Ghost: Difference between revisions

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{{NPC|name=Ghost|_id=71|image=[[file:Ghost 71.png]]|aka=|released=|inspect=Now that's scary|aggressive=Yes|level=20|maxhit=?|speed=1|respawn=50|hitpoints=20|accuracy=10+1 Bonus|strength=10+1 Bonus|defense=8+5 Bonus|magic=1+1 Bonus|range=1+1 Bonus|rareloot=1/100|rootloot=Never}}
{{NPC|name=Ghost|_id=71|image=[[file:Ghost 71.png]]|aka=|released=|inspect=Now that's scary|aggressive=Yes|level=20|maxhit=?|speed=1|respawn=50|hitpoints=20|accuracy=10+1 Bonus|strength=10+1 Bonus|defense=8+5 Bonus|magic=1+1 Bonus|range=1+1 Bonus|rareloot=1/100|rootloot=Never}}
== Loot Table ==
{{LootTable}}


The [[Ghost]] is a spectral [[Non-player character|NPC]] that does not drop any loot upon defeat. Ghosts can be found in several locations across [[HighSpell]], including [[Middlefern]], the [[Dwarf Caverns]], and various spots throughout the [[Wastelands]]. Though eerie and otherworldly, they serve more as thematic enemies than rewarding ones.


== Loot Table ==
The [[Ghost]] is a spectral [[Non-player Character|NPC]] that does not drop any loot upon defeat. Ghosts can be found in several locations across ''[[HighSpell]]'', including [[Middlefern]], the [[Dwarf Caverns]], and various spots throughout the [[Wastelands]]. Though eerie and otherworldly, they serve more as thematic enemies than rewarding ones.
{{LootTable}}

Latest revision as of 18:28, 17 June 2025

Ghost
Inspect Now that's scary
Combat Info
Combat Level 20
Aggressive Yes
Attack Speed 1
Max Hit ?
Respawn Timer 50 Ticks (30s)
Combat Stats
Hitpoints 20
Accuracy 10+1 Bonus
Strength 10+1 Bonus
Defense 8+5 Bonus
Magic 1+1 Bonus
Range 1+1 Bonus
Loot Table Probabilities
Rare Loot Table 1/100
Root Loot Table Never

Loot Table[edit]

No results
Item Quantity Rarity Value


The Ghost is a spectral NPC that does not drop any loot upon defeat. Ghosts can be found in several locations across HighSpell, including Middlefern, the Dwarf Caverns, and various spots throughout the Wastelands. Though eerie and otherworldly, they serve more as thematic enemies than rewarding ones.