Crime: Difference between revisions
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[[Crime]] is a great [[skills|skill]] to accumulate resources and wealth. | [[Crime]] is a great [[skills|skill]] to accumulate resources and wealth. | ||
Pickpocketing [[ | Pickpocketing [[Non-player Character|NPCs]] is a great way to train. | ||
Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the [[Overworld]] (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock. | Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the [[Overworld]] (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock. | ||
Line 22: | Line 22: | ||
| [[Man]] | | [[Man]] | ||
| style="text-align: center;" | 10 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 10 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.55-1.15 | ||
| | | | ||
* 3 × [[Coins]] | * 3 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 2 | | style="text-align: center;" | {{DamageMarker|2}} | ||
|- | |- | ||
| style="text-align: center;" | 3 {{SkillIcon|Crime}} | | style="text-align: center;" | 3 {{SkillIcon|Crime}} | ||
| [[Fisherman ]] | | [[Fisherman ]] | ||
| style="text-align: center;" | 12 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 12 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.525-1.2 | ||
| | | | ||
* 4 × [[Coins]] | * 4 × [[Coins]] | ||
* 1 × [[Starfish]] | * 1 × [[Starfish]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 6 {{SkillIcon|Crime}} | | style="text-align: center;" | 6 {{SkillIcon|Crime}} | ||
| [[Lumberjack]] | | [[Lumberjack]] | ||
| style="text-align: center;" | 14 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 14 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.525-1.175 | ||
| | | | ||
* 5 × [[Coins]] | * 5 × [[Coins]] | ||
* 1 × [[Leaf]] | * 1 × [[Leaf]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 10 {{SkillIcon|Crime}} | | style="text-align: center;" | 10 {{SkillIcon|Crime}} | ||
| [[Farmer]] | | [[Farmer]] | ||
| style="text-align: center;" | 16 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 16 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.52-1.15 | ||
| | | | ||
* 8 × [[Coins]] | * 8 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 14 {{SkillIcon|Crime}} | | style="text-align: center;" | 14 {{SkillIcon|Crime}} | ||
| [[Guard (Lvl 10)]] | | [[Guard (Lvl 10)]] | ||
| style="text-align: center;" | 20 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 20 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.51-1.125 | ||
| | | | ||
* 12 × [[Coins]] | * 12 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 20 {{SkillIcon|Crime}} | | style="text-align: center;" | 20 {{SkillIcon|Crime}} | ||
| [[Guard (Lvl 18)]] | | [[Guard (Lvl 18)]] | ||
| style="text-align: center;" | 30 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 30 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.5-1.075 | ||
| | | | ||
* 15 × [[Coins]] | * 15 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| style="text-align: center;" | 30 {{SkillIcon|Crime}} | | style="text-align: center;" | 30 {{SkillIcon|Crime}} | ||
| [[Dwarf]] | | [[Dwarf]] | ||
| style="text-align: center;" | 40 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 40 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.5-1.0 | ||
| | | | ||
* 15 × [[Coins]] | * 15 × [[Coins]] | ||
Line 86: | Line 86: | ||
* 1 × [[Palladium Ore]] | * 1 × [[Palladium Ore]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 35 {{SkillIcon|Crime}} | | 35 {{SkillIcon|Crime}} | ||
| [[Squire]] | | [[Squire]] | ||
| 45 {{SkillIcon|Crime}} XP | | 45 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.5-0.975 | ||
| | | | ||
* 25 × [[Coins]] | * 25 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 45 {{SkillIcon|Crime}} | | 45 {{SkillIcon|Crime}} | ||
| [[Knight (Lvl 45)]] | | [[Knight (Lvl 45)]] | ||
| 65 {{SkillIcon|Crime}} XP | | 65 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.475-0.95 | ||
| | | | ||
* 40 × [[Coins]] | * 40 × [[Coins]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|- | |- | ||
| 52 {{SkillIcon|Crime}} | | 52 {{SkillIcon|Crime}} | ||
| [[Wizard (Lvl 16)]] | | [[Wizard (Lvl 16)]] | ||
| 80 {{SkillIcon|Crime}} XP | | 80 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.45-0.92 | ||
| | | | ||
* 3 × [[Fire Scroll]] | * 3 × [[Fire Scroll]] | ||
Line 118: | Line 118: | ||
* 2 × [[Warp Scroll]] | * 2 × [[Warp Scroll]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 60 {{SkillIcon|Crime}} | | 60 {{SkillIcon|Crime}} | ||
| [[Knight (Lvl 60)]] | | [[Knight (Lvl 60)]] | ||
| 125 {{SkillIcon|Crime}} XP | | 125 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.44-0.9 | ||
| | | | ||
* 60 × [[Coins]] | * 60 × [[Coins]] | ||
* 1 × [[Rage Scroll]] | * 1 × [[Rage Scroll]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|- | |- | ||
| 68 {{SkillIcon|Crime}} | | 68 {{SkillIcon|Crime}} | ||
| [[Gnome]] | | [[Gnome]] | ||
| 150 {{SkillIcon|Crime}} XP | | 150 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.44-0.85 | ||
| | | | ||
* 75 × [[Coins]] | * 75 × [[Coins]] | ||
Line 142: | Line 142: | ||
* 1 × [[Rough Emerald]] | * 1 × [[Rough Emerald]] | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | 1 | | style="text-align: center;" | {{DamageMarker|1}} | ||
|- | |- | ||
| 74 {{SkillIcon|Crime}} | | 74 {{SkillIcon|Crime}} | ||
| [[Wizard (Lvl 40)]] | | [[Wizard (Lvl 40)]] | ||
| 200 {{SkillIcon|Crime}} XP | | 200 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.425-0.8 | ||
| | | | ||
* 5 × [[Fire Scroll]] | * 5 × [[Fire Scroll]] | ||
Line 156: | Line 156: | ||
* 3 × [[Alchemy Scroll]] | * 3 × [[Alchemy Scroll]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | {{DamageMarker|3}} | ||
|- | |- | ||
| 78 {{SkillIcon|Crime}} | | 78 {{SkillIcon|Crime}} | ||
| [[Elf]] | | [[Elf]] | ||
| 225 {{SkillIcon|Crime}} XP | | 225 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.375-0.75 | ||
| | | | ||
* 5 × [[Bronze Arrows]] | * 5 × [[Bronze Arrows]] | ||
Line 170: | Line 170: | ||
* 5 × [[Celadon Arrows]] | * 5 × [[Celadon Arrows]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|- | |- | ||
| 82 {{SkillIcon|Crime}} | | 82 {{SkillIcon|Crime}} | ||
| [[Elder Knight]] | | [[Elder Knight]] | ||
| 270 {{SkillIcon|Crime}} XP | | 270 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0. | | style="text-align: center;" | 0.35-0.7 | ||
| | | | ||
* 125 × [[Coins]] | * 125 × [[Coins]] | ||
Line 187: | Line 187: | ||
* 1 × [[Diamond Gem]] | * 1 × [[Diamond Gem]] | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | {{DamageMarker|4}} | ||
|} | |} | ||
=== Tips === | |||
You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. | |||
== Lockpicking == | == Lockpicking == | ||
Line 319: | Line 322: | ||
| | | | ||
* [[Wastelands]] Shack | * [[Wastelands]] Shack | ||
** North of the | ** North of the [[Wasteland Maze]] | ||
| style="text-align: center;" | {{Ticks|400}} | | style="text-align: center;" | {{Ticks|400}} | ||
| style="text-align: center;" | 0.025-0.2 | | style="text-align: center;" | 0.025-0.2 |
Latest revision as of 09:03, 17 June 2025
Crime is a great skill to accumulate resources and wealth.
Pickpocketing NPCs is a great way to train.
Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the Overworld (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock.
Pickpocketing[edit]
Level | NPC | XP | Probability | Possible Loot | Stun | |
---|---|---|---|---|---|---|
Duration | Damage | |||||
1 ![]() |
Man | 10 ![]() |
0.55-1.15 |
|
5 Ticks (3s) | ![]() |
3 ![]() |
Fisherman | 12 ![]() |
0.525-1.2 | 5 Ticks (3s) | ![]() | |
6 ![]() |
Lumberjack | 14 ![]() |
0.525-1.175 | 5 Ticks (3s) | ![]() | |
10 ![]() |
Farmer | 16 ![]() |
0.52-1.15 |
|
5 Ticks (3s) | ![]() |
14 ![]() |
Guard (Lvl 10) | 20 ![]() |
0.51-1.125 |
|
5 Ticks (3s) | ![]() |
20 ![]() |
Guard (Lvl 18) | 30 ![]() |
0.5-1.075 |
|
5 Ticks (3s) | ![]() |
30 ![]() |
Dwarf | 40 ![]() |
0.5-1.0 |
|
5 Ticks (3s) | ![]() |
35 ![]() |
Squire | 45 ![]() |
0.5-0.975 |
|
5 Ticks (3s) | ![]() |
45 ![]() |
Knight (Lvl 45) | 65 ![]() |
0.475-0.95 |
|
6 Ticks (3.6s) | ![]() |
52 ![]() |
Wizard (Lvl 16) | 80 ![]() |
0.45-0.92 |
|
5 Ticks (3s) | ![]() |
60 ![]() |
Knight (Lvl 60) | 125 ![]() |
0.44-0.9 |
|
6 Ticks (3.6s) | ![]() |
68 ![]() |
Gnome | 150 ![]() |
0.44-0.85 |
|
5 Ticks (3s) | ![]() |
74 ![]() |
Wizard (Lvl 40) | 200 ![]() |
0.425-0.8 |
|
6 Ticks (3.6s) | ![]() |
78 ![]() |
Elf | 225 ![]() |
0.375-0.75 |
|
6 Ticks (3.6s) | ![]() |
82 ![]() |
Elder Knight | 270 ![]() |
0.35-0.7 |
|
6 Ticks (3.6s) | ![]() |
Tips[edit]
You can enhance your Crime training by casting Aurum Majora or Minor while pickpocketing. Although this costs 1 tick of pickpocketing time, it allows you to cast two Aurum spells, earning additional Magic experience and converting unwanted items into Coins.
Lockpicking[edit]
Level | Type | XP | Location(s) | Respawn Timer | Probability | Loot |
---|---|---|---|---|---|---|
10 ![]() |
Coin Chest | 15 ![]() |
|
19 Ticks (11.4s) | 0.1-0.75 | Always:
|
24 ![]() |
Goblin Chest | 40 ![]() |
50 Ticks (30s) | 0.1-0.5 | Always:
Possible:
| |
35 ![]() |
Deluxe Coin Chest | 150 ![]() |
|
180 Ticks (108s) | 0.1-0.5 | Always:
Possible:
|
52 ![]() |
Dwarven Chest | 200 ![]() |
|
250 Ticks (2.5m) | 0.075-0.45 | Always:
Possible:
|
59 ![]() |
Precious Metal Chest | 250 ![]() |
|
250 Ticks (2.5m) | 0.05-0.35 | Always:
Possible:
|
67 ![]() |
Gem Chest | 300 ![]() |
300 Ticks (3m) | 0.05-0.3 | Always:
Possible:
| |
71 ![]() |
Sage's Chest | 300 ![]() |
180 Ticks (108s) | 0.025-0.25 | Always:
Possible:
| |
76 ![]() |
Wasteland Chest | 450 ![]() |
|
400 Ticks (4m) | 0.025-0.2 | Always:
Possible:
|