Crime: Difference between revisions
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== Pickpocketing == | == Pickpocketing == | ||
Many [[Non-player Character|NPCs]] can be pickpocketed for [[Crime]] experience and various loot, with each attempt taking {{Ticks|5}} each. On failure, the player is stunned for several [[ticks]] and takes damage, which scales with their [[Hitpoints]] level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before [[combat]] to conserve [[food]], as lower Hitpoints reduce the overall damage taken from failed attempts. Players who keep their Hitpoints level at 13 or lower will take 1 damage per failed attempt. At Hitpoints level 14, players will take 2 damage per failed attempt given that the npc is able to do so. Players | Many [[Non-player Character|NPCs]] can be pickpocketed for [[Crime]] experience and various loot, with each attempt taking {{Ticks|5}} each. On failure, the player is stunned for several [[ticks]] and takes damage, which scales with their [[Hitpoints]] level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before [[combat]] to conserve [[food]], as lower Hitpoints reduce the overall damage taken from failed attempts. Players who keep their Hitpoints level at 13 or lower will take 1 damage per failed attempt. At Hitpoints level 14, players will take 2 damage per failed attempt given that the npc is able to do so. Players take 3 damage each failure starting at Hitpoints level 20. | ||
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown. | The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown. | ||
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You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. You can cast Aurum spells while stunned, which, in addition to eating food, are some of the only actions you can take in that state. | You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. You can cast Aurum spells while stunned, which, in addition to eating food, are some of the only actions you can take in that state. | ||
It is recommended to use an alternate account to lure a target by attacking | It is recommended to use an alternate account to lure a target by either talking to or attacking them, where possible. Simply using the "Talk-To" option and keeping the message box open will freeze the NPC. If attacking them, in certain locations, the alternate account can be placed in a safe spot while maintaining combat with the NPC. You can draw aggression without actually attacking them (such as over a fence or wall). | ||
Both methods ultimately stop the NPC from moving, which maximises xp rates by eliminating wasted ticks while following them between pickpockets, and simplifies clicking. | |||
Common locations to use aggression to lure NPCs are in the [[Ictirine City]] Jail containing various targets, or the [[Middlefern]] hut containing a Level 16 [[Wizard]]. | |||
=== Pickpocketing Locations === | === Pickpocketing Locations === | ||
{{MapEmbed|group=crimePickpocketing|show=true}} | {{MapEmbed|group=crimePickpocketing|show=true|size=520px|zoom=-1}} | ||
== Lockpicking == | == Lockpicking == | ||
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=== Lockpicking Locations === | === Lockpicking Locations === | ||
{{MapEmbed|group=crimeLockpicking|show=true}} | {{MapEmbed|group=crimeLockpicking|show=true|size=520px|zoom=-1}} | ||
[[Category:Skills]][[Category:Non-combat Skills]] | [[Category:Skills]][[Category:Non-combat Skills]] |