Crime: Difference between revisions

Added potential loot column to summary table
m map size
 
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== Pickpocketing ==
== Pickpocketing ==
Many [[Non-player Character|NPCs]] can be pickpocketed for [[Crime]] experience and various loot, with each attempt taking {{Ticks|5}} each. On failure, the player is stunned for several [[ticks]] and takes damage, which scales with their [[Hitpoints]] level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before [[combat]] to conserve [[food]], as lower Hitpoints reduce the overall damage taken from failed attempts.
Many [[Non-player Character|NPCs]] can be pickpocketed for [[Crime]] experience and various loot, with each attempt taking {{Ticks|5}} each. On failure, the player is stunned for several [[ticks]] and takes damage, which scales with their [[Hitpoints]] level—lower Hitpoints result in less damage, while higher levels bring it closer to the maximum listed below. For this reason, players often train Crime before [[combat]] to conserve [[food]], as lower Hitpoints reduce the overall damage taken from failed attempts. Players who keep their Hitpoints level at 13 or lower will take 1 damage per failed attempt. At Hitpoints level 14, players will take 2 damage per failed attempt given that the npc is able to do so. Players take 3 damage each failure starting at Hitpoints level 20.


The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
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| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{Ticks|5}}
| style="text-align: center;" | {{DamageMarker|3}}
| style="text-align: center;" | {{DamageMarker|3}}
| style="text-align: center;" | 5 [[File:Coins_icon.png|24px]], [[Leaf]] (1/4)
| style="text-align: center;" | 5 [[File:Coins_icon.png|24px]], [[Leaf]]
|-
|-
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
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You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. You can cast Aurum spells while stunned, which, in addition to eating food, are some of the only actions you can take in that state.
You can enhance your [[Crime]] training by casting [[Aurum Majora]] or [[Aurum Minor|Minor]] while pickpocketing. Although this costs 1 [[Ticks|tick]] of pickpocketing time, it allows you to cast two Aurum spells, earning additional [[Magic]] [[experience]] and converting unwanted items into [[Coins]]. You can cast Aurum spells while stunned, which, in addition to eating food, are some of the only actions you can take in that state.


It is recommended to use an alternate account to lure a target by attacking it, where possible. If done correctly, the alternate account will be in a safe spot while maintaining combat with the NPC. This stops the NPC from moving, which maximises xp rates by eliminating wasted ticks while following them between pickpockets, and simplifies clicking. Common locations to lure NPCs are in the [[Ictirine City]] Jail containing various targets, or the [[Middlefern]] hut containing a Level 16 [[Wizard]].
It is recommended to use an alternate account to lure a target by either talking to or attacking them, where possible. Simply using the "Talk-To" option and keeping the message box open will freeze the NPC. If attacking them, in certain locations, the alternate account can be placed in a safe spot while maintaining combat with the NPC. You can draw aggression without actually attacking them (such as over a fence or wall).
 
Both methods ultimately stop the NPC from moving, which maximises xp rates by eliminating wasted ticks while following them between pickpockets, and simplifies clicking.  
 
Common locations to use aggression to lure NPCs are in the [[Ictirine City]] Jail containing various targets, or the [[Middlefern]] hut containing a Level 16 [[Wizard]].


=== Pickpocketing Locations ===
=== Pickpocketing Locations ===
{{MapEmbed|group=crimePickpocketing|show=true}}
{{MapEmbed|group=crimePickpocketing|show=true|size=520px|zoom=-1}}


== Lockpicking ==
== Lockpicking ==
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! Respawn Timer
! Respawn Timer
! Probability
! Probability
! Potential Loot
|-
|-
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
| style="text-align: center;" | 10 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|19}}
| style="text-align: center;" | {{Ticks|19}}
| style="text-align: center;" | 0.1-0.75
| style="text-align: center;" | 0.1-0.75
| style="text-align: center;" | 10 [[File:Coins_icon.png|24px]]
|-
|-
| style="text-align: center;" | 24 {{SkillIcon|Crime}}
| style="text-align: center;" | 24 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|50}}
| style="text-align: center;" | {{Ticks|50}}
| style="text-align: center;" | 0.1-0.5
| style="text-align: center;" | 0.1-0.5
| style="text-align: center;" | 10 [[File:Coins_icon.png|24px]], [[Bronze Arrowheads]], [[Iron Arrowheads]], [[Steel Arrowheads]], [[Palladium Arrowheads]]
|-
|-
| style="text-align: center;" | 35 {{SkillIcon|Crime}}
| style="text-align: center;" | 35 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | 0.1-0.5
| style="text-align: center;" | 0.1-0.5
| style="text-align: center;" | 50 [[File:Coins_icon.png|24px]], [[Coronium Gloves (Gold Plating)]]
|-
|-
| style="text-align: center;" | 52 {{SkillIcon|Crime}}
| style="text-align: center;" | 52 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | 0.075-0.45
| style="text-align: center;" | 0.075-0.45
| style="text-align: center;" | 65 [[File:Coins_icon.png|24px]], [[Palladium Ore]], [[Iron Ore]], [[Coal]], [[Coronium Ore]], [[Celadium Ore]]
|-
|-
| style="text-align: center;" | 59 {{SkillIcon|Crime}}
| style="text-align: center;" | 59 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | {{Ticks|250}}
| style="text-align: center;" | 0.05-0.35
| style="text-align: center;" | 0.05-0.35
| style="text-align: center;" | 75 [[File:Coins_icon.png|24px]], [[Silver Bar]], [[Gold Bar]], [[Coronium Helm (Silver Plating)]], [[Coronium Helm (Gold Plating)]]
|-
|-
| style="text-align: center;" | 67 {{SkillIcon|Crime}}
| style="text-align: center;" | 67 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|300}}
| style="text-align: center;" | {{Ticks|300}}
| style="text-align: center;" | 0.05-0.3
| style="text-align: center;" | 0.05-0.3
| style="text-align: center;" | 150 [[File:Coins_icon.png|24px]], [[Amethyst Gem]], [[Sapphire Gem]], [[Emerald Gem]], [[Topaz Gem]], [[Citrine Gem]], [[Ruby Gem]], [[Diamond Gem]]
|-
|-
| style="text-align: center;" | 70 {{SkillIcon|Crime}}
| style="text-align: center;" | 70 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|400}}
| style="text-align: center;" | {{Ticks|400}}
| style="text-align: center;" | 0.025-0.25
| style="text-align: center;" | 0.025-0.25
| style="text-align: center;" | 500 [[File:Coins_icon.png|24px]], 2x [[Warp Scroll]], [[Coronium Gloves (Gold Plating)]]
|-
|-
| style="text-align: center;" | 71 {{SkillIcon|Crime}}
| style="text-align: center;" | 71 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | {{Ticks|180}}
| style="text-align: center;" | 0.025-0.2
| style="text-align: center;" | 0.025-0.2
| style="text-align: center;" | [[Aruba Root]], [[Grenada Root]], [[Samoan Root]], [[Nauru Root]], [[Tonga Root]], [[Mariana Root]], [[Vanua Root]]
|-
|-
| style="text-align: center;" | 76 {{SkillIcon|Crime}}
| style="text-align: center;" | 76 {{SkillIcon|Crime}}
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| style="text-align: center;" | {{Ticks|900}}
| style="text-align: center;" | {{Ticks|900}}
| style="text-align: center;" | 0.025-0.2
| style="text-align: center;" | 0.025-0.2
| style="text-align: center;" | 1050 [[File:Coins_icon.png|24px]], 5x [[Alchemy Scroll]], 2x [[Warp Scroll]], [[Dew Beer]], [[Celadon Gloves]], [[Celadon Hatchet]], [[Celadon Pickaxe]], [[Celadon Helm]]
|}
|}


=== Lockpicking Locations ===
=== Lockpicking Locations ===
{{MapEmbed|group=crimeLockpicking|show=true}}
{{MapEmbed|group=crimeLockpicking|show=true|size=520px|zoom=-1}}


[[Category:Skills]][[Category:Non-combat Skills]]
[[Category:Skills]][[Category:Non-combat Skills]]