacking you while they are pickpocketed. This appears to have no effect on pickpocketing success rates.

Both methods ultimately stop the NPC from moving, which maximises xp rates by eliminating wasted ticks while following them between pickpockets, and simplifies clicking.

Common locations to use aggression to lure NPCs are in the Ictirine City Jail containing various targets, or the Middlefern hut containing a Level 16 Wizard.

Pickpocketing Locations[edit]

Lockpicking[edit]

Although listed in the in-game menu, the Goblin Hut Chest is currently not able to be opened. For this reason, it is not included in the list below. If and when it become available, it will be added to the wiki accordingly.

The Probability field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.

Level Type XP Respawn Timer Probability Potential Loot
10 Coin Chest 15 XP 19 Ticks (11.4s) 0.1-0.75

10 × Coins

24 Goblin Chest 40 XP 50 Ticks (30s) 0.1-0.5

10 × Coins

10 × Bronze Arrowheads

10 × Iron Arrowheads

10 × Steel Arrowheads

10 × Palladium Arrowheads

35 Deluxe Coin Chest 150 XP 180 Ticks (108s) 0.1-0.5

50 × Coins

1 × Coronium Gloves (Gold Plating)

52 Dwarven Chest 200 XP 250 Ticks (2.5m) 0.075-0.45

65 × Coins

1 × Palladium Ore

2 × Iron Ore

5 × Coal

1 × Coronium Ore

1 × Celadium Ore

59 Precious Metal Chest 250 XP 250 Ticks (2.5m) 0.05-0.35

75 × Coins

1 × Silver Bar

1 × Gold Bar

1 × Coronium Helm (Silver Plating)

1 × Coronium Helm (Gold Plating)

67 Gem Chest 300 XP 300 Ticks (3m) 0.05-0.3

150 × Coins

1 × Amethyst Gem

1 × Sapphire Gem

1 × Emerald Gem

1 × Topaz Gem

1 × Citrine Gem

1 × Ruby Gem

1 × Diamond Gem

70 Portal Obelisk Chest 400 XP 400 Ticks (4m) 0.025-0.25

500 × Coins

2 × Warp Scroll

1 × Coronium Gloves (Gold Plating)

71 Sage's Chest 300 XP 180 Ticks (108s) 0.025-0.2

1 × Aruba Root

1 × Grenada Root

1 × Samoan Root

1 × Nauru Root

1 × Tonga Root

1 × Mariana Root

1 × Vanua Root

76 Wasteland Chest 450 XP 900 Ticks (9m) 0.025-0.2

1,050 × Coins

5 × Alchemy Scroll

2 × Warp Scroll

1 × Dew Beer

1 × Celadon Gloves

1 × Celadon Hatchet

1 × Celadon Pickaxe

1 × Celadon Helm

Lockpicking Locations[edit]