Hitpoints: Difference between revisions

No edit summary
No edit summary
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Hitpoints]] are a combat [[Skills|skill]] that determine how many points of damage a player or [[non-player character|NPC]] can withstand before dying. [[Cooking#Cookable_Food|Food]] can be consumed to restore Hitpoints. Hitpoints passively regenerate over time both inside and outside of combat, enabling healing without the use of food.
[[Hitpoints]] is a [[combat]]-related [[Skills|skill]] that determines how much damage a player or [[Non-player Character|NPC]] can withstand before dying. [[Food]] can be consumed to restore lost Hitpoints, and they also regenerate passively over time—healing 1 point every {{Ticks|100}}—both during and outside of combat. This allows for slow, natural recovery without the use of food.


The total damage inflicted via [[Strength|melee]], [[range]] and [[magic]] attacks is multiplied by a constant value and is added to the Hitpoints skill as experience points.
== Experience Calculation ==
Experience gained in [[Hitpoints]] is calculated using the formula: <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × 4 × damage)</code>
 
Because of the floor rounding, you may lose small amounts of experience if your damage dealt isn't divisible by 3. For example:
* A hit of 3 or 6 will yield full XP.
* A hit of 2 or 5 will result in a decimal value (e.g., 10.66), which is rounded down to 10.
 
This rounding loss becomes less significant as your hits get larger. 
(Losing 0.33 XP from a 2-damage hit is more impactful than losing 0.33 XP from a 20-damage hit.)
 
[[Category:Skills]][[Category:Combat Skills]]