Range: Difference between revisions
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[[Range]] is a [[combat]]-related [[Skills|skill]] that allows players to deal damage from a distance using bows. Training Range increases your accuracy and damage output when using these weapons, and also provides some [[Hitpoints]] [[experience]] with each successful hit. | [[Range]] is a [[combat]]-related [[Skills|skill]] that allows players to deal damage from a distance using bows. Training Range increases your accuracy and damage output when using these weapons, and also provides some [[Hitpoints]] [[experience]] with each successful hit. | ||
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-RangeWeapons">{{WeaponTable|"Wooden Bow","Pine Bow","Oak Bow","Palm Bow","Cherry Bow","Wizard's Bow","Deadwood Bow"}}</div> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-RangeWeapons">{{WeaponTable|"Wooden Bow","Pine Bow","Oak Bow","Palm Bow","Cherry Bow","Wizard's Bow","Deadwood Bow"}}</div> | ||
=== | === Range Projectiles === | ||
Maximum damage with [[Range]] is now capped based on the type of arrow you're using. This change was introduced in the [[Updates/New_Solo_Boss|New Solo Boss]] update on July 18th, 2025. Prior to this, players could deal unusually high damage—even into the high teens—while using basic arrows like [[Bronze Arrows|bronze]], which made higher-tier arrows feel less meaningful. The update helped balance this by making arrow quality directly impact your damage potential, which in turn affects your XP/hour, since lower damage means slower kills and reduced training efficiency. | Maximum damage with [[Range]] is now capped based on the type of arrow you're using. This change was introduced in the [[Updates/New_Solo_Boss|New Solo Boss]] update on July 18th, 2025. Prior to this, players could deal unusually high damage—even into the high teens—while using basic arrows like [[Bronze Arrows|bronze]], which made higher-tier arrows feel less meaningful. The update helped balance this by making arrow quality directly impact your damage potential, which in turn affects your XP/hour, since lower damage means slower kills and reduced training efficiency. | ||