Crime: Difference between revisions
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== Pickpocketing == | == Pickpocketing == | ||
Many NPCs can be pickpocketed. If successful, the player gains experience in crime as well as loot. If the player is caught, they are stunned for several ticks and dealt damage, which scales based on their [[Hitpoints]] level up to a maximum listed below. | |||
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan="2" | Level | ! rowspan="2" | Level | ||
Line 13: | Line 17: | ||
! rowspan="2" | XP | ! rowspan="2" | XP | ||
! rowspan="2" | Probability | ! rowspan="2" | Probability | ||
! colspan="2" | Stun | ! colspan="2" | Stun | ||
|- | |- | ||
! Duration | ! Duration | ||
! Damage | ! Max Damage | ||
|- | |- | ||
| style="text-align: center;" | 1 {{SkillIcon|Crime}} | | style="text-align: center;" | 1 {{SkillIcon|Crime}} | ||
Line 23: | Line 26: | ||
| style="text-align: center;" | 10 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 10 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.55-1.15 | | style="text-align: center;" | 0.55-1.15 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|2}} | | style="text-align: center;" | {{DamageMarker|2}} | ||
Line 32: | Line 33: | ||
| style="text-align: center;" | 12 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 12 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.525-1.2 | | style="text-align: center;" | 0.525-1.2 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 42: | Line 40: | ||
| style="text-align: center;" | 14 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 14 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.525-1.175 | | style="text-align: center;" | 0.525-1.175 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 52: | Line 47: | ||
| style="text-align: center;" | 16 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 16 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.52-1.15 | | style="text-align: center;" | 0.52-1.15 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 61: | Line 54: | ||
| style="text-align: center;" | 20 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 20 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.51-1.125 | | style="text-align: center;" | 0.51-1.125 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 70: | Line 61: | ||
| style="text-align: center;" | 30 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 30 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.5-1.075 | | style="text-align: center;" | 0.5-1.075 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 79: | Line 68: | ||
| style="text-align: center;" | 40 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 40 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.5-1.0 | | style="text-align: center;" | 0.5-1.0 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 92: | Line 75: | ||
| 45 {{SkillIcon|Crime}} XP | | 45 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.5-0.975 | | style="text-align: center;" | 0.5-0.975 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 101: | Line 82: | ||
| 65 {{SkillIcon|Crime}} XP | | 65 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.475-0.95 | | style="text-align: center;" | 0.475-0.95 | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | {{DamageMarker|4}} | | style="text-align: center;" | {{DamageMarker|4}} | ||
Line 110: | Line 89: | ||
| 80 {{SkillIcon|Crime}} XP | | 80 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.45-0.92 | | style="text-align: center;" | 0.45-0.92 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 124: | Line 96: | ||
| 125 {{SkillIcon|Crime}} XP | | 125 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.44-0.9 | | style="text-align: center;" | 0.44-0.9 | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | {{DamageMarker|4}} | | style="text-align: center;" | {{DamageMarker|4}} | ||
Line 134: | Line 103: | ||
| 150 {{SkillIcon|Crime}} XP | | 150 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.44-0.85 | | style="text-align: center;" | 0.44-0.85 | ||
| style="text-align: center;" | {{Ticks|5}} | | style="text-align: center;" | {{Ticks|5}} | ||
| style="text-align: center;" | {{DamageMarker|1}} | | style="text-align: center;" | {{DamageMarker|1}} | ||
Line 148: | Line 110: | ||
| 200 {{SkillIcon|Crime}} XP | | 200 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.425-0.8 | | style="text-align: center;" | 0.425-0.8 | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | {{DamageMarker|3}} | | style="text-align: center;" | {{DamageMarker|3}} | ||
Line 162: | Line 117: | ||
| 225 {{SkillIcon|Crime}} XP | | 225 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.375-0.75 | | style="text-align: center;" | 0.375-0.75 | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | {{DamageMarker|4}} | | style="text-align: center;" | {{DamageMarker|4}} | ||
Line 176: | Line 124: | ||
| 270 {{SkillIcon|Crime}} XP | | 270 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | 0.35-0.7 | | style="text-align: center;" | 0.35-0.7 | ||
| style="text-align: center;" | {{Ticks|6}} | | style="text-align: center;" | {{Ticks|6}} | ||
| style="text-align: center;" | {{DamageMarker|4}} | | style="text-align: center;" | {{DamageMarker|4}} | ||
Line 197: | Line 135: | ||
== Lockpicking == | == Lockpicking == | ||
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! style="min-width: 50px;" | Level | ! style="min-width: 50px;" | Level | ||
! Type | ! Type | ||
! style="min-width: 70px;" | XP | ! style="min-width: 70px;" | XP | ||
! Respawn Timer | ! Respawn Timer | ||
! Probability | ! Probability | ||
|- | |- | ||
| style="text-align: center;" | 10 {{SkillIcon|Crime}} | | style="text-align: center;" | 10 {{SkillIcon|Crime}} | ||
| [[Coin Chest]] | | [[Coin Chest]] | ||
| style="text-align: center;" | 15 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 15 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|19}} | | style="text-align: center;" | {{Ticks|19}} | ||
| style="text-align: center;" | 0.1-0.75 | | style="text-align: center;" | 0.1-0.75 | ||
|- | |- | ||
| style="text-align: center;" | 24 {{SkillIcon|Crime}} | | style="text-align: center;" | 24 {{SkillIcon|Crime}} | ||
| [[Goblin Chest]] | | [[Goblin Chest]] | ||
| style="text-align: center;" | 40 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 40 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|50}} | | style="text-align: center;" | {{Ticks|50}} | ||
| style="text-align: center;" | 0.1-0.5 | | style="text-align: center;" | 0.1-0.5 | ||
|- | |- | ||
| style="text-align: center;" | 35 {{SkillIcon|Crime}} | | style="text-align: center;" | 35 {{SkillIcon|Crime}} | ||
| [[Deluxe Coin Chest]] | | [[Deluxe Coin Chest]] | ||
| style="text-align: center;" | 150 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 150 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|180}} | | style="text-align: center;" | {{Ticks|180}} | ||
| style="text-align: center;" | 0.1-0.5 | | style="text-align: center;" | 0.1-0.5 | ||
|- | |- | ||
| style="text-align: center;" | 52 {{SkillIcon|Crime}} | | style="text-align: center;" | 52 {{SkillIcon|Crime}} | ||
| [[Dwarven Chest]] | | [[Dwarven Chest]] | ||
| style="text-align: center;" | 200 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 200 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|250}} | | style="text-align: center;" | {{Ticks|250}} | ||
| style="text-align: center;" | 0.075-0.45 | | style="text-align: center;" | 0.075-0.45 | ||
|- | |- | ||
| style="text-align: center;" | 59 {{SkillIcon|Crime}} | | style="text-align: center;" | 59 {{SkillIcon|Crime}} | ||
| [[Precious Metal Chest]] | | [[Precious Metal Chest]] | ||
| style="text-align: center;" | 250 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 250 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|250}} | | style="text-align: center;" | {{Ticks|250}} | ||
| style="text-align: center;" | 0.05-0.35 | | style="text-align: center;" | 0.05-0.35 | ||
|- | |- | ||
| style="text-align: center;" | 67 {{SkillIcon|Crime}} | | style="text-align: center;" | 67 {{SkillIcon|Crime}} | ||
| [[Gem Chest]] | | [[Gem Chest]] | ||
| style="text-align: center;" | 300 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 300 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|300}} | | style="text-align: center;" | {{Ticks|300}} | ||
| style="text-align: center;" | 0.05-0.3 | | style="text-align: center;" | 0.05-0.3 | ||
|- | |- | ||
| style="text-align: center;" | 71 {{SkillIcon|Crime}} | | style="text-align: center;" | 71 {{SkillIcon|Crime}} | ||
| [[Sage's Chest]] | | [[Sage's Chest]] | ||
| style="text-align: center;" | 300 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 300 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|180}} | | style="text-align: center;" | {{Ticks|180}} | ||
| style="text-align: center;" | 0.025-0.25 | | style="text-align: center;" | 0.025-0.25 | ||
|- | |- | ||
| style="text-align: center;" | 76 {{SkillIcon|Crime}} | | style="text-align: center;" | 76 {{SkillIcon|Crime}} | ||
| [[Wasteland Chest]] | | [[Wasteland Chest]] | ||
| style="text-align: center;" | 450 {{SkillIcon|Crime}} XP | | style="text-align: center;" | 450 {{SkillIcon|Crime}} XP | ||
| style="text-align: center;" | {{Ticks|400}} | | style="text-align: center;" | {{Ticks|400}} | ||
| style="text-align: center;" | 0.025-0.2 | | style="text-align: center;" | 0.025-0.2 | ||
|} | |} | ||
Latest revision as of 13:45, 10 July 2025
Crime is a great skill to accumulate resources and wealth.
Pickpocketing NPCs is a great way to train.
Picklocking special chests hidden around the map is also a great way to train the crime skill. Pickable chests can be found scattered throughout the game world (usually inside of buildings), requiring a Crime level correlating with the value of the stored items to unlock.
Pickpocketing[edit]
Many NPCs can be pickpocketed. If successful, the player gains experience in crime as well as loot. If the player is caught, they are stunned for several ticks and dealt damage, which scales based on their Hitpoints level up to a maximum listed below.
The Probability field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
Level | NPC | XP | Probability | Stun | |
---|---|---|---|---|---|
Duration | Max Damage | ||||
1 ![]() |
Man | 10 ![]() |
0.55-1.15 | 5 Ticks (3s) | ![]() |
3 ![]() |
Fisherman | 12 ![]() |
0.525-1.2 | 5 Ticks (3s) | ![]() |
6 ![]() |
Lumberjack | 14 ![]() |
0.525-1.175 | 5 Ticks (3s) | ![]() |
10 ![]() |
Farmer | 16 ![]() |
0.52-1.15 | 5 Ticks (3s) | ![]() |
14 ![]() |
Guard (Lvl 10) | 20 ![]() |
0.51-1.125 | 5 Ticks (3s) | ![]() |
20 ![]() |
Guard (Lvl 18) | 30 ![]() |
0.5-1.075 | 5 Ticks (3s) | ![]() |
30 ![]() |
Dwarf | 40 ![]() |
0.5-1.0 | 5 Ticks (3s) | ![]() |
35 ![]() |
Squire | 45 ![]() |
0.5-0.975 | 5 Ticks (3s) | ![]() |
45 ![]() |
Knight (Lvl 45) | 65 ![]() |
0.475-0.95 | 6 Ticks (3.6s) | ![]() |
52 ![]() |
Wizard (Lvl 16) | 80 ![]() |
0.45-0.92 | 5 Ticks (3s) | ![]() |
60 ![]() |
Knight (Lvl 60) | 125 ![]() |
0.44-0.9 | 6 Ticks (3.6s) | ![]() |
68 ![]() |
Gnome | 150 ![]() |
0.44-0.85 | 5 Ticks (3s) | ![]() |
74 ![]() |
Wizard (Lvl 40) | 200 ![]() |
0.425-0.8 | 6 Ticks (3.6s) | ![]() |
78 ![]() |
Elf | 225 ![]() |
0.375-0.75 | 6 Ticks (3.6s) | ![]() |
82 ![]() |
Elder Knight | 270 ![]() |
0.35-0.7 | 6 Ticks (3.6s) | ![]() |
Tips[edit]
You can enhance your Crime training by casting Aurum Majora or Minor while pickpocketing. Although this costs 1 tick of pickpocketing time, it allows you to cast two Aurum spells, earning additional Magic experience and converting unwanted items into Coins.
Pickpocketing Locations[edit]
Lockpicking[edit]
The Probability field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
Level | Type | XP | Respawn Timer | Probability |
---|---|---|---|---|
10 ![]() |
Coin Chest | 15 ![]() |
19 Ticks (11.4s) | 0.1-0.75 |
24 ![]() |
Goblin Chest | 40 ![]() |
50 Ticks (30s) | 0.1-0.5 |
35 ![]() |
Deluxe Coin Chest | 150 ![]() |
180 Ticks (108s) | 0.1-0.5 |
52 ![]() |
Dwarven Chest | 200 ![]() |
250 Ticks (2.5m) | 0.075-0.45 |
59 ![]() |
Precious Metal Chest | 250 ![]() |
250 Ticks (2.5m) | 0.05-0.35 |
67 ![]() |
Gem Chest | 300 ![]() |
300 Ticks (3m) | 0.05-0.3 |
71 ![]() |
Sage's Chest | 300 ![]() |
180 Ticks (108s) | 0.025-0.25 |
76 ![]() |
Wasteland Chest | 450 ![]() |
400 Ticks (4m) | 0.025-0.2 |