Widget:Calculator/Combat/Level: Difference between revisions

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<html>
<style>
<form id="lookup-form" style="margin-bottom: 20px;">
#combat-calc-widget { max-width: 360px; font-size: 14px; }
  <label>
.combat-calc__lookup { display: flex; gap: 8px; margin-bottom: 15px; }
    Username:  
.combat-calc__table { border-collapse: collapse; width: 100%; }
    <input type="text" id="username" placeholder="Enter player name" />
.combat-calc__table td { padding: 6px 4px; }
    <button type="button" onclick="lookupStats()">Lookup</button>
.combat-calc__stat-label { display: flex; align-items: center; gap: 8px; }
  </label>
.combat-calc__stat-label a { color: var(--theme-color-link, #5c97e6); text-decoration: none; }
</form>
.combat-calc__stat-label a:hover { text-decoration: underline; }
.combat-calc__stat-label img { vertical-align: middle; }
.combat-calc__results { margin-top: 15px; padding: 12px; background-color: var(--bg-secondary, #1e1e1e); color: var(--text-main, #ccc); border: 1px solid var(--border-color-base, #333); border-radius: 5px; }
.combat-calc__results b { color: var(--text-bright, #fff); }
.combat-calc__hints ul { list-style: none; padding-left: 0; margin: 6px 0 0; }
.combat-calc__hints li { display: flex; align-items: center; gap: 6px; margin-top: 4px; }
#combat-calc-widget input[type="text"],
#combat-calc-widget input[type="number"] { width: 100%; background-color: var(--bg-main, #1e1f22); color: var(--text-main, #b6b4b2); border: 1px solid var(--border-color-base, #2d2d2d); border-radius: 4px; padding: 6px 8px; box-sizing: border-box; }
#combat-calc-widget button { background-color: var(--theme-color-accent-base, #2ecc71); color: white; border: none; padding: 6px 12px; cursor: pointer; border-radius: 4px; white-space: nowrap; }
#combat-calc-widget button:hover { background-color: var(--theme-color-accent-hover, #27ae60); }
#combat-calc-widget button:disabled { background-color: #555; cursor: not-allowed; }
</style>


<form id="combat-form">
<div id="combat-calc-widget">
   <label>Hitpoints: <input type="number" id="stat-hp" value="10" min="1" max="99" /></label><br />
   <div class="combat-calc__lookup">
  <label>Accuracy: <input type="number" id="stat-accuracy" value="1" min="1" max="99" /></label><br />
    <input type="text" id="username-input" placeholder="Enter HighSpell Username...">
  <label>Strength: <input type="number" id="stat-strength" value="1" min="1" max="99" /></label><br />
    <button id="lookup-btn">Lookup</button>
   <label>Defense: <input type="number" id="stat-defense" value="1" min="1" max="99" /></label><br />
  </div>
  <label>Magic: <input type="number" id="stat-magic" value="1" min="1" max="99" /></label><br />
   <table class="combat-calc__table">
   <label>Range: <input type="number" id="stat-range" value="1" min="1" max="99" /></label><br /><br />
    <tbody id="stats-tbody"></tbody>
 
  </table>
  <b>Combat Level:</b> <span id="combat-result">—</span><br />
   <div class="combat-calc__results">
  <div id="level-hints" style="margin-top: 10px; font-style: italic; color: #555;">—</div>
    <b>Combat Level:</b> <span id="combat-result">—</span>
</form>
    <div class="combat-calc__hints" id="level-hints" style="font-style: italic;">—</div>
  </div>
</div>


<script>
<script>
function calculateCombatLevel() {
(function() {
   const hp = Math.min(99, Math.max(1, parseInt(document.getElementById("stat-hp").value) || 1));
   const STAT_CONFIG = [
   const acc = Math.min(99, Math.max(1, parseInt(document.getElementById("stat-accuracy").value) || 1));
    { id: 'hp', name: 'Hitpoints', icon: '/w/images/thumb/9/96/Hitpoints_icon.png/20px-Hitpoints_icon.png' },
   const str = Math.min(99, Math.max(1, parseInt(document.getElementById("stat-strength").value) || 1));
    { id: 'accuracy', name: 'Accuracy', icon: '/w/images/thumb/d/df/Accuracy_icon.png/20px-Accuracy_icon.png' },
   const def = Math.min(99, Math.max(1, parseInt(document.getElementById("stat-defense").value) || 1));
    { id: 'strength', name: 'Strength', icon: '/w/images/thumb/1/1b/Strength_icon.png/20px-Strength_icon.png' },
   const mag = Math.min(99, Math.max(1, parseInt(document.getElementById("stat-magic").value) || 1));
    { id: 'defense', name: 'Defense', icon: '/w/images/thumb/e/e5/Defense_icon.png/20px-Defense_icon.png' },
   const rng = Math.min(99, Math.max(1, parseInt(document.getElementById("stat-range").value) || 1));
    { id: 'magic', name: 'Magic', icon: '/w/images/thumb/5/5c/Magic_icon.png/20px-Magic_icon.png' },
    { id: 'range', name: 'Range', icon: '/w/images/thumb/1/13/Range_icon.png/20px-Range_icon.png' },
  ];
   const tbody = document.getElementById('stats-tbody');
   const combatResultEl = document.getElementById('combat-result');
   const levelHintsEl = document.getElementById('level-hints');
   const lookupBtn = document.getElementById('lookup-btn');
   const usernameInput = document.getElementById('username-input');


   // Set clamped values back to inputs
   function generateStatRows() {
  document.getElementById("stat-hp").value = hp;
    tbody.innerHTML = STAT_CONFIG.map(stat => `
  document.getElementById("stat-accuracy").value = acc;
      <tr>
  document.getElementById("stat-strength").value = str;
        <td>
  document.getElementById("stat-defense").value = def;
          <span class="combat-calc__stat-label">
  document.getElementById("stat-magic").value = mag;
            <img src="${stat.icon}" alt="${stat.name} icon" width="20" height="20">
  document.getElementById("stat-range").value = rng;
            <a href="/w/${stat.name}" title="${stat.name}">${stat.name}</a>
 
          </span>
   const base = hp + acc + str + def + mag / 4 + rng / 4;
        </td>
  const combat = base / 3.75;
        <td style="width: 80px;">
  document.getElementById("combat-result").textContent = combat.toFixed(2);
          <input type="number" id="stat-${stat.id}" value="${stat.id === 'hp' ? 10 : 1}" min="1" max="100" data-stat-id="${stat.id}">
 
        </td>
  const nextLevel = Math.floor(combat) + 1;
      </tr>
 
    `).join('');
  if (combat >= nextLevel) {
  }
     document.getElementById("level-hints").textContent = "You have reached or exceeded the next combat level!";
   function getStatValue(id) {
     return;
    const input = document.getElementById(`stat-${id}`);
    let value = parseInt(input.value, 10) || 1;
    value = Math.max(1, Math.min(100, value));
     input.value = value;
     return value;
   }
   }
 
   function renderHints(combatLvl, base) {
   const needed = (nextLevel * 3.75) - base;
    const nextLevel = Math.floor(combatLvl) + 1;
 
    const needed = (nextLevel * 3.75) - base;
  // Calculate needed points per stat
     if (needed <= 0) {
  const neededHP = Math.max(1, Math.ceil(needed));
       levelHintsEl.innerHTML = "You are at the threshold for the next level!";
  const neededAcc = neededHP;
       return;
  const neededStr = neededHP;
  const neededDef = neededHP;
  const neededMag = Math.max(1, Math.ceil(needed * 4));
  const neededRng = neededMag;
 
  const hints = [
    `+${neededHP} Hitpoints`,
    `+${neededAcc} Accuracy`,
    `+${neededStr} Strength`,
    `+${neededDef} Defense`,
    `+${neededMag} Magic`,
    `+${neededRng} Range`
  ];
 
  document.getElementById("level-hints").textContent = `To reach level ${nextLevel}: ${hints.join(" or ")}`;
}
 
function getStatFromDom(doc, skillName) {
  const nameDivs = doc.querySelectorAll('.hs_data__row__name');
  for (const nameDiv of nameDivs) {
     if (nameDiv.textContent.toLowerCase().includes(skillName.toLowerCase())) {
       const levelDiv = nameDiv.parentElement.querySelector('.hs_data__row__level');
       if (levelDiv) {
        const lvl = parseInt(levelDiv.textContent.trim());
        if (!isNaN(lvl)) return lvl;
      }
     }
     }
    const neededPrimary = Math.ceil(needed);
    const neededSecondary = Math.ceil(needed * 4);
    const icon = (name) => `<img src="${STAT_CONFIG.find(s=>s.name===name).icon}" alt="${name}" width="20" height="20">`;
    levelHintsEl.innerHTML = `
      <div>To reach level ${nextLevel}, gain one of:</div>
      <ul>
        <li><b>+${neededPrimary}</b> ${icon('Hitpoints')} Hitpoints</li>
        <li><b>+${neededPrimary}</b> ${icon('Accuracy')} Accuracy, ${icon('Strength')} Strength, or ${icon('Defense')} Defense</li>
        <li><b>+${neededSecondary}</b> ${icon('Magic')} Magic or ${icon('Range')} Range</li>
      </ul>`;
   }
   }
   return 1; // fallback
   function updateCombatLevel() {
}
    const stats = {
 
      hp: getStatValue('hp'), accuracy: getStatValue('accuracy'), strength: getStatValue('strength'),
function lookupStats() {
      defense: getStatValue('defense'), magic: getStatValue('magic'), range: getStatValue('range')
  const username = document.getElementById("username").value.trim();
    };
  if (!username) {
    const base = stats.hp + stats.accuracy + stats.strength + stats.defense + (stats.magic / 4) + (stats.range / 4);
     alert("Please enter a username.");
    const combat = base / 3.75;
     return;
    combatResultEl.textContent = combat.toFixed(2);
     levelHintsEl.style.fontStyle = 'normal';
     renderHints(combat, base);
   }
   }
 
  async function lookupStats() {
  fetch(`https://highspell.com/hiscores/player/${encodeURIComponent(username)}`)
    const username = usernameInput.value.trim();
    .then(response => {
    if (!username) { levelHintsEl.innerHTML = 'Please enter a username.'; return; }
       if (!response.ok) throw new Error("Failed to fetch hiscores");
    lookupBtn.disabled = true;
       return response.text();
    lookupBtn.textContent = '...';
    })
    levelHintsEl.textContent = `Searching for ${username}...`;
    .then(html => {
    try {
      const response = await fetch(`https://highspell.com/hiscores/player/${encodeURIComponent(username)}`);
       if (!response.ok) throw new Error(`Player not found or server error.`);
       const html = await response.text();
       const doc = new DOMParser().parseFromString(html, "text/html");
       const doc = new DOMParser().parseFromString(html, "text/html");
 
      let found = false;
       document.getElementById("stat-hp").value = getStatFromDom(doc, "Hitpoints");
       doc.querySelectorAll('.hs_data__row').forEach(row => {
      document.getElementById("stat-accuracy").value = getStatFromDom(doc, "Accuracy");
        const skillName = row.querySelector('.hs_data__row__name')?.textContent.trim();
      document.getElementById("stat-strength").value = getStatFromDom(doc, "Strength");
        const config = STAT_CONFIG.find(s => s.name === skillName);
      document.getElementById("stat-defense").value = getStatFromDom(doc, "Defense");
        if (config) {
      document.getElementById("stat-magic").value = getStatFromDom(doc, "Magic");
          const level = row.querySelector('.hs_data__row__level')?.textContent.trim();
       document.getElementById("stat-range").value = getStatFromDom(doc, "Range");
          document.getElementById(`stat-${config.id}`).value = parseInt(level, 10) || 1;
 
          found = true;
       calculateCombatLevel();
        }
     })
      });
    .catch(err => {
       if (found) updateCombatLevel();
       alert("Lookup failed. Please check the username or try again later.");
       else throw new Error(`Could not parse stats for ${username}.`);
       console.error(err);
     } catch (err) {
     });
       levelHintsEl.style.fontStyle = 'italic';
}
       levelHintsEl.innerHTML = err.message;
 
      combatResultEl.textContent = 'Error';
document.querySelectorAll('#combat-form input').forEach(input => {
     } finally {
  input.addEventListener('input', calculateCombatLevel);
      lookupBtn.disabled = false;
});
      lookupBtn.textContent = 'Lookup';
 
    }
document.addEventListener('DOMContentLoaded', calculateCombatLevel);
  }
  document.addEventListener('DOMContentLoaded', () => {
    generateStatRows();
    updateCombatLevel();
    tbody.addEventListener('input', updateCombatLevel);
    lookupBtn.addEventListener('click', lookupStats);
    usernameInput.addEventListener('keydown', e => { if (e.key === 'Enter') { e.preventDefault(); lookupStats(); } });
  });
})();
</script>
</script>
</html>

Latest revision as of 10:28, 15 July 2025

<style>

  1. combat-calc-widget { max-width: 360px; font-size: 14px; }

.combat-calc__lookup { display: flex; gap: 8px; margin-bottom: 15px; } .combat-calc__table { border-collapse: collapse; width: 100%; } .combat-calc__table td { padding: 6px 4px; } .combat-calc__stat-label { display: flex; align-items: center; gap: 8px; } .combat-calc__stat-label a { color: var(--theme-color-link, #5c97e6); text-decoration: none; } .combat-calc__stat-label a:hover { text-decoration: underline; } .combat-calc__stat-label img { vertical-align: middle; } .combat-calc__results { margin-top: 15px; padding: 12px; background-color: var(--bg-secondary, #1e1e1e); color: var(--text-main, #ccc); border: 1px solid var(--border-color-base, #333); border-radius: 5px; } .combat-calc__results b { color: var(--text-bright, #fff); } .combat-calc__hints ul { list-style: none; padding-left: 0; margin: 6px 0 0; } .combat-calc__hints li { display: flex; align-items: center; gap: 6px; margin-top: 4px; }

  1. combat-calc-widget input[type="text"],
  2. combat-calc-widget input[type="number"] { width: 100%; background-color: var(--bg-main, #1e1f22); color: var(--text-main, #b6b4b2); border: 1px solid var(--border-color-base, #2d2d2d); border-radius: 4px; padding: 6px 8px; box-sizing: border-box; }
  3. combat-calc-widget button { background-color: var(--theme-color-accent-base, #2ecc71); color: white; border: none; padding: 6px 12px; cursor: pointer; border-radius: 4px; white-space: nowrap; }
  4. combat-calc-widget button:hover { background-color: var(--theme-color-accent-hover, #27ae60); }
  5. combat-calc-widget button:disabled { background-color: #555; cursor: not-allowed; }

</style>

   <input type="text" id="username-input" placeholder="Enter HighSpell Username...">
   <button id="lookup-btn">Lookup</button>
<tbody id="stats-tbody"></tbody>
   Combat Level: 

<script> (function() {

 const STAT_CONFIG = [
   { id: 'hp', name: 'Hitpoints', icon: '/w/images/thumb/9/96/Hitpoints_icon.png/20px-Hitpoints_icon.png' },
   { id: 'accuracy', name: 'Accuracy', icon: '/w/images/thumb/d/df/Accuracy_icon.png/20px-Accuracy_icon.png' },
   { id: 'strength', name: 'Strength', icon: '/w/images/thumb/1/1b/Strength_icon.png/20px-Strength_icon.png' },
   { id: 'defense', name: 'Defense', icon: '/w/images/thumb/e/e5/Defense_icon.png/20px-Defense_icon.png' },
   { id: 'magic', name: 'Magic', icon: '/w/images/thumb/5/5c/Magic_icon.png/20px-Magic_icon.png' },
   { id: 'range', name: 'Range', icon: '/w/images/thumb/1/13/Range_icon.png/20px-Range_icon.png' },
 ];
 const tbody = document.getElementById('stats-tbody');
 const combatResultEl = document.getElementById('combat-result');
 const levelHintsEl = document.getElementById('level-hints');
 const lookupBtn = document.getElementById('lookup-btn');
 const usernameInput = document.getElementById('username-input');
 function generateStatRows() {
   tbody.innerHTML = STAT_CONFIG.map(stat => `
         
           <img src="${stat.icon}" alt="${stat.name} icon" width="20" height="20">
           <a href="/w/${stat.name}" title="${stat.name}">${stat.name}</a>
         
         <input type="number" id="stat-${stat.id}" value="${stat.id === 'hp' ? 10 : 1}" min="1" max="100" data-stat-id="${stat.id}">

`).join(); } function getStatValue(id) { const input = document.getElementById(`stat-${id}`); let value = parseInt(input.value, 10) || 1; value = Math.max(1, Math.min(100, value)); input.value = value; return value; } function renderHints(combatLvl, base) { const nextLevel = Math.floor(combatLvl) + 1; const needed = (nextLevel * 3.75) - base; if (needed <= 0) { levelHintsEl.innerHTML = "You are at the threshold for the next level!"; return; } const neededPrimary = Math.ceil(needed); const neededSecondary = Math.ceil(needed * 4); const icon = (name) => `<img src="${STAT_CONFIG.find(s=>s.name===name).icon}" alt="${name}" width="20" height="20">`; levelHintsEl.innerHTML = `

To reach level ${nextLevel}, gain one of:
  • +${neededPrimary} ${icon('Hitpoints')} Hitpoints
  • +${neededPrimary} ${icon('Accuracy')} Accuracy, ${icon('Strength')} Strength, or ${icon('Defense')} Defense
  • +${neededSecondary} ${icon('Magic')} Magic or ${icon('Range')} Range

`;

 }
 function updateCombatLevel() {
   const stats = {
     hp: getStatValue('hp'), accuracy: getStatValue('accuracy'), strength: getStatValue('strength'),
     defense: getStatValue('defense'), magic: getStatValue('magic'), range: getStatValue('range')
   };
   const base = stats.hp + stats.accuracy + stats.strength + stats.defense + (stats.magic / 4) + (stats.range / 4);
   const combat = base / 3.75;
   combatResultEl.textContent = combat.toFixed(2);
   levelHintsEl.style.fontStyle = 'normal';
   renderHints(combat, base);
 }
 async function lookupStats() {
   const username = usernameInput.value.trim();
   if (!username) { levelHintsEl.innerHTML = 'Please enter a username.'; return; }
   lookupBtn.disabled = true;
   lookupBtn.textContent = '...';
   levelHintsEl.textContent = `Searching for ${username}...`;
   try {
     const response = await fetch(`https://highspell.com/hiscores/player/${encodeURIComponent(username)}`);
     if (!response.ok) throw new Error(`Player not found or server error.`);
     const html = await response.text();
     const doc = new DOMParser().parseFromString(html, "text/html");
     let found = false;
     doc.querySelectorAll('.hs_data__row').forEach(row => {
       const skillName = row.querySelector('.hs_data__row__name')?.textContent.trim();
       const config = STAT_CONFIG.find(s => s.name === skillName);
       if (config) {
         const level = row.querySelector('.hs_data__row__level')?.textContent.trim();
         document.getElementById(`stat-${config.id}`).value = parseInt(level, 10) || 1;
         found = true;
       }
     });
     if (found) updateCombatLevel();
     else throw new Error(`Could not parse stats for ${username}.`);
   } catch (err) {
     levelHintsEl.style.fontStyle = 'italic';
     levelHintsEl.innerHTML = err.message;
     combatResultEl.textContent = 'Error';
   } finally {
     lookupBtn.disabled = false;
     lookupBtn.textContent = 'Lookup';
   }
 }
 document.addEventListener('DOMContentLoaded', () => {
   generateStatRows();
   updateCombatLevel();
   tbody.addEventListener('input', updateCombatLevel);
   lookupBtn.addEventListener('click', lookupStats);
   usernameInput.addEventListener('keydown', e => { if (e.key === 'Enter') { e.preventDefault(); lookupStats(); } });
 });

})(); </script>