Updates/Sato's Trials: Difference between revisions
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Created page with "← Back to Updates {{Update|link=https://highspell.com/news/satos-trials-quest|year=2023}} == '''Sato's Trials''' == ''Monday, November 6, 2023'' <html><center><img src="https://highspell.com/images/news/satostrials1.jpg" alt="Undercroft" title="Undercroft"></center></html> There is a martial arts dojo to the east of Summerton, lead by Master Sato. Can you pass his trials and become a member of his dojo? A fair warning though - his trials can be tough f..." |
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<html><center><img src="https://highspell. | <html><center><img src="https://highspell.wiki/w/images/0/0c/Satostrials1.png" alt="Undercroft" title="Undercroft"></center></html> | ||
There is a martial arts dojo to the east of Summerton, lead by Master Sato. Can you pass his trials and become a member of his dojo? A fair warning though - his trials can be tough for those who are not a high combat level. If you are interested, you can pay him a visit to see what he has to say. | There is a martial arts dojo to the east of Summerton, lead by Master Sato. Can you pass his trials and become a member of his dojo? A fair warning though - his trials can be tough for those who are not a high combat level. If you are interested, you can pay him a visit to see what he has to say. |
Latest revision as of 22:01, 23 August 2025
Sato's Trials[edit]
Monday, November 6, 2023

There is a martial arts dojo to the east of Summerton, lead by Master Sato. Can you pass his trials and become a member of his dojo? A fair warning though - his trials can be tough for those who are not a high combat level. If you are interested, you can pay him a visit to see what he has to say.
Other Changes[edit]
Some other small changes in this update are:
- Updated in-game conversation engine
- Increased the period of inactivity before being logged out from 5 to 10 minutes
- A warning message will be shown one minute before being logged out due to inactivity
Bug Fixes[edit]
As for bug fixes along with this update:
- Fixed some small pathfinding bugs (enemies getting stuck behind objects when they should be able to move around it, having your character "stop" just before talking to an NPC, etc.)
- Auto-retaliating against an enemy should no longer move your character off the tile they are standing on (if your attacker is using melee style combat)
- Fixed a bug where feathers received from an Undercroft chest were in IOU form