Debug Screen: Difference between revisions

From HighSpell Wiki
Jump to navigation Jump to search
Created page with "The debug screen is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information. <s>To access the debug screen: * '''UK:''' Hold down <code>SHIFT</code> and press <code>#</code>. * '''US:''' Press <code>~</code> by itself. Additionally, you can toggle the user interface by pressing <code>F2</code>.</s> (Does this even work anymore? I can not get it to app..."
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
The [[Debug Screen|debug screen]] is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information.
The [[Debug Screen|debug screen]] is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information.


<s>To access the debug screen:
<s>You can access the debug screen by:


* '''UK:''' Hold down <code>SHIFT</code> and press <code>#</code>.
* '''UK:''' Hold down <code>SHIFT</code> and press <code>#</code>.
* '''US:''' Press <code>~</code> by itself.
* '''US:''' Press <code>~</code> by itself.


Additionally, you can toggle the user interface by pressing <code>F2</code>.</s>
Additionally, they can toggle the user interface by pressing <code>F2</code>.</s>


(Does this even work anymore? I can not get it to appear)
It appears as if none of this is possible anymore.


[[File:Debug_Screen.png]]
[[File:Debug_Screen.png]]

Latest revision as of 16:28, 19 May 2025

The debug screen is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information.

You can access the debug screen by:

  • UK: Hold down SHIFT and press #.
  • US: Press ~ by itself.

Additionally, they can toggle the user interface by pressing F2.

It appears as if none of this is possible anymore.

List of Data[edit]

  • Frames per second.
  • Player coordinates.
  • World level (e.g. upstairs inside of a building or underground inside of a cave).
  • Nearby player count.
  • Nearby NPC count.
  • Nearby ground items.
  • Rendered mesh count (i.e. 3D models).
  • Rendered sprite count (i.e. 2D images).
  • Active meshes evaluation time.
  • Frame time.
  • Render time.
  • Sprite render time.
  • Camera render time.