Combat: Difference between revisions
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== Experience and Training == | == Experience and Training == | ||
In melee combat, each point of damage gives <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> [[experience]] in [[Hitpoints]], as well as <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage</code> experience distributed between the skills selected to be trained, rounded down. For this reason, it is optimal to avoid training all three melee styles simultaneously (i.e., "Controlled" or "Balanced"), as 1-2 XP will be lost if the damage dealt is not divisible by 3. This experience lost is significantly more impactful on lower damage hits. Experience is distributed as follows: | |||
* '''Single Style:''' 4 XP | * '''Single Style:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage</code> XP in each skill | ||
* '''Two Styles:''' 2 | * '''Two Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">2 × damage</code> XP in each skill | ||
* '''Three Styles:''' | * '''Three Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> XP in each skill | ||
== Tick-Based Combat == | == Tick-Based Combat == | ||
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== Safe-Spotting == | == Safe-Spotting == | ||
Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate | Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you. | ||
This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]]. | This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]]. | ||
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== Combat Level Formula == | == Combat Level Formula == | ||
A | A player's [[Combat Level|combat level]] in ''[[HighSpell]]'' is calculated using a formula that takes into account several [[combat]]-related stats: | ||
<code style="border: 1px solid var(--border-color-base) | <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">((Hitpoints + Accuracy + Strength + Defense) + (Magic ÷ 4) + (Range ÷ 4)) ÷ 3.75</code> | ||
This means that your [[Hitpoints]], [[Accuracy]], [[Strength]], and [[Defense]] all contribute equally, while [[Magic]] and [[Range]] contribute at a reduced rate—only a quarter as much as the other stats. For example, gaining four levels in Magic is roughly equal to gaining one level in Strength or Defense in terms of combat level impact. | This means that your [[Hitpoints]], [[Accuracy]], [[Strength]], and [[Defense]] all contribute equally, while [[Magic]] and [[Range]] contribute at a reduced rate—only a quarter as much as the other stats. For example, gaining four levels in Magic is roughly equal to gaining one level in Strength or Defense in terms of combat level impact. |