Magic: Difference between revisions

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To save you from doing the math yourself, here's exactly how many casts you'll need to reach level 40 [[Magic]]—the requirement for most [[Magic#Teleport_Spells|teleportation spells]]. These values assume only the base [[experience]] per cast (without bonus experience from dealing damage), so they're the maximum casts required. In reality, you'll likely need fewer, especially if you hit higher damage. Plan for some leftover scrolls, or consider stocking a bit less than listed.
To save you from doing the math yourself, here's exactly how many casts you'll need to reach level 40 [[Magic]]—the requirement for most [[Magic#Teleport_Spells|teleportation spells]]. These values assume only the base [[experience]] per cast (without bonus experience from dealing damage), so they're the maximum casts required. In reality, you'll likely need fewer, especially if you hit higher damage. Plan for some leftover scrolls, or consider stocking a bit less than listed.


At level 37, you can use a [[Potion Of Magic (2)|Potion Of Magic]] to temporarily boost your Magic level to 40, allowing you to equip the [[Ember Staff]]. This staff provides unlimited [[Fire Scroll]]s when equipped, significantly lowering the cost of training.
At level 37, you can use a [[Potion Of Magic (2)|Potion Of Magic]] to temporarily boost your Magic level to 40, allowing you to equip the [[Ember Staff]]. This staff provides unlimited [[Fire Scroll]]s when equipped, lowering the cost of training.


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 342: Line 342:
| style="text-align: center;" | 18 {{SkillIcon|Magic}} XP
| style="text-align: center;" | 18 {{SkillIcon|Magic}} XP
|-
|-
| style="text-align: center;" | 32-40 {{SkillIcon|Magic}}
| style="text-align: center;" rowspan="2" | 32-40 {{SkillIcon|Magic}}
| style="text-align: center;" | [[File:Fire's Rage.png|link=Fire's Rage]]
| style="text-align: center;" rowspan="2" | [[File:Fire's Rage.png|link=Fire's Rage]]
| [[Fire's Rage]]
| [[Fire's Rage]]
| style="text-align: center;" | 1,257
| style="text-align: center;" rowspan="2" | 1,257
| 1,257 ×{{ItemIcon|Rage Scroll|size=32px}} 3,771 ×{{ItemIcon|Fire Scroll|size=32px}}
| 1,257 ×{{ItemIcon|Rage Scroll|size=32px}} 3,771 ×{{ItemIcon|Fire Scroll|size=32px}}
| style="text-align: center;" | 21 {{SkillIcon|Magic}} XP
| style="text-align: center;" rowspan="2" | 21 {{SkillIcon|Magic}} XP
|-
|-
| style="text-align: center;" | 32-40 {{SkillIcon|Magic}}
| style="text-align: center;" | [[File:Fire's Rage.png|link=Fire's Rage]]
| [[Fire's Rage]] with [[Ember Staff]]
| [[Fire's Rage]] with [[Ember Staff]]
| style="text-align: center;" | 1,257
| 1,257 ×{{ItemIcon|Rage Scroll|size=32px}} 1,995 ×{{ItemIcon|Fire Scroll|size=32px}}
| 1,257 ×{{ItemIcon|Rage Scroll|size=32px}} 1,995 ×{{ItemIcon|Fire Scroll|size=32px}}
| style="text-align: center;" | 21 {{SkillIcon|Magic}} XP
|-
| colspan="4" |  
| style="text-align: center;" | <b>Total:</b><br>1,239 ×{{ItemIcon|Water Scroll|size=32px}}<br>2,104 ×{{ItemIcon|Nature Scroll|size=32px}}<br>2,111-3,887 ×{{ItemIcon|Fire Scroll|size=32px}}<br>567 ×{{ItemIcon|Fury Scroll|size=32px}}<br>2,221 ×{{ItemIcon|Rage Scroll|size=32px}}
| &nbsp;
|}
|}
Want to calculate things yourself? Use our handy [[Calculator:Experience|Experience Calculator]]!


[[Category:Skills]][[Category:Combat Skills]]
[[Category:Skills]][[Category:Combat Skills]]

Latest revision as of 19:41, 8 July 2025

Magic is a primarily combat-focused skill that allows players to cast a wide range of spells, including item-to-coin conversion, global teleports, and elemental damage attacks. Spells are divided into different classes and require specific scrolls, which can be created through Enchanting.

Equipment Requirements[edit]

Type Level
Equip Helmet Of Magic 60
Equip Blue Wizard's Clothing 40
Equip Staff of Fire 40
Equip Staff of Water 40
Equip Staff of Nature 40
Equip Blood Clothing 50
Equip Magician's Cape 50
Equip Damogui's Staff 70

Magic Spells[edit]

Below is a complete list of all spells currently available in HighSpell.

Inventory Spells[edit]

Inventory spells are spells that use items in the player's inventory. Currently, the only type of inventory spells are alchemy spells.

Aurum Minor and Aurum Majora allow players to convert unwanted items into Coins. This provides a solid method for training Magic while also offering a profitable way to earn extra gold. It's often better to hold onto items until you can eventually alchemize, rather than selling them to a General Store for a lower return.

Find out how much profit or loss you can make by using our Aurum profit calculator!

Level Spell Scrolls Required Base XP
20 Aurum Minor 1 × 2 × 30 XP
60 Aurum Majora 1 × 4 × 70 XP

Combat Spells[edit]

Combat spells are offensive abilities used to damage and defeat enemies. Most available spells target a single enemy, but Outburst is an exception; it deals area-of-effect (AOE) damage to multiple targets. Casting Outburst requires Damogui's Staff and consumes a significant number of scrolls, making it a costly but powerful option.

Combat spells can be set to auto-cast by right-clicking on the spell icon.

Level Spell Scrolls Required Base XP Max Damage
1 Water's Fury 1 × 1 × 4 XP style=vertical-align:middle;2
6 Nature's Fury 1 × 1 × 8 XP style=vertical-align:middle;4
15 Fire's Fury 1 × 1 × 12 XP style=vertical-align:middle;6
18 Water's Rage 1 × 3 × 15 XP style=vertical-align:middle;8
25 Nature's Rage 1 × 3 × 18 XP style=vertical-align:middle;10
32 Fire's Rage 1 × 3 × 21 XP style=vertical-align:middle;12
59 Water's Blood 1 × 5 × 30 XP style=vertical-align:middle;14
65 Nature's Blood 1 × 5 × 33 XP style=vertical-align:middle;16
71 Fire's Blood 1 × 5 × 37 XP style=vertical-align:middle;18
70 Outburst 10 × 4 × 3 × 2 × 50 XP style=vertical-align:middle;30

Status Spells[edit]

Status spells can be cast on enemies to weaken their defenses or abilities. They are particularly effective against high-level enemies that take longer to defeat, and are especially valuable in boss encounters like Damogui.

Level Spell Scrolls Required Base XP
10 Musculor Reduction 1 × 2 × 15 XP
16 Oculus Reduction 1 × 2 × 15 XP
23 Armada Reduction 1 × 2 × 15 XP

Teleport Spells[edit]

Teleport spells are incredibly useful and worth unlocking early. Even the first two, Hedgecastle Teleport and Celadon Teleport, significantly speed up world travel.

Blood Teleport stands out from other Magic spells. It doesn't require scrolls; instead, it consumes 50% of the player's health and transports them to a random location on the map. Use with caution, as it often places you in the Wastelands, a PvP-heavy zone where you may be at risk of being killed by other players.

Level Spell Scrolls Required Base XP
1 Blood Teleport
Sacrifices half of the player's health to teleport to a random location.
None None
24 Hedgecastle Teleport 1 × 1 × 25 XP
28 Celadon Teleport 1 × 2 × 30 XP
30 Dragonsmoke Teleport
Must have completed the Dragonsmoke Island quest.
1 × 5 × 30 XP
35 Ictirine Teleport 1 × 1 × 35 XP
40 Water Obelisk Teleport 1 × 10 × 40 XP
40 Nature Obelisk Teleport 1 × 10 × 40 XP
40 Fire Obelisk Teleport 1 × 10 × 40 XP
40 Fury Obelisk Teleport 1 × 10 × 40 XP
40 Energy Obelisk Teleport 1 × 10 × 40 XP
40 Rage Obelisk Teleport 1 × 10 × 40 XP
40 Wizard's Obelisk Teleport 1 × 10 × 40 XP
42 Highcove Teleport 1 × 2 × 40 XP
47 Anglham Castle Teleport 1 × 5 × 45 XP
55 Portal Obelisk Teleport 10 × 55 XP
55 Golden Obelisk Teleport 1 × 10 × 55 XP
55 Blood Obelisk Teleport 1 × 10 × 55 XP

Training To Level 40[edit]

To save you from doing the math yourself, here's exactly how many casts you'll need to reach level 40 Magic—the requirement for most teleportation spells. These values assume only the base experience per cast (without bonus experience from dealing damage), so they're the maximum casts required. In reality, you'll likely need fewer, especially if you hit higher damage. Plan for some leftover scrolls, or consider stocking a bit less than listed.

At level 37, you can use a Potion Of Magic to temporarily boost your Magic level to 40, allowing you to equip the Ember Staff. This staff provides unlimited Fire Scrolls when equipped, lowering the cost of training.

Levels Spell Casts Required Scrolls Required Base XP
1-6 Water's Fury 156 156 × 156 × 4 XP
6-15 Nature's Fury 295 295 × 295 × 8 XP
15-18 Fire's Fury 116 116 × 116 × 12 XP
18-25 Water's Rage 361 361 × 1,083 × 15 XP
25-32 Nature's Rage 603 603 × 1,809 × 18 XP
32-40 Fire's Rage 1,257 1,257 × 3,771 × 21 XP
Fire's Rage with Ember Staff 1,257 × 1,995 ×
  Total:
1,239 ×
2,104 ×
2,111-3,887 ×
567 ×
2,221 ×
 

Want to calculate things yourself? Use our handy Experience Calculator!