Crime: Difference between revisions

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== Pickpocketing ==
== Pickpocketing ==
Many NPCs can be pickpocketed. If successful, the player gains experience in crime as well as loot. If the player is caught, they are stunned for several ticks and dealt damage, which scales based on their [[Hitpoints]] level up to a maximum listed below.
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan="2" | Level
! rowspan="2" | Level
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|-
|-
! Duration
! Duration
! Damage
! Max Damage
|-
|-
| style="text-align: center;" | 1 {{SkillIcon|Crime}}
| style="text-align: center;" | 1 {{SkillIcon|Crime}}
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== Lockpicking ==
== Lockpicking ==
The '''Probability''' field represents the internal value pulled directly from the game files. However, the exact relationship between this value and your actual success rate is currently unknown.
{| class="wikitable sortable"
{| class="wikitable sortable"
! style="min-width: 50px;" | Level
! style="min-width: 50px;" | Level
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'''Possible:'''
'''Possible:'''
* [[Coronium Gloves (Gold Plating)]]
* [[Coronium Gloves (Gold Plating)]]
**  ''(1/10,000 chance)''
**  ''(1/1,000 chance)''
|-
|-
| style="text-align: center;" | 52 {{SkillIcon|Crime}}
| style="text-align: center;" | 52 {{SkillIcon|Crime}}