Combat: Difference between revisions

Added Safe-spotting (previous one, not this one), this one is just fixing header
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== Multi-Combat World ==
== Multi-Combat World ==
The entire game operates as a multi-combat zone, meaning you can be attacked by multiple [[Non-player Character|NPCs]] simultaneously, or by other players while in the [[Wastelands]].
The entire game operates as a multi-combat zone, meaning you can be attacked by multiple [[Non-player Character|NPCs]] simultaneously, or by other players while in the [[Wastelands]].
== Experience and Training ==
In melee combat, each point of damage gives <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> [[experience]] in [[Hitpoints]], as well as <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage</code> experience distributed between the skills selected to be trained, rounded down. For this reason, it is optimal to avoid training all three melee styles simultaneously (i.e., "Controlled" or "Balanced"), as 1-2 XP will be lost if the damage dealt is not divisible by 3. This experience lost is significantly more impactful on lower damage hits. Experience is distributed as follows:
* '''Single Style:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">4 × damage</code> XP in each skill
* '''Two Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">2 × damage</code> XP in each skill
* '''Three Styles:''' <code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">floor(4/3 × damage)</code> XP in each skill


== Tick-Based Combat ==
== Tick-Based Combat ==
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[[Equipment/Longswords|Longswords]] are generally considered the best all-around melee weapon. [[Equipment/Scimitars|Scimitars]] excel when fighting weaker enemies due to their speed, while Longswords provide better [[Accuracy]]—useful against tougher enemies. [[Equipment/Battleaxes|Battleaxes]], although stronger on paper, are often less efficient due to their slower speed and marginal [[Strength]] benefit compared to the consistent value of Accuracy.
[[Equipment/Longswords|Longswords]] are generally considered the best all-around melee weapon. [[Equipment/Scimitars|Scimitars]] excel when fighting weaker enemies due to their speed, while Longswords provide better [[Accuracy]]—useful against tougher enemies. [[Equipment/Battleaxes|Battleaxes]], although stronger on paper, are often less efficient due to their slower speed and marginal [[Strength]] benefit compared to the consistent value of Accuracy.


== Experience and Training ==
== Safe-Spotting ==
Players should avoid training all three melee styles simultaneously (i.e., using "Controlled" mode). [[Experience]] is distributed as follows:
Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you.


* '''Single Style:''' 4 XP per point of damage
This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]].
* '''Two Styles:''' 2 + 2 XP per  point of damage
* '''Three Styles:''' 1 + 1 + 1 XP per  point of damage
 
Training all three results in a net loss of 1 XP per hit, meaning you're losing 25% of potential experience overall. It's more efficient to focus on only one or two styles at a time.


== Combat Triangle ==
== Combat Triangle ==
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'''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic.
'''Note:''' Your [[Defense]] level and bonuses are applied universally across all combat styles—both in PvP and PvE. This makes training Defense a valuable investment regardless of whether you specialize in melee, ranged, or magic.


== Safe-Spotting ==
== Combat Level Formula ==
Most enemies in ''[[HighSpell]]'' can be safely defeated using [[Range]] or [[Magic]] by taking advantage of the environment. By positioning yourself on the opposite side of an obstacle—such as a rock, crate, tree, or other impassable object—you can attack [[Bestiary|enemies]] without them being able to reach you.
 
A player's [[Combat Level|combat level]] in ''[[HighSpell]]'' is calculated using a formula that takes into account several [[combat]]-related stats:
 
<code style="background: var(--bg-contrast) !important; border: 1px solid var(--border-color-base) !important;">((Hitpoints + Accuracy + Strength + Defense) + (Magic ÷ 4) + (Range ÷ 4)) ÷ 3.75</code>
 
This means that your [[Hitpoints]], [[Accuracy]], [[Strength]], and [[Defense]] all contribute equally, while [[Magic]] and [[Range]] contribute at a reduced rate—only a quarter as much as the other stats. For example, gaining four levels in Magic is roughly equal to gaining one level in Strength or Defense in terms of combat level impact.
 
Because of this, players who train all melee skills tend to see faster increases in combat level compared to those who focus solely on Magic or Range. However, all combat styles are equally valid and useful in different scenarios.


This tactic, known as ''safe-spotting'', makes Range and Magic highly effective for training or fighting tougher enemies, as it allows you to deal consistent damage without taking any in return. As a result, it's possible to defeat nearly all enemies in the game without needing to use any [[food]], with the exception of [[Damogui]].
=== Combat Level Calculator ===
Want to see how your stats affect your level? Try our [[Calculator:Combat/Level|Combat Level Calculator]], where you can either look up your own character or input potential future stats to see what your combat level would be.