Debug Screen: Difference between revisions
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Created page with "The debug screen is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information. <s>To access the debug screen: * '''UK:''' Hold down <code>SHIFT</code> and press <code>#</code>. * '''US:''' Press <code>~</code> by itself. Additionally, you can toggle the user interface by pressing <code>F2</code>.</s> (Does this even work anymore? I can not get it to app..." |
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The [[Debug Screen|debug screen]] is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information. | The [[Debug Screen|debug screen]] is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information. | ||
<s> | <s>You can access the debug screen by: | ||
* '''UK:''' Hold down <code>SHIFT</code> and press <code>#</code>. | * '''UK:''' Hold down <code>SHIFT</code> and press <code>#</code>. | ||
* '''US:''' Press <code>~</code> by itself. | * '''US:''' Press <code>~</code> by itself. | ||
Additionally, | Additionally, they can toggle the user interface by pressing <code>F2</code>.</s> | ||
It appears as if none of this is possible anymore. | |||
[[File:Debug_Screen.png]] | [[File:Debug_Screen.png]] |
Latest revision as of 16:28, 19 May 2025
The debug screen is an in-game overlay that displays technical data about the game's current state, such as the player's positional coordinates and game performance information.
You can access the debug screen by:
- UK: Hold down
SHIFT
and press#
. - US: Press
~
by itself.
Additionally, they can toggle the user interface by pressing
F2
.
It appears as if none of this is possible anymore.
List of Data[edit]
- Frames per second.
- Player coordinates.
- World level (e.g. upstairs inside of a building or underground inside of a cave).
- Nearby player count.
- Nearby NPC count.
- Nearby ground items.
- Rendered mesh count (i.e. 3D models).
- Rendered sprite count (i.e. 2D images).
- Active meshes evaluation time.
- Frame time.
- Render time.
- Sprite render time.
- Camera render time.